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*Dungeons & Dragons
Misty Stepping on my Dragon (critique my ruling)
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<blockquote data-quote="Zinnger" data-source="post: 6740739" data-attributes="member: 6788910"><p>I am not clear how many rounds of combat this all required but I think it is fine for the misty step (bonus action) to teleport to the empty space over the dragon and then (again as per P. 271 DMG) to make an Athletics or Acrobatic check to grab hold but this is their action for the round. Misty step bonus and Athletic action. No attacks remain. The extra attack only occurs when you take the attack action which was not used in this round. If it remains attached to the dragon on the following round the paladin can attack with advantage and go to town!</p><p></p><p>The dragon can then use its action to try to dislodge the paladin or use its wing attack to knock prone. I would probably rule that if the dragon hit with wing and paladin is knocked prone it could make an athletic or acrobatic check to remain prone on the dragon but I think that because of the small size (compared to normal terrain on the ground) of the dragons back this check would be at disadvantage. Succeed and remain on the dragon so that you can stand for half movement and attack with advantage on the paladin's next turn. Fail means that you fall prone on the ground below the dragon suffering falling damage as normal for a fall.</p><p></p><p>Sounds like a fun encounter but I think to be totally fun the creature should be able to put up a good fight. There are times when luck or unluck ends a fight early but it should be dice or very clever actions to do so. Nothing worse than an epic fight ending in 1 or 2 rounds. Sort of anticlimactic.</p></blockquote><p></p>
[QUOTE="Zinnger, post: 6740739, member: 6788910"] I am not clear how many rounds of combat this all required but I think it is fine for the misty step (bonus action) to teleport to the empty space over the dragon and then (again as per P. 271 DMG) to make an Athletics or Acrobatic check to grab hold but this is their action for the round. Misty step bonus and Athletic action. No attacks remain. The extra attack only occurs when you take the attack action which was not used in this round. If it remains attached to the dragon on the following round the paladin can attack with advantage and go to town! The dragon can then use its action to try to dislodge the paladin or use its wing attack to knock prone. I would probably rule that if the dragon hit with wing and paladin is knocked prone it could make an athletic or acrobatic check to remain prone on the dragon but I think that because of the small size (compared to normal terrain on the ground) of the dragons back this check would be at disadvantage. Succeed and remain on the dragon so that you can stand for half movement and attack with advantage on the paladin's next turn. Fail means that you fall prone on the ground below the dragon suffering falling damage as normal for a fall. Sounds like a fun encounter but I think to be totally fun the creature should be able to put up a good fight. There are times when luck or unluck ends a fight early but it should be dice or very clever actions to do so. Nothing worse than an epic fight ending in 1 or 2 rounds. Sort of anticlimactic. [/QUOTE]
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Misty Stepping on my Dragon (critique my ruling)
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