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Misty Stepping on my Dragon (critique my ruling)
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<blockquote data-quote="Wik" data-source="post: 6740841" data-attributes="member: 40177"><p>So these answers are all my opinions... take 'em as you wish. </p><p></p><p></p><p></p><p>I do not allow any teleport effect that requires line of sight to let a PC teleport into an open space that would be followed by falling. This is to prevent PCs from the good ol' "Dimension Door + Push" trick. But I WOULD allow a PC to misty step onto a large creature.... however, I would require the PC to make an attack roll (prof + int modifier?) against a DC of around 15 to 20. A miss would mean you fall. </p><p></p><p>Rule of cool is great, but there should always be an element of risk involved. </p><p></p><p></p><p></p><p>I would say that if you hold on with both hands, no save is needed. Holding on with one hand, you can make a save each round to hold on - dex or str, I don't really know how I'd do it. Hold on with no hand, and you make a dexterity save or acrobatics check with disadvantage or you fall. No second save - you were the one who took the chance!</p><p></p><p>If you hold on with one hand and attack, any weapon that isn't light is made with disadvantage. Time to bust out the ol' hand axe...</p><p></p><p></p><p></p><p>Well, I'd say that most likely, the PC isn't affected by the wind attack, being in a safety zone. But if there WERE an effect that would knock the PC prone, I wouldn't allow a second save. Again, let the PC fall. He chose to be there, let him suffer the drawbacks for that action.</p><p></p><p>Optionally, I'd allow the second save, but the PC grabs onto the dragon's tail or talon or something. He can't attack - he has to spend a round climbing back into a combat position.</p></blockquote><p></p>
[QUOTE="Wik, post: 6740841, member: 40177"] So these answers are all my opinions... take 'em as you wish. I do not allow any teleport effect that requires line of sight to let a PC teleport into an open space that would be followed by falling. This is to prevent PCs from the good ol' "Dimension Door + Push" trick. But I WOULD allow a PC to misty step onto a large creature.... however, I would require the PC to make an attack roll (prof + int modifier?) against a DC of around 15 to 20. A miss would mean you fall. Rule of cool is great, but there should always be an element of risk involved. I would say that if you hold on with both hands, no save is needed. Holding on with one hand, you can make a save each round to hold on - dex or str, I don't really know how I'd do it. Hold on with no hand, and you make a dexterity save or acrobatics check with disadvantage or you fall. No second save - you were the one who took the chance! If you hold on with one hand and attack, any weapon that isn't light is made with disadvantage. Time to bust out the ol' hand axe... Well, I'd say that most likely, the PC isn't affected by the wind attack, being in a safety zone. But if there WERE an effect that would knock the PC prone, I wouldn't allow a second save. Again, let the PC fall. He chose to be there, let him suffer the drawbacks for that action. Optionally, I'd allow the second save, but the PC grabs onto the dragon's tail or talon or something. He can't attack - he has to spend a round climbing back into a combat position. [/QUOTE]
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