Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Misuse of the save mechanics in the MM to reintroduce save or die effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Taralan" data-source="post: 4607919" data-attributes="member: 17504"><p>This is a good point I had not considered and show why the save mechanism, altough it looks elegant at first is not appropriate to model such effects (like my Unfailing Ressources example).</p><p></p><p>Contrary to what some have stated the goal is not to make the gaze necessarily more deadly, but it should be scary, especially to much lower level PC. Surely as mentioned by Runestar we could just handwaive it for a village of peasants (altough this might stretch the credulity of some of the PC who have fought Medusa before and realise they can only very rarely turn someone to stone) but what about a fight with lower level PC ? If for some reason a group of First level PC decide to hunt a medusa, they SHOULD be turned to stone. With the current mechanic, they will be killed certainly, but very likely not affected by the monsters iconic ability.</p><p></p><p>I believe these effects are caused by a holdover reflex of the designer. A save used to represent a resistance, and the mechanic would have been perfectly fine as is in all previous editions (in fact it would work great as a patch for save or die effects lethality for Pathfinder if they want to steal that machanics) but it does not work for 4e because of the flat 55% chance of success. This is why a secondary attack is needed because the old saves have not been replaced by the new save (hence the name creates confusion) but by the new defenses (fortitude reflex and will).</p><p></p><p></p><p></p><p></p><p>I like this suggestion by plane sailing altough it agains plays on the hit point ablation which is not my preference.</p><p></p><p></p><p></p><p>I am not sure I understand your suggestion here Ravenheart. Is the target first petrified and slowly brought back to life with succesfull saves ??</p></blockquote><p></p>
[QUOTE="Taralan, post: 4607919, member: 17504"] This is a good point I had not considered and show why the save mechanism, altough it looks elegant at first is not appropriate to model such effects (like my Unfailing Ressources example). Contrary to what some have stated the goal is not to make the gaze necessarily more deadly, but it should be scary, especially to much lower level PC. Surely as mentioned by Runestar we could just handwaive it for a village of peasants (altough this might stretch the credulity of some of the PC who have fought Medusa before and realise they can only very rarely turn someone to stone) but what about a fight with lower level PC ? If for some reason a group of First level PC decide to hunt a medusa, they SHOULD be turned to stone. With the current mechanic, they will be killed certainly, but very likely not affected by the monsters iconic ability. I believe these effects are caused by a holdover reflex of the designer. A save used to represent a resistance, and the mechanic would have been perfectly fine as is in all previous editions (in fact it would work great as a patch for save or die effects lethality for Pathfinder if they want to steal that machanics) but it does not work for 4e because of the flat 55% chance of success. This is why a secondary attack is needed because the old saves have not been replaced by the new save (hence the name creates confusion) but by the new defenses (fortitude reflex and will). I like this suggestion by plane sailing altough it agains plays on the hit point ablation which is not my preference. I am not sure I understand your suggestion here Ravenheart. Is the target first petrified and slowly brought back to life with succesfull saves ?? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Misuse of the save mechanics in the MM to reintroduce save or die effects
Top