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General Tabletop Discussion
*Pathfinder & Starfinder
Misuse of the save mechanics in the MM to reintroduce save or die effects
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<blockquote data-quote="CapnZapp" data-source="post: 4608977" data-attributes="member: 12731"><p>The above notwithstanding, here's a suggested "scarier" petrification mechanism:</p><p></p><p>§1 When hit by this power, you start to turn to stone. You must make a save at the start of each turn:</p><p>1st failed save: Slowed</p><p>2nd failed save: Immobilized</p><p>3rd failed save: Turned into stone (you effectively die)</p><p>Individual successful saves do nothing (but see §4).</p><p></p><p>§2 Any extra saves granted by powers or allies cannot hasten your demise. However, they can increase your chances of fighting off the effect - see §4.</p><p></p><p>§3 A creature in the process of turning to stone is immune to any other effect that turns you into stone.</p><p></p><p>§4 It is possible to fight off the effect. Rolling a natural 20 on any save makes you fight off the effect immediately. Additionally, the DM should choose one of these two options:</p><p>a) You can successfully fight off this power by successfully making two saves in the same round. <span style="font-size: 9px">(Appropriate only for parties with abilities that allow extra saves)</span></p><p>b) You can successfully fight off this power by successfully making two consecutive saves. <span style="font-size: 9px">(The more lenient option, appropriate for any party)</span></p><p></p><p>§5 Once fought off, a character becomes immune to this power (i.e. any basilisk or medusa) for the rest of the encounter, day or permanently (DMs choice).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4608977, member: 12731"] The above notwithstanding, here's a suggested "scarier" petrification mechanism: §1 When hit by this power, you start to turn to stone. You must make a save at the start of each turn: 1st failed save: Slowed 2nd failed save: Immobilized 3rd failed save: Turned into stone (you effectively die) Individual successful saves do nothing (but see §4). §2 Any extra saves granted by powers or allies cannot hasten your demise. However, they can increase your chances of fighting off the effect - see §4. §3 A creature in the process of turning to stone is immune to any other effect that turns you into stone. §4 It is possible to fight off the effect. Rolling a natural 20 on any save makes you fight off the effect immediately. Additionally, the DM should choose one of these two options: a) You can successfully fight off this power by successfully making two saves in the same round. [SIZE="1"](Appropriate only for parties with abilities that allow extra saves)[/SIZE] b) You can successfully fight off this power by successfully making two consecutive saves. [SIZE="1"](The more lenient option, appropriate for any party)[/SIZE] §5 Once fought off, a character becomes immune to this power (i.e. any basilisk or medusa) for the rest of the encounter, day or permanently (DMs choice). [/QUOTE]
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Misuse of the save mechanics in the MM to reintroduce save or die effects
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