Summer-Knight925
First Post
So if you have played rifts (using the palladium rules) then perhaps you can help me.
SO. I want to have the PCs (who are on a trek from Little Rock AR to Berkeley CA) come across an old church. There is a powerful demon living in the chapel that feeds on travelers, I know how to make the demon, the question I have is treasure. I want to give them some magic items (Like some mega-damage shotgun shells [they shoot hellfire, 4d6 MDC]) and maybe a magic sword or some nifty tool (We have an operator who [rolling a 100 on the d%] fixed a plasma cannon in the last battle, which was used against a horde of zombies, lots of fun).
Any ides of items I could give them?
With stats?
We have a Master Assassin, a Dog-Boy, a Headhunter, A wilderness scout (sniper) and the operator. The headhunter has a shotgun, the dog-boy is primarily melee with vibro-sabers, the master assassin is like a close support sniper or...well hate to use the 4e 'striker' but that works, the wilderness scout is (as mentioned) a total sniper and the operator is like...a universal pilot kinda guy, also repairs armor. so if you can think of something to put into a demonic treasure pile that works great. They're ALMOST 2nd level, so if its powerful, add a curse or downside to it.
SO. I want to have the PCs (who are on a trek from Little Rock AR to Berkeley CA) come across an old church. There is a powerful demon living in the chapel that feeds on travelers, I know how to make the demon, the question I have is treasure. I want to give them some magic items (Like some mega-damage shotgun shells [they shoot hellfire, 4d6 MDC]) and maybe a magic sword or some nifty tool (We have an operator who [rolling a 100 on the d%] fixed a plasma cannon in the last battle, which was used against a horde of zombies, lots of fun).
Any ides of items I could give them?
With stats?
We have a Master Assassin, a Dog-Boy, a Headhunter, A wilderness scout (sniper) and the operator. The headhunter has a shotgun, the dog-boy is primarily melee with vibro-sabers, the master assassin is like a close support sniper or...well hate to use the 4e 'striker' but that works, the wilderness scout is (as mentioned) a total sniper and the operator is like...a universal pilot kinda guy, also repairs armor. so if you can think of something to put into a demonic treasure pile that works great. They're ALMOST 2nd level, so if its powerful, add a curse or downside to it.