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MITFU for the entire session?
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<blockquote data-quote="Summer-Knight925" data-source="post: 5653079" data-attributes="member: 80297"><p>I'm starting to think some type of riddle-based weapon could be good, where you have to speak the proper power-words in order for it to function, but the power-words are the answer to the riddle on the weapon.</p><p></p><p>I was also thinking of less obvious curses. Like a sniper rifle which when looking through the scope can see magic auras (like a ley-line walker) BUT it makes the horror factor increase against certain targets (demons and devils mostly, any evil being from another dimension) because you get to see their true form.</p><p></p><p>but the sniper gets a +3 when aiming (the scope grants this) and is a 'plasma-weapon' that tends to leave whatever it hit with some sulfuric smell. It would do 4d6 and use standard e-clips. Range 2k feet, ect. ect.</p><p></p><p>and the cloak is probably going to be a cloak of shadowmeld, to make the assassin sneakier, something that just from these past few battles could make him more of a threat. I already know there will be a flameblade in the pile, and the hellfire shells will be as well (normal shotgun damage, just does MDC instead of SDC) with something like 200 shells (sounds like a lot, but that's all of them there are...</p><p></p><p>I still don't know about the operator though, perhaps a mega-damage wrench? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'm also going to add a tome of demonic lore (when used grants a +25% to Lore: demon checks) BUT is also a beacon for possession and demonic attack.</p><p></p><p>The story with the demon is your basic cult tale.</p><p></p><p>A man finds the book on demonic lore and gathers others with his charm, the cult then uses the book to summon this demon in the old chapel that no one goes too. the demon is unleashed and he kills the cult (what else do demons do too cultists?). This demon causes problems for the road which leads to Amarillo. the PCs have to stop because road troubles and thats how they face the demon, who will be a tough fight (toughest yet for them since they've only really found weak creatures or non-MDC beings (zombies and unarmored bandits)</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5653079, member: 80297"] I'm starting to think some type of riddle-based weapon could be good, where you have to speak the proper power-words in order for it to function, but the power-words are the answer to the riddle on the weapon. I was also thinking of less obvious curses. Like a sniper rifle which when looking through the scope can see magic auras (like a ley-line walker) BUT it makes the horror factor increase against certain targets (demons and devils mostly, any evil being from another dimension) because you get to see their true form. but the sniper gets a +3 when aiming (the scope grants this) and is a 'plasma-weapon' that tends to leave whatever it hit with some sulfuric smell. It would do 4d6 and use standard e-clips. Range 2k feet, ect. ect. and the cloak is probably going to be a cloak of shadowmeld, to make the assassin sneakier, something that just from these past few battles could make him more of a threat. I already know there will be a flameblade in the pile, and the hellfire shells will be as well (normal shotgun damage, just does MDC instead of SDC) with something like 200 shells (sounds like a lot, but that's all of them there are... I still don't know about the operator though, perhaps a mega-damage wrench? :p I'm also going to add a tome of demonic lore (when used grants a +25% to Lore: demon checks) BUT is also a beacon for possession and demonic attack. The story with the demon is your basic cult tale. A man finds the book on demonic lore and gathers others with his charm, the cult then uses the book to summon this demon in the old chapel that no one goes too. the demon is unleashed and he kills the cult (what else do demons do too cultists?). This demon causes problems for the road which leads to Amarillo. the PCs have to stop because road troubles and thats how they face the demon, who will be a tough fight (toughest yet for them since they've only really found weak creatures or non-MDC beings (zombies and unarmored bandits) [/QUOTE]
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