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Mithgar d20 conversion?
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<blockquote data-quote="lobo" data-source="post: 129374" data-attributes="member: 3277"><p><strong>Designing d20 Mithgar</strong></p><p></p><p>I would like to work on this project. There are several internet websites that can provide background information. Encyclopedia Mithgar is the best. On this site the Author, Dennis McKiernan provides his Role Master statistics to the Mithgar Races. It is not hard to change them to D20. The monsters can be designed by finding the closest thing to them in the Monster Manual. Also the Middle Earth setting provides ideas that are useful. A spell casting mechanic will have to be made to reflect the unique magic of Mithgar. For Flavor purposes spells above 6th level should not be availiable. On the Middle Earth site someone has made a list of disallowed spells at all levels, this list would go well with Mithgar. Unlike the Middle Earth site one method of D&D Mithgar should be the end result. The active members should post their prospective contributions here and allow them to be evaluated. Threr will need to be varient classes to represent the Mithgar setting. I have drawn some up. A pure human on Mithgar should not be able to cast any spells. That would mean that any spell caster comes from the following races: part demon, part celestrial, part Mage, or perhaps part Elf. Dwarfs, humans, and Warrows (Hobits), can not cast spells and even Elfs should only be minor spell casters like Ranger or Paladin. I am redoing the Bard to cast spells no higher the 4th level.</p></blockquote><p></p>
[QUOTE="lobo, post: 129374, member: 3277"] [b]Designing d20 Mithgar[/b] I would like to work on this project. There are several internet websites that can provide background information. Encyclopedia Mithgar is the best. On this site the Author, Dennis McKiernan provides his Role Master statistics to the Mithgar Races. It is not hard to change them to D20. The monsters can be designed by finding the closest thing to them in the Monster Manual. Also the Middle Earth setting provides ideas that are useful. A spell casting mechanic will have to be made to reflect the unique magic of Mithgar. For Flavor purposes spells above 6th level should not be availiable. On the Middle Earth site someone has made a list of disallowed spells at all levels, this list would go well with Mithgar. Unlike the Middle Earth site one method of D&D Mithgar should be the end result. The active members should post their prospective contributions here and allow them to be evaluated. Threr will need to be varient classes to represent the Mithgar setting. I have drawn some up. A pure human on Mithgar should not be able to cast any spells. That would mean that any spell caster comes from the following races: part demon, part celestrial, part Mage, or perhaps part Elf. Dwarfs, humans, and Warrows (Hobits), can not cast spells and even Elfs should only be minor spell casters like Ranger or Paladin. I am redoing the Bard to cast spells no higher the 4th level. [/QUOTE]
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