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<blockquote data-quote="Haltherrion" data-source="post: 1867662" data-attributes="member: 18253"><p><strong>Scenario Wrapup</strong></p><p></p><p>Thanks everyone for a good session. Seemed to keep everyone on track and engaged with a reasonably on time ending.</p><p> </p><p>There are a number of loose ends to wrap up. Since the plan is to game again in one week, we will not have a lot of time off-line to wrap things up. So, I am going to list the items I know about and the "default" outcome that will occur unless the group proposes and agrees to something else.</p><p> </p><p>Game play will start a week after the attack on Mithguard.</p><p> </p><ol> <li data-xf-list-type="ol">Loot. Party needs to do a final distribution of loot and probably needs a few more identifies. Yuo can assume Severus will assist you in the identifies in the next few days. We will use Chris' loot list as the master loot list so she will have to post it. <strong>The default for loot is that it remains in Azz's bag of holding unless the party distributes it out of game.</strong></li> <li data-xf-list-type="ol">Chasya as part of her class feature can summon magic shields so she does not need the +1 steel shield the party gave her. <strong>Chasya puts the shield back in the bag of holding.</strong></li> <li data-xf-list-type="ol">Brytan's room. A search of that room reveals an Efreeti bottle and a cap of sending. The latter lets you do one <em>sending</em> per day. Note that the Efreeti imprisons a real live being (albeit an evil being). There may be moral issues for the LG folks in using such a bottle. Depending on why he is in the bottle, you may not need to release him (maybe he deserves it) but using an imprisoned being for your own ends is immoral. <strong>Default action: both the cap of sending and the efreeti bottle go into the bag of holding.</strong></li> <li data-xf-list-type="ol">You have two enemy captives, the Erinyes Pakara, and the old green dragon Acrilug. Note that as a general rule even the forces of Mottul do not execute captives, although they do require heavy ransom. Of course, it is rather difficult for you to move and imprison an old dragon, at least not without some cooperation from the dragon. As long as you appear to be following normal procedures for a captive, you can expect cooperation. <strong>The default action for the captives is suggested by Draeca and it is the following:</strong> <em>Mithguard is Duchess Orena's posession, you 'give' the two captives to her and allow her to keep the ransom. In return, she will not make a fuss about any of the loot taken in the battle (tradition allows you to keep the loot but Duchesses have been known to demand a share in similar circumstances.) This is fairly generous on your part but it also means you don't need to deal with either captive. The Duchess assures you that ransom negoatiations will take at least one year so neither will be fighting you again any time soon.</em></li> <li data-xf-list-type="ol">You hold the traitor Brytan. He is not considered a captured enemy combatant like the previous two. Traditionally, captives in similar circumstances can be dealt with as their lord sees fit. In this case, the Lord is Duchess Orena. <strong>Default action: Brytan is turned over to Orena.</strong> Hard to say what she will do but most likely, he will either be executed or imprisoned indefinitely (this could easily mean decades of imprisonment.)</li> <li data-xf-list-type="ol">The mercury and control rod. The mercury is not yours. <strong>Default:</strong> <strong>it remains in Mithguard.</strong> The control rod is arguably yours as a spoil of victory. <strong>Default:</strong> <strong>Severus claims the real control rod as his share of loot.</strong></li> <li data-xf-list-type="ol">The fake control rod seems to have no magical value. It has instrinsic metal and gem value of about 250,000GP. It also appears to have some sort of epic level Nystul's magic aura on it. The rod was found on Mithguard by Severus and is therefore not your rod. <strong>Default: Duchess Orena claims it.</strong></li> <li data-xf-list-type="ol">Mithguard is the possession of Duchess Orena.<strong> The default path is that Duches Orena keeps the fortress</strong>, the real control rod and the mercury and does what she wishes with it (which probably means she makes it operational and moves it to her palace.)</li> </ol><p>Some of these default paths will likely not be to the party's liking but these are the ones that will occur unless the party makes some effort to change the path.</p><p> </p><p>In particular, I would caution you to pay attention to the default path regarding the control rods (real and fake) and the flying fortress. The party technically has the best claim for the real control rod as they captured Acrilug and get his items as loot which includes the rod. But Severus and Orena will use brute force to claim it unless you do something. Your options on the real control rod:</p><p> </p><ol> <li data-xf-list-type="ol">Take it and run with it.</li> <li data-xf-list-type="ol">Trade it to Orena in return for loot, such as the fake rod.</li> <li data-xf-list-type="ol">Give it to her in return for something, such as being the Catellan of Mithguard or use of it, or something else.</li> <li data-xf-list-type="ol">Go with the default action and watch the powerful shape events to suit their whims.</li> </ol></blockquote><p></p>
[QUOTE="Haltherrion, post: 1867662, member: 18253"] [b]Scenario Wrapup[/b] Thanks everyone for a good session. Seemed to keep everyone on track and engaged with a reasonably on time ending. There are a number of loose ends to wrap up. Since the plan is to game again in one week, we will not have a lot of time off-line to wrap things up. So, I am going to list the items I know about and the "default" outcome that will occur unless the group proposes and agrees to something else. Game play will start a week after the attack on Mithguard. [list=1] [*]Loot. Party needs to do a final distribution of loot and probably needs a few more identifies. Yuo can assume Severus will assist you in the identifies in the next few days. We will use Chris' loot list as the master loot list so she will have to post it. [b]The default for loot is that it remains in Azz's bag of holding unless the party distributes it out of game.[/b] [*]Chasya as part of her class feature can summon magic shields so she does not need the +1 steel shield the party gave her. [b]Chasya puts the shield back in the bag of holding.[/b] [*]Brytan's room. A search of that room reveals an Efreeti bottle and a cap of sending. The latter lets you do one [i]sending[/i] per day. Note that the Efreeti imprisons a real live being (albeit an evil being). There may be moral issues for the LG folks in using such a bottle. Depending on why he is in the bottle, you may not need to release him (maybe he deserves it) but using an imprisoned being for your own ends is immoral. [b]Default action: both the cap of sending and the efreeti bottle go into the bag of holding.[/b] [*]You have two enemy captives, the Erinyes Pakara, and the old green dragon Acrilug. Note that as a general rule even the forces of Mottul do not execute captives, although they do require heavy ransom. Of course, it is rather difficult for you to move and imprison an old dragon, at least not without some cooperation from the dragon. As long as you appear to be following normal procedures for a captive, you can expect cooperation. [b]The default action for the captives is suggested by Draeca and it is the following:[/b] [i]Mithguard is Duchess Orena's posession, you 'give' the two captives to her and allow her to keep the ransom. In return, she will not make a fuss about any of the loot taken in the battle (tradition allows you to keep the loot but Duchesses have been known to demand a share in similar circumstances.) This is fairly generous on your part but it also means you don't need to deal with either captive. The Duchess assures you that ransom negoatiations will take at least one year so neither will be fighting you again any time soon.[/i] [*]You hold the traitor Brytan. He is not considered a captured enemy combatant like the previous two. Traditionally, captives in similar circumstances can be dealt with as their lord sees fit. In this case, the Lord is Duchess Orena. [b]Default action: Brytan is turned over to Orena.[/b] Hard to say what she will do but most likely, he will either be executed or imprisoned indefinitely (this could easily mean decades of imprisonment.) [*]The mercury and control rod. The mercury is not yours. [b]Default:[/b] [b]it remains in Mithguard.[/b] The control rod is arguably yours as a spoil of victory. [b]Default:[/b] [b]Severus claims the real control rod as his share of loot.[/b] [*]The fake control rod seems to have no magical value. It has instrinsic metal and gem value of about 250,000GP. It also appears to have some sort of epic level Nystul's magic aura on it. The rod was found on Mithguard by Severus and is therefore not your rod. [b]Default: Duchess Orena claims it.[/b] [*]Mithguard is the possession of Duchess Orena.[b] The default path is that Duches Orena keeps the fortress[/b], the real control rod and the mercury and does what she wishes with it (which probably means she makes it operational and moves it to her palace.) [/list]Some of these default paths will likely not be to the party's liking but these are the ones that will occur unless the party makes some effort to change the path. In particular, I would caution you to pay attention to the default path regarding the control rods (real and fake) and the flying fortress. The party technically has the best claim for the real control rod as they captured Acrilug and get his items as loot which includes the rod. But Severus and Orena will use brute force to claim it unless you do something. Your options on the real control rod: [list=1] [*]Take it and run with it. [*]Trade it to Orena in return for loot, such as the fake rod. [*]Give it to her in return for something, such as being the Catellan of Mithguard or use of it, or something else. [*]Go with the default action and watch the powerful shape events to suit their whims. [/list] [/QUOTE]
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