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<blockquote data-quote="sivousplay" data-source="post: 1871811" data-attributes="member: 18461"><p><strong>Princep's Plan</strong></p><p></p><p>It seems that the best way to accomplish our goals (protect and re-unite Eidos) require that we get our flying fortresses afloat with as much garrison as possible. </p><p></p><p>There are many issues which I will try to list here with a plan that summarizes how we can deal with as many of them as possible.</p><p></p><p>1). Duchess Orena is a young noble very interested in power; flying Mithguard would be a huge feather in her cap.</p><p>2). The real control rod and the ransom for Acrilug by all rights belong to the party.</p><p>3). The false control rod is the property of Duchess Orena / Severus.</p><p>4). Acrilug posseses information that we could use to transform the false control rod into a real control rod; he is willing to do this for a reduction in his ransom.</p><p></p><p>Because Orena wants to play an important role in the re-unified Eidos, we need to bring someone to the table who can help her attain such a position ...I suggest Fina who most of us are associated with. If we could convince Orena to fly Mithguard only after we have Castelleon flying and could properly garrison the two, we could use them as the centerpiece to take on the forces of Mottul.</p><p></p><p>Princep suggests that we use Acrilug's information to find out how to fly Castelleon and transform the false control rod into a functional control rod. Once we have enough mercury to fly both fortresses, we create a "Flying Fortress Cavalry" that is garrisoned by the party, and any forces that Fina and Orena can give. Fina and Orena can be the powers in the new world; Princep having sacrificed his lands to sweeten the deal for Orena, would like to be in charge of the "flying fortresses." </p><p></p><p>Acrilug will agree to this because his ransom will be reduced to nothing because of the information he will provide; this will allow him to get back to his hoarde before the forces of Mottul acquire it ... he is not attached to Mottul, but is a "free-agent," so, freeing him doesn't present a great problem. </p><p></p><p>Having the fortresses operational will greatly help Fina save her lands and will make both Fina and Orena the powers of the new world, once Mottul is pushed back.</p><p></p><p></p><p>On a meta-game note, this will also make for a very interesting (and fighting heavy) campaign as we use the fortresses to fight back Mottul. Our first task will be to speak w/ Acrilug to find out what he knows and to then do whatever is necessary to get Castelleon flying. With that complete, we can take the fight to Mottul.</p><p></p><p>What does everyone think of this?</p><p>Princep</p></blockquote><p></p>
[QUOTE="sivousplay, post: 1871811, member: 18461"] [b]Princep's Plan[/b] It seems that the best way to accomplish our goals (protect and re-unite Eidos) require that we get our flying fortresses afloat with as much garrison as possible. There are many issues which I will try to list here with a plan that summarizes how we can deal with as many of them as possible. 1). Duchess Orena is a young noble very interested in power; flying Mithguard would be a huge feather in her cap. 2). The real control rod and the ransom for Acrilug by all rights belong to the party. 3). The false control rod is the property of Duchess Orena / Severus. 4). Acrilug posseses information that we could use to transform the false control rod into a real control rod; he is willing to do this for a reduction in his ransom. Because Orena wants to play an important role in the re-unified Eidos, we need to bring someone to the table who can help her attain such a position ...I suggest Fina who most of us are associated with. If we could convince Orena to fly Mithguard only after we have Castelleon flying and could properly garrison the two, we could use them as the centerpiece to take on the forces of Mottul. Princep suggests that we use Acrilug's information to find out how to fly Castelleon and transform the false control rod into a functional control rod. Once we have enough mercury to fly both fortresses, we create a "Flying Fortress Cavalry" that is garrisoned by the party, and any forces that Fina and Orena can give. Fina and Orena can be the powers in the new world; Princep having sacrificed his lands to sweeten the deal for Orena, would like to be in charge of the "flying fortresses." Acrilug will agree to this because his ransom will be reduced to nothing because of the information he will provide; this will allow him to get back to his hoarde before the forces of Mottul acquire it ... he is not attached to Mottul, but is a "free-agent," so, freeing him doesn't present a great problem. Having the fortresses operational will greatly help Fina save her lands and will make both Fina and Orena the powers of the new world, once Mottul is pushed back. On a meta-game note, this will also make for a very interesting (and fighting heavy) campaign as we use the fortresses to fight back Mottul. Our first task will be to speak w/ Acrilug to find out what he knows and to then do whatever is necessary to get Castelleon flying. With that complete, we can take the fight to Mottul. What does everyone think of this? Princep [/QUOTE]
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