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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mithril studded leather
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<blockquote data-quote="Nonlethal Force" data-source="post: 2702145" data-attributes="member: 35788"><p>I also would have not allowed it. Much for the same reason as Karinsdad has stated.</p><p></p><p>No - wait. Actually, I would have allowed its construction, but it wouldn't have given full benefits. That's really where I would stand. Because the truth is, you could actually do what the player wanted - make the rivets out of Mithril. That isn't what I have roblems with. Here's a chart comparison:</p><p></p><p>[Code]Armor AC DEX SF% Check Penalty</p><p>Leather 2 6 10% 0</p><p>St. Leather 3 5 15% -1</p><p>Mithril St. Le 3 7 5% 0 [/Code]</p><p></p><p>At least I think those numbers are right. If anything, in my hurry I may have made a mistake in the Mithril and underpowered it.</p><p></p><p>But as is ... the 1,000 gold increase spoken of earlier in actuality is granting not only an improved AC over the leather but also an improved DEX range, an improved SF% and the same check penalty. You can't get the same effects out of a +1 enhancement bonus even though the cost is the same!</p><p></p><p>In the end, this item is not game-breaking. For me it falls intot he category of "What's good for the goose is good for the gander" and the party may see more of these types of armor on their enemies. [Assuming it doesn't give the party too much wealth ...]</p><p></p><p>Now, if I were going to design specs for a partial-metal mithril suit of studded leather armor ... I would say that making the stats of the studded leather armor match those of the leather armor (exceptions: AC does not decrease <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and weight would be 15, not 10) would seem fair. That would grant the Mithril bonus at 1/2 their usual effectiveness ... but that makes sense since the item is at best 1/2 metal.</p><p></p><p>In the end, though, as a DM I still would not allow it just because I like to follow as many rules with as few exceptions as possible. The next thing will be mithril scythes ... you wait! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2702145, member: 35788"] I also would have not allowed it. Much for the same reason as Karinsdad has stated. No - wait. Actually, I would have allowed its construction, but it wouldn't have given full benefits. That's really where I would stand. Because the truth is, you could actually do what the player wanted - make the rivets out of Mithril. That isn't what I have roblems with. Here's a chart comparison: [Code]Armor AC DEX SF% Check Penalty Leather 2 6 10% 0 St. Leather 3 5 15% -1 Mithril St. Le 3 7 5% 0 [/Code] At least I think those numbers are right. If anything, in my hurry I may have made a mistake in the Mithril and underpowered it. But as is ... the 1,000 gold increase spoken of earlier in actuality is granting not only an improved AC over the leather but also an improved DEX range, an improved SF% and the same check penalty. You can't get the same effects out of a +1 enhancement bonus even though the cost is the same! In the end, this item is not game-breaking. For me it falls intot he category of "What's good for the goose is good for the gander" and the party may see more of these types of armor on their enemies. [Assuming it doesn't give the party too much wealth ...] Now, if I were going to design specs for a partial-metal mithril suit of studded leather armor ... I would say that making the stats of the studded leather armor match those of the leather armor (exceptions: AC does not decrease :) and weight would be 15, not 10) would seem fair. That would grant the Mithril bonus at 1/2 their usual effectiveness ... but that makes sense since the item is at best 1/2 metal. In the end, though, as a DM I still would not allow it just because I like to follow as many rules with as few exceptions as possible. The next thing will be mithril scythes ... you wait! ;) [/QUOTE]
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Mithril studded leather
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