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General Tabletop Discussion
*Pathfinder & Starfinder
Mithril Studded Leather?
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<blockquote data-quote="KarinsDad" data-source="post: 2824763" data-attributes="member: 2011"><p>Technically <strong>by the rules</strong>, you can make the metal portions of any of these out of mithril. They just do not benefit in any significant way (other than maybe a slight weight decrease) from being made of mithril unlike some other mostly metal items do.</p><p></p><p>The reason the 80 point buy ability scores question is applicable is that in order to give the mithral studded leather benefits, you would technically be creating a house rule: just like it is more or less a house rule to use 80 point buy.</p><p></p><p>You asked "Why not allow it?". I basically answer with "Because it is a powergaming stunt to attempt to get your DM to house rule this.".</p><p></p><p>I do not consider it being proactive for a player to attempt stuff like this, I consider it powergaming. For some reason, we seem to have a DND community culture where players sometimes think that they are somehow entitled to bend the rules and allow their characters to craft any item that comes into their head, or create any spell they can think of, or come up with any cool feat or Prestige Class they can dream up.</p><p></p><p>In my campaign, no you cannot get a game mechanics benefit from creating Mithril Studded Leather armor. You cannot create a Warwagon with cannon on it. You can create a Warwagon with crossbows or ballista on it, but it will cost you. As per a thread the other week, you cannot create a sliding slot on your helmet that allows you to quickly lower your Gem of Seeing over your eye. To me, that is taking away the "hand slot" that is typically needed to hold the gem in front of your eye. In fact, I do not allow Masterwork Bandoleers in my campaign since they are a lame attempt to bypass the core rules (and give the equivalent of a feat to any character who spends the money for it). Any newly designed crafted item that attempts to bypass the game rules mechanics is not allowed. Any newly designed crafted item that basically follows the rules as written will probably be allowed.</p><p></p><p>This concept of players being entitled to implement any idea that comes into their heads is not something which I allow as a DM. I only allow it if it fits the culture and technology of my world and it matches the rules. A game mechanics advantage from Mithril Studded Leather does not match the rules, hence, it is disallowed. Make your studs out of mithril all you want, but it won't change the game mechanics.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2824763, member: 2011"] Technically [b]by the rules[/b], you can make the metal portions of any of these out of mithril. They just do not benefit in any significant way (other than maybe a slight weight decrease) from being made of mithril unlike some other mostly metal items do. The reason the 80 point buy ability scores question is applicable is that in order to give the mithral studded leather benefits, you would technically be creating a house rule: just like it is more or less a house rule to use 80 point buy. You asked "Why not allow it?". I basically answer with "Because it is a powergaming stunt to attempt to get your DM to house rule this.". I do not consider it being proactive for a player to attempt stuff like this, I consider it powergaming. For some reason, we seem to have a DND community culture where players sometimes think that they are somehow entitled to bend the rules and allow their characters to craft any item that comes into their head, or create any spell they can think of, or come up with any cool feat or Prestige Class they can dream up. In my campaign, no you cannot get a game mechanics benefit from creating Mithril Studded Leather armor. You cannot create a Warwagon with cannon on it. You can create a Warwagon with crossbows or ballista on it, but it will cost you. As per a thread the other week, you cannot create a sliding slot on your helmet that allows you to quickly lower your Gem of Seeing over your eye. To me, that is taking away the "hand slot" that is typically needed to hold the gem in front of your eye. In fact, I do not allow Masterwork Bandoleers in my campaign since they are a lame attempt to bypass the core rules (and give the equivalent of a feat to any character who spends the money for it). Any newly designed crafted item that attempts to bypass the game rules mechanics is not allowed. Any newly designed crafted item that basically follows the rules as written will probably be allowed. This concept of players being entitled to implement any idea that comes into their heads is not something which I allow as a DM. I only allow it if it fits the culture and technology of my world and it matches the rules. A game mechanics advantage from Mithril Studded Leather does not match the rules, hence, it is disallowed. Make your studs out of mithril all you want, but it won't change the game mechanics. [/QUOTE]
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