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*Pathfinder & Starfinder
mithril vs. silver
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<blockquote data-quote="paulewaug" data-source="post: 1058903" data-attributes="member: 5899"><p>The -1 damage is kind of odd, I guess they reason that Silver is a soft metal so it would make poor weapons, although in lots of movies (poor reference I know! but) Sterling Silver is enough to do the job. </p><p> I have no knowledge of how well Silver and Sterling silver hold up to each other with regards to retaining form, so I can't accurately comment on this.</p><p></p><p> Note that Alchemical silver: </p><p>"A (apparently) complex process involving metallurgy and alchemy can bond silver to a weapon made of steel..(blah blah blah)] and Alchemical silver has 10 hp/inch of thickness and hardness 8.</p><p></p><p>Now to me that brings up another thing "muddying the waters" so to speak in that Wotc went with "Alchemical Silver" (basically some form of "silver plating") rather than Actual silver weapons. (do you use "karats" to refer to how much silver would be in something as you would in referance to 14k 18k 24k gold?)</p><p></p><p>So do you make the item and then "Alchemically plate" it? </p><p>So is it 'dulling' the item? </p><p>Then what about an "a.s." coated Mace? If the A.S. is just a plating process it wouldn't change the maces properties. And does it's hp and hardness stack with the weapons? Kind of silly to have a HP and hardness rating for something that is (apparently) just a thin(?) coating. It seems to me to be complicating things.</p><p>(I admit I must be way over thinking this, but it looks like Wotc over thought it too, yet didn't think it through enough. Well I'll stop before I go into a full on rant! ha!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> obviously-for me silver is loosing it's luster!)</p><p></p><p>-----</p><p></p><p>Good point about the price of Mithral for Heavy Armor (ex.) and lbs./weapon not jiving too well!</p><p>--------</p><p></p><p>I guess economically it is better to think of a Enchanted Cold Iron weapon as being an ehcanted weapon paying the extra 2000gp to gain "bypass DR/Cold Iron, rather than paying the 2000gp extra to enchant a cold iron weapon in the first place.</p><p></p><p> Semantics I'm sure but-</p><p>-------</p><p>Re: Tehcnik4's statement: </p><p>The cost of a +1 weapon bonus is 2000gp and the enchanted cold iron weapon costs 2000gp (the same amount) more to "magic up." </p><p>So on one hand you are paying 2000gps for "half the effect" of a +1 enhance bonus, but on the other hand you need to ehance it less to compensate for the damage to even out overall. Although mine really is only a valid comparison as a "general use item" because the c.i. would not bypass the DR/silver so at that point I guess it's moot.</p><p>-but your right about alchemical silver being the chapest Dr bypass of it's type. </p><p>That makes me think again of it being "cool" to have mithral bypass DR/silver. Reason being "alchemical silver" is the "poorman's" DR bypass. The well financed creature killer would go for the Mithral! And skip the -1 damage. I guess that would be a good reason to keep the -1 dam if you allow Mithral to counts as <em>Truesilver</em>.</p><p>------------</p><p></p><p> </p><p></p><p>What is "obdurium?" I don't recall hearing of that before?</p><p></p><p> </p><p></p><p>Yes, some things could just be different names for the same thing, maybe based on culture and region, etc. Or slightly different "alloys" (such as the difference of green gold yellow gold and red gold). Others could just share such similar properties that they would effectively be the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>BTW thanks for your input!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>(darn this is a long post! sorry-)</p></blockquote><p></p>
[QUOTE="paulewaug, post: 1058903, member: 5899"] The -1 damage is kind of odd, I guess they reason that Silver is a soft metal so it would make poor weapons, although in lots of movies (poor reference I know! but) Sterling Silver is enough to do the job. I have no knowledge of how well Silver and Sterling silver hold up to each other with regards to retaining form, so I can't accurately comment on this. Note that Alchemical silver: "A (apparently) complex process involving metallurgy and alchemy can bond silver to a weapon made of steel..(blah blah blah)] and Alchemical silver has 10 hp/inch of thickness and hardness 8. Now to me that brings up another thing "muddying the waters" so to speak in that Wotc went with "Alchemical Silver" (basically some form of "silver plating") rather than Actual silver weapons. (do you use "karats" to refer to how much silver would be in something as you would in referance to 14k 18k 24k gold?) So do you make the item and then "Alchemically plate" it? So is it 'dulling' the item? Then what about an "a.s." coated Mace? If the A.S. is just a plating process it wouldn't change the maces properties. And does it's hp and hardness stack with the weapons? Kind of silly to have a HP and hardness rating for something that is (apparently) just a thin(?) coating. It seems to me to be complicating things. (I admit I must be way over thinking this, but it looks like Wotc over thought it too, yet didn't think it through enough. Well I'll stop before I go into a full on rant! ha!;) obviously-for me silver is loosing it's luster!) ----- Good point about the price of Mithral for Heavy Armor (ex.) and lbs./weapon not jiving too well! -------- I guess economically it is better to think of a Enchanted Cold Iron weapon as being an ehcanted weapon paying the extra 2000gp to gain "bypass DR/Cold Iron, rather than paying the 2000gp extra to enchant a cold iron weapon in the first place. Semantics I'm sure but- ------- Re: Tehcnik4's statement: The cost of a +1 weapon bonus is 2000gp and the enchanted cold iron weapon costs 2000gp (the same amount) more to "magic up." So on one hand you are paying 2000gps for "half the effect" of a +1 enhance bonus, but on the other hand you need to ehance it less to compensate for the damage to even out overall. Although mine really is only a valid comparison as a "general use item" because the c.i. would not bypass the DR/silver so at that point I guess it's moot. -but your right about alchemical silver being the chapest Dr bypass of it's type. That makes me think again of it being "cool" to have mithral bypass DR/silver. Reason being "alchemical silver" is the "poorman's" DR bypass. The well financed creature killer would go for the Mithral! And skip the -1 damage. I guess that would be a good reason to keep the -1 dam if you allow Mithral to counts as [i]Truesilver[/i]. ------------ What is "obdurium?" I don't recall hearing of that before? Yes, some things could just be different names for the same thing, maybe based on culture and region, etc. Or slightly different "alloys" (such as the difference of green gold yellow gold and red gold). Others could just share such similar properties that they would effectively be the same. ;) BTW thanks for your input!;) :D (darn this is a long post! sorry-) [/QUOTE]
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