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<blockquote data-quote="Bastoche" data-source="post: 55330" data-attributes="member: 306"><p>You have to swing a twice as light weapon at least sqrt(2) times faster to make as much damage. Which is around 1.41 times faster (let's say around 1.5 times). With the same argument, a twice as heavy weapon swung at less than 70 % of the normal weapon speed will make less damage.</p><p></p><p>I'm not suggesting any house rule, I'm not suggesting any rules modifications, all I say is that heavy weapons from MoF and mercurial weapons from S&F are an absolute and total conceptual crap ! If they said it was entirely magical (which is a system that already exists !!!) I would buy it. But their "physical" argument utterly sucks. </p><p></p><p>The thing I suggest is: Ignore weigth consideration in damage attribution. Heavier weapon are just that (from a rulewise point of view), heavier. Lighter weapon are just lighter. Reintroducing green steel weapons, golden weapons and all that crap in MoF was a <em>HUGE</em> mistake IMO !</p><p></p><p>I know it's a fantasy game, anything's possible within that frameset, but I hate it when I see bad physics put to wrong uses.</p><p></p><p></p><p></p><p>I'm pretty sure I don't entirely agree on that, not when we consider that this person holds a "6-8 pounds 6 foot and more" sword in hand...</p><p></p><p>Of course if the weapon the guy is holding is so light that a lighter weapon won't go faster, I agree. But we're speaking of a greatsword here, right ?</p><p></p><p>[edit]: another thought: Why aren't golf club made heavier ? It's the exact same principle. They aren't. In fact they are made lighter and lighter...</p></blockquote><p></p>
[QUOTE="Bastoche, post: 55330, member: 306"] You have to swing a twice as light weapon at least sqrt(2) times faster to make as much damage. Which is around 1.41 times faster (let's say around 1.5 times). With the same argument, a twice as heavy weapon swung at less than 70 % of the normal weapon speed will make less damage. I'm not suggesting any house rule, I'm not suggesting any rules modifications, all I say is that heavy weapons from MoF and mercurial weapons from S&F are an absolute and total conceptual crap ! If they said it was entirely magical (which is a system that already exists !!!) I would buy it. But their "physical" argument utterly sucks. The thing I suggest is: Ignore weigth consideration in damage attribution. Heavier weapon are just that (from a rulewise point of view), heavier. Lighter weapon are just lighter. Reintroducing green steel weapons, golden weapons and all that crap in MoF was a [i]HUGE[/i] mistake IMO ! I know it's a fantasy game, anything's possible within that frameset, but I hate it when I see bad physics put to wrong uses. [b][/b] I'm pretty sure I don't entirely agree on that, not when we consider that this person holds a "6-8 pounds 6 foot and more" sword in hand... Of course if the weapon the guy is holding is so light that a lighter weapon won't go faster, I agree. But we're speaking of a greatsword here, right ? [edit]: another thought: Why aren't golf club made heavier ? It's the exact same principle. They aren't. In fact they are made lighter and lighter... [/QUOTE]
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