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General Tabletop Discussion
*Dungeons & Dragons
Mitigating Critical Hit Devastation
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<blockquote data-quote="Dausuul" data-source="post: 6410550" data-attributes="member: 58197"><p>What level are the PCs? And what were they fighting?</p><p></p><p>I share the general view that the existing crit rules are fine, but you asked for advice on a couple of options. If I had to pick one, I would go with the second one. (Don't bother subtracting 10 from AC, though; just roll 1d20+AC, and pick a higher DC, say 25. Less math that way.) The reason I prefer the second option is that it's independent of the monster's attack bonus. The monsters where you most want to reduce crit damage are the big nasty ones, which likely have a high attack bonus; thus they are more likely to make a confirmation roll, whereas your average goblin probably had to roll in the upper teens to hit at all.</p><p></p><p>A third option to consider: When a monster crits, roll the bonus damage separately. The PC can then, if he or she chooses, roll any number of hit dice and add Con mod to each, just like on a short rest. However, instead of adding the result to the PC's hit points, subtract it from the crit damage. If the crit damage is reduced to zero or less, the crit is negated and it's a normal hit.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6410550, member: 58197"] What level are the PCs? And what were they fighting? I share the general view that the existing crit rules are fine, but you asked for advice on a couple of options. If I had to pick one, I would go with the second one. (Don't bother subtracting 10 from AC, though; just roll 1d20+AC, and pick a higher DC, say 25. Less math that way.) The reason I prefer the second option is that it's independent of the monster's attack bonus. The monsters where you most want to reduce crit damage are the big nasty ones, which likely have a high attack bonus; thus they are more likely to make a confirmation roll, whereas your average goblin probably had to roll in the upper teens to hit at all. A third option to consider: When a monster crits, roll the bonus damage separately. The PC can then, if he or she chooses, roll any number of hit dice and add Con mod to each, just like on a short rest. However, instead of adding the result to the PC's hit points, subtract it from the crit damage. If the crit damage is reduced to zero or less, the crit is negated and it's a normal hit. [/QUOTE]
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Mitigating Critical Hit Devastation
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