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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Sadras" data-source="post: 7495794" data-attributes="member: 6688277"><p>I think @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6906797" target="_blank">Apostol Apostolov</a></u></strong></em>'s house rules are pretty good with regards to skill retries and the Help action. Guidance and Bardic Inspiration are a little more complex.</p><p></p><p><u>Limitations on Guidance:</u></p><p><u></u>Requires a willing creature - maybe the recipient might follow a deity in opposition the caster's deity (bonus becomes penalty).</p><p>Duration is a minute - Conversation might flow longer than a minute</p><p>Guidance is Verbal and Somatic - perhaps cannot be easily cast without being noticed by others (i.e. in the middle of a Social challenge). If noticed, this could result in a Disadvantage being applied or outright failure of the skill check.</p><p>Concentration mechanic - so only one affected at a time.</p><p></p><p><u>Skill Challenges:</u></p><p><u></u>Multiple skill checks reduce the effectiveness of Guidance or Bardic Inspiration. </p><p>Guidance may perhaps assist only one skill check in an active short-based Social/Exploration skill challenge.</p><p></p><p><u>Resource:</u></p><p>Bardic Inspiration has a limited number of uses, so it is an actual expended resource. </p><p></p><p><u>Immediate versus Prepared:</u></p><p>When someone is busy performing an immediate check (recalling some lore, active perception), I personally would not allow the use of Guidance or Bardic Inspiration, unless the spell/ability was already in effect.</p><p>So generally Guidance and Bardic Inspiration require forethought - before attempting to Stealth, Pick a Lock or Climb...etc</p><p> </p><p><u>Skill check representing extended Time Period:</u></p><p>If the Exploration challenge was over a course of days/weeks - I would not even consider giving the character a bonus as the skill challenge represents a degree of effort/concentration/thought over a longer period of time than just 1 or 10 minutes. </p><p>At most 1 check out of x would gain the benefit to reflect (a) the daily divine benefit from Guidance or (b) the continued reinvigorated spirits provided by the bard during the streneous journey.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7495794, member: 6688277"] I think @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6906797"]Apostol Apostolov[/URL][/U][/B][/I]'s house rules are pretty good with regards to skill retries and the Help action. Guidance and Bardic Inspiration are a little more complex. [U]Limitations on Guidance: [/U]Requires a willing creature - maybe the recipient might follow a deity in opposition the caster's deity (bonus becomes penalty). Duration is a minute - Conversation might flow longer than a minute Guidance is Verbal and Somatic - perhaps cannot be easily cast without being noticed by others (i.e. in the middle of a Social challenge). If noticed, this could result in a Disadvantage being applied or outright failure of the skill check. Concentration mechanic - so only one affected at a time. [U]Skill Challenges: [/U]Multiple skill checks reduce the effectiveness of Guidance or Bardic Inspiration. Guidance may perhaps assist only one skill check in an active short-based Social/Exploration skill challenge. [U]Resource:[/U] Bardic Inspiration has a limited number of uses, so it is an actual expended resource. [U]Immediate versus Prepared:[/U] When someone is busy performing an immediate check (recalling some lore, active perception), I personally would not allow the use of Guidance or Bardic Inspiration, unless the spell/ability was already in effect. So generally Guidance and Bardic Inspiration require forethought - before attempting to Stealth, Pick a Lock or Climb...etc [U]Skill check representing extended Time Period:[/U] If the Exploration challenge was over a course of days/weeks - I would not even consider giving the character a bonus as the skill challenge represents a degree of effort/concentration/thought over a longer period of time than just 1 or 10 minutes. At most 1 check out of x would gain the benefit to reflect (a) the daily divine benefit from Guidance or (b) the continued reinvigorated spirits provided by the bard during the streneous journey. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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