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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7495924" data-attributes="member: 30438"><p>One rule I’ve instituted at my larger table is that you can only make a skill check if you’re trained in the skill (in some cases, I make exceptions for Athletics and Perception). Otherwise, with eight people rolling, it’s only a matter of probability.</p><p></p><p>Another thing I do is that I tell them that either one person can make the check, or we make it as a group check. This helps with dogpiling on a skill check.</p><p></p><p>Guidance is trickier to deal with, but if I’m running a group skill check, the person casting guidance counts as a fail, so they have to weigh that against one person getting a better check.</p><p></p><p>Don’t get me wrong, I’m rooting for my PCs to succeed. But I don’t want to trivialize skill checks.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7495924, member: 30438"] One rule I’ve instituted at my larger table is that you can only make a skill check if you’re trained in the skill (in some cases, I make exceptions for Athletics and Perception). Otherwise, with eight people rolling, it’s only a matter of probability. Another thing I do is that I tell them that either one person can make the check, or we make it as a group check. This helps with dogpiling on a skill check. Guidance is trickier to deal with, but if I’m running a group skill check, the person casting guidance counts as a fail, so they have to weigh that against one person getting a better check. Don’t get me wrong, I’m rooting for my PCs to succeed. But I don’t want to trivialize skill checks. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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