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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Quickleaf" data-source="post: 7495999" data-attributes="member: 20323"><p>[MENTION=97077]iserith[/MENTION] [MENTION=6801558]robus[/MENTION] [MENTION=6748898]ad_hoc[/MENTION] A lot of advice about “Players don’t decide when to roll, the DM does.” Yep! My issue is not that I don’t practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. It’s tiring for me because I love to say “yes” to my players & the policing part is my least favorite part of DMing.</p><p></p><p>“No, you can’t Help/Work Together because you haven’t said anything that would be helpful in this negotiation. Is there something you’d like to speak up and add to support the Bard’s arguement?”</p><p></p><p>“No, Bard player, you can’t roll to beat the druid’s Nature check because you haven’t proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?”</p><p></p><p>“No, Sorcerer player, you can’t make a History check here. Because nothing in your background as a native of the forests near Waterdeep, a hermit, or a draconic sorcerer would account for you knowing anything about Chultan tribal history. Maybe you’d know something pertaining to dragons...”</p><p></p><p>“Hold on, Rogue player, why did you just roll a d20? Oh, Stealth? So you’re also trying to sneak up and scout out the enemy encampment? Weren’t you holding the party’s light source? And didn’t you say you wanted to cast <em>guidance</em> which has a verbal component on another PC?”</p><p></p><p>“Guys, please, why don’t you discuss your approach as a group before breaking off and doing a bunch of things individually? There’s a group skill check I would have called for, had I know your intentions/plan first.”</p><p></p><p>Every session since I started DMing this group about 11 sessions ago (January), I’ve found myself doing this kind of policing. Some players are more egregious than others, but it’s definitely a group issue. They came from a Pathfinder background. Not sure if this is a system difference thing, but it really feels like I have to keep reminding everyone. Heck, I’m even making the creative effort of weighing how their PC background/race/class/story influence what they know in regards to lore checks. I’d love to find a DM trick that helps them to police themselves better so I can free up more energy/brain space for creative DMing coolness.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7495999, member: 20323"] [MENTION=97077]iserith[/MENTION] [MENTION=6801558]robus[/MENTION] [MENTION=6748898]ad_hoc[/MENTION] A lot of advice about “Players don’t decide when to roll, the DM does.” Yep! My issue is not that I don’t practice that; it is that I am getting worn down constantly policing the players on this issue & constantly finding new ways to explain this specific to a scenario as one or more players eagerly reach for their dice. It’s tiring for me because I love to say “yes” to my players & the policing part is my least favorite part of DMing. “No, you can’t Help/Work Together because you haven’t said anything that would be helpful in this negotiation. Is there something you’d like to speak up and add to support the Bard’s arguement?” “No, Bard player, you can’t roll to beat the druid’s Nature check because you haven’t proposed doing anything substantially different. Besides the Druid is the *best* in your party at Nature lore. You might try a new approach?” “No, Sorcerer player, you can’t make a History check here. Because nothing in your background as a native of the forests near Waterdeep, a hermit, or a draconic sorcerer would account for you knowing anything about Chultan tribal history. Maybe you’d know something pertaining to dragons...” “Hold on, Rogue player, why did you just roll a d20? Oh, Stealth? So you’re also trying to sneak up and scout out the enemy encampment? Weren’t you holding the party’s light source? And didn’t you say you wanted to cast [i]guidance[/i] which has a verbal component on another PC?” “Guys, please, why don’t you discuss your approach as a group before breaking off and doing a bunch of things individually? There’s a group skill check I would have called for, had I know your intentions/plan first.” Every session since I started DMing this group about 11 sessions ago (January), I’ve found myself doing this kind of policing. Some players are more egregious than others, but it’s definitely a group issue. They came from a Pathfinder background. Not sure if this is a system difference thing, but it really feels like I have to keep reminding everyone. Heck, I’m even making the creative effort of weighing how their PC background/race/class/story influence what they know in regards to lore checks. I’d love to find a DM trick that helps them to police themselves better so I can free up more energy/brain space for creative DMing coolness. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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