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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Guest 6801328" data-source="post: 7496005"><p>I agree that I don't like the effect at the table, but I think trying to control mechanics with roleplaying requirements is not the right solution. Some players won't use the mechanics unless they have the storytelling to support it, which is great. Other players just want to use the mechanics, and if you force them to justify it with RP they're going to start using bad/repetitive RP, which in my book is worse than no RP at all.</p><p></p><p>I think it needs to be a mechanical solution, but I admit I say that without knowing what the mechanical solution is. In general there should be a cost to making attempts at things (e.g. precious time, consequences of failure, etc. Or using up a resource...which Bardic Inspiration is, of course.) But sometimes there simply is no cost, in which case you might want to ask, "Why are we rolling dice?"</p><p></p><p>For example, let's say the party is looking for a book in the library, and there is no time pressure on them. Instead of everybody rolling Investigation, or somebody using Help to support somebody else, just let them find the damned book!</p><p></p><p>But let's say it's an ancient library with rickety shelves, and searching for books runs the risk of causing a catastrophic collapse. Now you can sit back and say, "Ok! Who wants to do some searching?"</p><p></p><p>And/or there's [MENTION=97077]iserith[/MENTION]'s solution.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7496005"] I agree that I don't like the effect at the table, but I think trying to control mechanics with roleplaying requirements is not the right solution. Some players won't use the mechanics unless they have the storytelling to support it, which is great. Other players just want to use the mechanics, and if you force them to justify it with RP they're going to start using bad/repetitive RP, which in my book is worse than no RP at all. I think it needs to be a mechanical solution, but I admit I say that without knowing what the mechanical solution is. In general there should be a cost to making attempts at things (e.g. precious time, consequences of failure, etc. Or using up a resource...which Bardic Inspiration is, of course.) But sometimes there simply is no cost, in which case you might want to ask, "Why are we rolling dice?" For example, let's say the party is looking for a book in the library, and there is no time pressure on them. Instead of everybody rolling Investigation, or somebody using Help to support somebody else, just let them find the damned book! But let's say it's an ancient library with rickety shelves, and searching for books runs the risk of causing a catastrophic collapse. Now you can sit back and say, "Ok! Who wants to do some searching?" And/or there's [MENTION=97077]iserith[/MENTION]'s solution. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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