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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="abirdcall" data-source="post: 7496064" data-attributes="member: 6748898"><p>I do this too. My blocklist is huge. Mostly so that I can read posts that align with how I want to play the game (though of course I will also block bigots and the like). Threads just get too long otherwise.</p><p></p><p>If someone has entirely different tastes than I do, then their post doesn't help me and my post doesn't help them.</p><p></p><p></p><p></p><p>Yeah, 5e is a return to the 2e and earlier approach to the game.</p><p></p><p>A roll should only ever be called for if there is a meaningful consequence for failure. It also has to be uncertain and the entire endeavour must be interesting (or else why are you bothering with it).</p><p></p><p>Something people from 3e have a hard time grasping as that system was designed to be a simulation of a world. People will lament 5e where high level characters aren't much better than commoners because the d20 creates a big swing. Or a wizard vs fighter when trying to bash a door down. The thing is, rolling only happens when the heat is on. If the party comes up to a door and the fighter says 'I bash the door in' I say okay it makes a loud noise and comes apart at the hinges. And we move on (unless of course it is impossible to bash the door in). Now, if they are being chased and it needs to happen right now, the fighter can use their action to try to bash the door in. Sure the wizard could try instead, but this is really important so the wizard will probably be casting a protection spell to slow the coming threat. Ultimately specialties sort themselves out.</p><p></p><p>It also makes the game mechanics fade into the background. Characters are doing things, not pressing buttons. The story is the important bit. Resolution of uncertain things takes a backseat.</p><p></p><p>Advantage and Disadvantage is another mechanic that works well in describing what the character is doing rather than saying I use X skill. If you talk about something of interest to an NPC as part of your persuasion you may get advantage rather than just saying 'I persuade them to do X'.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7496064, member: 6748898"] I do this too. My blocklist is huge. Mostly so that I can read posts that align with how I want to play the game (though of course I will also block bigots and the like). Threads just get too long otherwise. If someone has entirely different tastes than I do, then their post doesn't help me and my post doesn't help them. Yeah, 5e is a return to the 2e and earlier approach to the game. A roll should only ever be called for if there is a meaningful consequence for failure. It also has to be uncertain and the entire endeavour must be interesting (or else why are you bothering with it). Something people from 3e have a hard time grasping as that system was designed to be a simulation of a world. People will lament 5e where high level characters aren't much better than commoners because the d20 creates a big swing. Or a wizard vs fighter when trying to bash a door down. The thing is, rolling only happens when the heat is on. If the party comes up to a door and the fighter says 'I bash the door in' I say okay it makes a loud noise and comes apart at the hinges. And we move on (unless of course it is impossible to bash the door in). Now, if they are being chased and it needs to happen right now, the fighter can use their action to try to bash the door in. Sure the wizard could try instead, but this is really important so the wizard will probably be casting a protection spell to slow the coming threat. Ultimately specialties sort themselves out. It also makes the game mechanics fade into the background. Characters are doing things, not pressing buttons. The story is the important bit. Resolution of uncertain things takes a backseat. Advantage and Disadvantage is another mechanic that works well in describing what the character is doing rather than saying I use X skill. If you talk about something of interest to an NPC as part of your persuasion you may get advantage rather than just saying 'I persuade them to do X'. [/QUOTE]
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