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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="iserith" data-source="post: 7496071" data-attributes="member: 97077"><p>Bardic Inspiration, at least, is a resource you can run out of. Working Togther may come with trade-offs, depending on the scene. Guidance may come with risks, as I mentioned upthread. In an exploration challenge in my games, if you want to Work Together with someone on a task, you're not Keeping Watch or doing anything else. Which means if I roll a wandering monster check and get that sweet, sweet 18+ on d20, you're going to be automatically surprised if the monster is making any attempt at sneaking up on the party. It really makes people think twice about Working Together unless they don't think they can succeed without it. And for Guidance in those situations, the exploration "turn" is 10 minutes for a certain area or activity which means it's useless given its duration.</p><p></p><p>So time and wandering monster checks (which is just a time pressure) are your friends here.</p><p></p><p></p><p></p><p>Most definitely. I see it all the time, both in other people's games, pickup players in my one-shots, and in actual play vodcasts and podcasts. The hobby's rife with people playing this game like it's some other game. Which is fine if that's what they like. But I've seen enough forum posts to see that it leads to problems quite often.</p></blockquote><p></p>
[QUOTE="iserith, post: 7496071, member: 97077"] Bardic Inspiration, at least, is a resource you can run out of. Working Togther may come with trade-offs, depending on the scene. Guidance may come with risks, as I mentioned upthread. In an exploration challenge in my games, if you want to Work Together with someone on a task, you're not Keeping Watch or doing anything else. Which means if I roll a wandering monster check and get that sweet, sweet 18+ on d20, you're going to be automatically surprised if the monster is making any attempt at sneaking up on the party. It really makes people think twice about Working Together unless they don't think they can succeed without it. And for Guidance in those situations, the exploration "turn" is 10 minutes for a certain area or activity which means it's useless given its duration. So time and wandering monster checks (which is just a time pressure) are your friends here. Most definitely. I see it all the time, both in other people's games, pickup players in my one-shots, and in actual play vodcasts and podcasts. The hobby's rife with people playing this game like it's some other game. Which is fine if that's what they like. But I've seen enough forum posts to see that it leads to problems quite often. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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