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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Shiroiken" data-source="post: 7496114" data-attributes="member: 6775477"><p>Yes, it's a spell/ability with a duration (and Concentration in the case of guidance). If you know you're going to need to do something, such as climb a wall, you can use them easily, but in the case of something suddenly coming up, the ability requires an action/bonus action, not a reaction. I might allow each character to use one ability before a lore check, but YMMV.</p><p></p><p>In the case of taking to the Duke, they might use it before being introduced, but not likely in his presence (it could be a magical attack, after all). Guidance isn't as useful here, due to it's one minute duration, but bardic inspiration probably would be at 10 minutes. A savvy lord might deliberately spend several minutes exchanging pleasantries in order to prevent such abilities from being used against him.</p><p></p><p></p><p>Yes, because everyone might some something to add to the discussion. For example, I wouldn't say I'm proficiency about cars, but I do know about the tie-rod, because I had a Ford that had to have the #$^#$^ thing fixed every 30,000 miles.</p><p></p><p>Of course, I currently do lore checks as passive checks. Before bringing up a topic that they'll make a check for, I make a roll against their passive intelligence/skill (we play on Roll20, and I have a macro to do all of them at once). That way I can just provide the information they probably already know. If there's something specific they want to discover that wasn't mentioned (usually because I didn't think of it), then I'll have them make a check for that bit of information. This setup isn't for everyone, and I don't recommend it for IRL games due to the number of rolls.</p><p></p><p></p><p>I mean for each character. If someone can't pick the lock, they can't keep trying until they succeed (i.e. the 3E "taking 20" rule). If multiple characters want to attempt something that can only be worked on one at a time, they're welcome to do so. If multiple characters can work on it though, it becomes "working together" instead.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7496114, member: 6775477"] Yes, it's a spell/ability with a duration (and Concentration in the case of guidance). If you know you're going to need to do something, such as climb a wall, you can use them easily, but in the case of something suddenly coming up, the ability requires an action/bonus action, not a reaction. I might allow each character to use one ability before a lore check, but YMMV. In the case of taking to the Duke, they might use it before being introduced, but not likely in his presence (it could be a magical attack, after all). Guidance isn't as useful here, due to it's one minute duration, but bardic inspiration probably would be at 10 minutes. A savvy lord might deliberately spend several minutes exchanging pleasantries in order to prevent such abilities from being used against him. Yes, because everyone might some something to add to the discussion. For example, I wouldn't say I'm proficiency about cars, but I do know about the tie-rod, because I had a Ford that had to have the #$^#$^ thing fixed every 30,000 miles. Of course, I currently do lore checks as passive checks. Before bringing up a topic that they'll make a check for, I make a roll against their passive intelligence/skill (we play on Roll20, and I have a macro to do all of them at once). That way I can just provide the information they probably already know. If there's something specific they want to discover that wasn't mentioned (usually because I didn't think of it), then I'll have them make a check for that bit of information. This setup isn't for everyone, and I don't recommend it for IRL games due to the number of rolls. I mean for each character. If someone can't pick the lock, they can't keep trying until they succeed (i.e. the 3E "taking 20" rule). If multiple characters want to attempt something that can only be worked on one at a time, they're welcome to do so. If multiple characters can work on it though, it becomes "working together" instead. [/QUOTE]
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