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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="pming" data-source="post: 7499349" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p></p><p>Stop relying on rolls to determine outcome so much. Go take a page from "old skool play style" where what and how a Player describes what his PC is doing is what makes the most impact (pretty much all the impact in OSR style). There is an excellent little PDF write-up about what "old skool" means to them written by Frog God Games called "A Quick Primer for Old School Gaming": <a href="https://froggodgames.com/frogs/product/a-quick-primer-for-old-school-gaming-pdf/" target="_blank">https://froggodgames.com/frogs/product/a-quick-primer-for-old-school-gaming-pdf/</a></p><p></p><p>You don't have to take it to quite so much of an 'extreme' because 5e does have actual rules and info for task resolution (skills, basically), but you CAN choose to interpret the 5e rules much more towards the "You roll a skill check <em>when the outcome is uncertain</em>" (emphasis mine). </p><p></p><p>The Players description of what their PC is doing should be used first to determine success. If the Player is arguing their character should 'succeed' in something that has nothing to do with physical stuff...say, a History check to recognize an old coat-of-arms...then it's up to the Player to point out why his PC could/should know this. (e.g., "My character has the Noble background, and, as it says in my PC's background story, he was always kept from doing the physical stuff like his brothers because he was so scrawny. I was always told to keep my nose in the books, and watch how The Great Game of the nobles was played").</p><p></p><p>If, after the Players description/reasoning the success is still in question...then the <em>DM asks for a roll</em>. That's important. A Player doesn't just get to blurt out "I make a [skill] roll to [XYZ]..." anytime they want. AFAIK, that's not how the system works. It is ALWAYS up to the DM on whether or not a particular die roll is to be made. Simply put...don't let your Players make rolls at their whim.</p><p></p><p>I think it boils down to the later thing the most; the OP seems to be letting the Players dictate when they can roll dice for stuff. Don't. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7499349, member: 45197"] Hiya! Stop relying on rolls to determine outcome so much. Go take a page from "old skool play style" where what and how a Player describes what his PC is doing is what makes the most impact (pretty much all the impact in OSR style). There is an excellent little PDF write-up about what "old skool" means to them written by Frog God Games called "A Quick Primer for Old School Gaming": [url]https://froggodgames.com/frogs/product/a-quick-primer-for-old-school-gaming-pdf/[/url] You don't have to take it to quite so much of an 'extreme' because 5e does have actual rules and info for task resolution (skills, basically), but you CAN choose to interpret the 5e rules much more towards the "You roll a skill check [I]when the outcome is uncertain[/I]" (emphasis mine). The Players description of what their PC is doing should be used first to determine success. If the Player is arguing their character should 'succeed' in something that has nothing to do with physical stuff...say, a History check to recognize an old coat-of-arms...then it's up to the Player to point out why his PC could/should know this. (e.g., "My character has the Noble background, and, as it says in my PC's background story, he was always kept from doing the physical stuff like his brothers because he was so scrawny. I was always told to keep my nose in the books, and watch how The Great Game of the nobles was played"). If, after the Players description/reasoning the success is still in question...then the [I]DM asks for a roll[/I]. That's important. A Player doesn't just get to blurt out "I make a [skill] roll to [XYZ]..." anytime they want. AFAIK, that's not how the system works. It is ALWAYS up to the DM on whether or not a particular die roll is to be made. Simply put...don't let your Players make rolls at their whim. I think it boils down to the later thing the most; the OP seems to be letting the Players dictate when they can roll dice for stuff. Don't. ^_^ Paul L. Ming [/QUOTE]
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