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*Dungeons & Dragons
Mittlands Campaign Guide: Includes House Rules, Witch Class, Archetypes, Spells, Potions, Etc.
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<blockquote data-quote="the_redbeard" data-source="post: 6792186" data-attributes="member: 22644"><p>I dig it. I've got a similar set of guides for my campaign, with a similar setting. We've taken different departures of course (I'm using the Warhammer map, Sol Invictus and minor pagan deities instead of monotheism plus saints). </p><p></p><p>How has your resting mechanic worked in play so far? Classes whose abilities only recharge on a long rest (usually no more than 1/week and must be within a class dependent safezone) seems a bit harsh for some classes. I wonder how low-level wizards meet their needs when traveling.</p><p></p><p>I've got requirements on resting on a per hit die basis and tied in to food/water (which are then tied in to encumbrance.) Still early to say, about 8 sessions in and several of those were spent in a tavern or with a caravan avoiding those requirements.</p><p></p><p>Do you have rangers and sorcerers in your setting, or are they just not mentioned in your guide because they are by the book?</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 6792186, member: 22644"] I dig it. I've got a similar set of guides for my campaign, with a similar setting. We've taken different departures of course (I'm using the Warhammer map, Sol Invictus and minor pagan deities instead of monotheism plus saints). How has your resting mechanic worked in play so far? Classes whose abilities only recharge on a long rest (usually no more than 1/week and must be within a class dependent safezone) seems a bit harsh for some classes. I wonder how low-level wizards meet their needs when traveling. I've got requirements on resting on a per hit die basis and tied in to food/water (which are then tied in to encumbrance.) Still early to say, about 8 sessions in and several of those were spent in a tavern or with a caravan avoiding those requirements. Do you have rangers and sorcerers in your setting, or are they just not mentioned in your guide because they are by the book? [/QUOTE]
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Mittlands Campaign Guide: Includes House Rules, Witch Class, Archetypes, Spells, Potions, Etc.
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