Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Mittlerer Geist (Chameleon PrC for T13K)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 5012978" data-attributes="member: 13966"><p>Kaiser Brandeis Holfdem of Mittendein founded the Mittlerer Geists in 20 AK to investigate any connections between his late father's treacherous advisor and other countries or other possible spies.  The Mittlerer Geists are a small, scattered network of loyal spies, spyhunters, and secret bodyguards for the Kaiser and his family.  As a fairly young organization, they are still very small in membership and are thus limited in effectiveness, so the Kaiser tries to keep them focused in key areas and around key individuals that deserve special attention.  Mittlerer Geists answer only to the Kaiser and report directly to him, with no significant ranking system amongst them.</p><p></p><p>The most experienced Mittlerer Geists are often charged with finding and training new members, but all prospective Mittlerer Geists are checked first by a high-ranking priest of Prosimus to help verify their loyalty and worthiness.  Only the Kaiser, his wife, his heir, and the high priest of Prosimus in Dumeldein are informed of the Mittlerer Geists and their purpose, but the Kaiser alone commands them and receives their reports.  Kaiser Brandeis judged it to be a necessary measure for the security of the Mittlerer Geist's mission and for the good of his family.  Odessa and Ingram were never informed, but Wilmarch Banner Holfdem was, and since becoming Kaiser he has taken up maintaining the secret and giving missions to the Mittlerer Geists.  Kaiser Wilmarch has significantly expanded the Mittlerer Geists since taking the throne, increasing their membership from little over a dozen to at least three or four dozen, though many of these remain fairly inexperienced and are still in training.</p><p></p><p>Mittlerer Geists utilize a variety of techniques drawn from interrogations of enemy spies and infiltration of certain criminal guilds in Mittendein, as well as techniques learned from secrets of Prosimus' order from the high priest in Dumeldein.  They also learned some secret techniques from a high priest of Urvon, and others from warpriests of Brand, as well as delving into secrets of Murryghn's faith from successful, though extremely dangerous, spying on her druidic orders.  The sum total of their investigations and secret gathering of lore is the unique ability to change between various aspects of their training and harness a crude, collective pool of knowledge, skill, and magic that gives them unmatched versatility.  This ability to switch rapidly between keen fighting skills, stealthy assassination techniques, arcane spellcasting, and divine spellcasting helps Mittlerer Geists to infiltrate almost any location or organization and blend in seemlessly.</p><p></p><p>Only the most experienced Mittlerer Geists are trained in these secret techniques, entering the Mittlerer Geist prestige class.  This is the Chameleon prestige class from Races of Destiny and the Wizards of the Coast website, adapted to The 13 Kingdoms, but also requires the applicant to be of nonevil alignment.  Furthermore, the caster level for Mittlerer Geist spellcasting is equal to their level in the prestige class, not double that level as described in the Chameleon entry (this adjustment is made for reasons of game balance, as the original version is too powerful with doubled caster levels).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5012978, member: 13966"] Kaiser Brandeis Holfdem of Mittendein founded the Mittlerer Geists in 20 AK to investigate any connections between his late father's treacherous advisor and other countries or other possible spies. The Mittlerer Geists are a small, scattered network of loyal spies, spyhunters, and secret bodyguards for the Kaiser and his family. As a fairly young organization, they are still very small in membership and are thus limited in effectiveness, so the Kaiser tries to keep them focused in key areas and around key individuals that deserve special attention. Mittlerer Geists answer only to the Kaiser and report directly to him, with no significant ranking system amongst them. The most experienced Mittlerer Geists are often charged with finding and training new members, but all prospective Mittlerer Geists are checked first by a high-ranking priest of Prosimus to help verify their loyalty and worthiness. Only the Kaiser, his wife, his heir, and the high priest of Prosimus in Dumeldein are informed of the Mittlerer Geists and their purpose, but the Kaiser alone commands them and receives their reports. Kaiser Brandeis judged it to be a necessary measure for the security of the Mittlerer Geist's mission and for the good of his family. Odessa and Ingram were never informed, but Wilmarch Banner Holfdem was, and since becoming Kaiser he has taken up maintaining the secret and giving missions to the Mittlerer Geists. Kaiser Wilmarch has significantly expanded the Mittlerer Geists since taking the throne, increasing their membership from little over a dozen to at least three or four dozen, though many of these remain fairly inexperienced and are still in training. Mittlerer Geists utilize a variety of techniques drawn from interrogations of enemy spies and infiltration of certain criminal guilds in Mittendein, as well as techniques learned from secrets of Prosimus' order from the high priest in Dumeldein. They also learned some secret techniques from a high priest of Urvon, and others from warpriests of Brand, as well as delving into secrets of Murryghn's faith from successful, though extremely dangerous, spying on her druidic orders. The sum total of their investigations and secret gathering of lore is the unique ability to change between various aspects of their training and harness a crude, collective pool of knowledge, skill, and magic that gives them unmatched versatility. This ability to switch rapidly between keen fighting skills, stealthy assassination techniques, arcane spellcasting, and divine spellcasting helps Mittlerer Geists to infiltrate almost any location or organization and blend in seemlessly. Only the most experienced Mittlerer Geists are trained in these secret techniques, entering the Mittlerer Geist prestige class. This is the Chameleon prestige class from Races of Destiny and the Wizards of the Coast website, adapted to The 13 Kingdoms, but also requires the applicant to be of nonevil alignment. Furthermore, the caster level for Mittlerer Geist spellcasting is equal to their level in the prestige class, not double that level as described in the Chameleon entry (this adjustment is made for reasons of game balance, as the original version is too powerful with doubled caster levels). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Mittlerer Geist (Chameleon PrC for T13K)
Top