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<blockquote data-quote="CreamCloud0" data-source="post: 9015393" data-attributes="member: 7034710"><p>understandable.</p><p></p><p>i mean, being homey was the funadmental premise of hobbits, the inspiration of which halflings were directly made from so it's not exactly surprising there's a thematic commonality.</p><p></p><p>i understand what you're fundamentally getting at here but calling it a 'nesting instinct' just seems off to me, haha.</p><p></p><p>it's actually something from the ebberon mark of hospitality halfling, i copied the wording from the 'inkeeper's magic' trait although i swapped out prestidigitation and purify food and drink for my choice of mending and animal friendship, and made the casting stat variable.</p><p></p><p>now keep in mind my thoughts on the following are just my opinions</p><p></p><p>i don't personally like the open ended phrasing used in both of these and honestly they're very similar at what they're getting at so i'm responding to them as one, what about something like the following?</p><p><strong>Uplifting:</strong> Halflings are naturally sensitive to the emotions of those around them and as a result will often try to entertain others whenever possible<em>, </em>You have proficiency in the insight skill and one of the following: Chef's Utensils, Brewer's Supplies, A Musical Instrument or a Gaming Set<em>, </em>and have advantage on the roll whenever you use your chosen tool in entertaining a group<em>.</em></p><p><em>EDIT: i said it about caregiver and craft of hearth but fundamentally both trait packages Hospitable and Nurture are getting at very similar themes, i think it would be better if you tried to differentiate them more conceptually from each other</em></p><p></p><p>The fluff of these things just happening around them is not to my tastes, i'd rather it be a concious act on the behalf of the halfling to cause this to happen, nothing else much to say other than curiosity on why you decided on calm emotions as the secondary spell, i guess it is part of the mark of hospitality's expanded spell list but the spell always felt kinda unsettling mindcontrol-y to me in a way that doesn't vibe with what the general air of the halfling is about IMO.</p><p></p><p>i get what you're going for here but i don't know if i'd want it tied to an ability check and the multiple additional hit die as it scales seems like could be very powerful maybe? (i'm not good on judging balance on those sorts of thing) What about something that says something like 'you can entertain to up to five teammates during a rest, any teammate you tend to can take the maximum number on one of their hit die when recovering hit points, they can do this for 2 hit die at 5th, 3 at 11th and 4 at 17th.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9015393, member: 7034710"] understandable. i mean, being homey was the funadmental premise of hobbits, the inspiration of which halflings were directly made from so it's not exactly surprising there's a thematic commonality. i understand what you're fundamentally getting at here but calling it a 'nesting instinct' just seems off to me, haha. it's actually something from the ebberon mark of hospitality halfling, i copied the wording from the 'inkeeper's magic' trait although i swapped out prestidigitation and purify food and drink for my choice of mending and animal friendship, and made the casting stat variable. now keep in mind my thoughts on the following are just my opinions i don't personally like the open ended phrasing used in both of these and honestly they're very similar at what they're getting at so i'm responding to them as one, what about something like the following? [B]Uplifting:[/B] Halflings are naturally sensitive to the emotions of those around them and as a result will often try to entertain others whenever possible[I], [/I]You have proficiency in the insight skill and one of the following: Chef's Utensils, Brewer's Supplies, A Musical Instrument or a Gaming Set[I], [/I]and have advantage on the roll whenever you use your chosen tool in entertaining a group[I]. EDIT: i said it about caregiver and craft of hearth but fundamentally both trait packages Hospitable and Nurture are getting at very similar themes, i think it would be better if you tried to differentiate them more conceptually from each other[/I] The fluff of these things just happening around them is not to my tastes, i'd rather it be a concious act on the behalf of the halfling to cause this to happen, nothing else much to say other than curiosity on why you decided on calm emotions as the secondary spell, i guess it is part of the mark of hospitality's expanded spell list but the spell always felt kinda unsettling mindcontrol-y to me in a way that doesn't vibe with what the general air of the halfling is about IMO. i get what you're going for here but i don't know if i'd want it tied to an ability check and the multiple additional hit die as it scales seems like could be very powerful maybe? (i'm not good on judging balance on those sorts of thing) What about something that says something like 'you can entertain to up to five teammates during a rest, any teammate you tend to can take the maximum number on one of their hit die when recovering hit points, they can do this for 2 hit die at 5th, 3 at 11th and 4 at 17th. [/QUOTE]
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