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Mix multispecies traits
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<blockquote data-quote="CreamCloud0" data-source="post: 9018907" data-attributes="member: 7034710"><p>warforged traits suggestion, (mostly) copied wholesale from existing warforged traits.</p><p></p><p>POWERED CORE</p><p>-you are powered by a magic core, you don't need to eat, drink, breathe or sleep, you cannot be put to sleep by magic either</p><p>-when you take a long rest you must spend at least 6 hours in a motionless, inactive state instead of sleeping, in this state you appear inert but you are not unconcious, you can see and hear as normal</p><p>-your core absorbs excess energy, you have resistance to lightning damage</p><p></p><p>ARTIFICIAL BODY</p><p>-your body has layers of natural protectective materials, if you are not wearing armour your AC=10+your dexterity modifier, if you are wearing armour you have +1 AC but you must be proficient in the armour to wear it, it takes 1 hour to don or doff the armour but cannot be removed against your will</p><p>-you have advantage on saving throws against poison, you have resistance to poison damage</p><p></p><p>SPECIALISED DESIGN</p><p>-you have proficiency in two of the following: one skill, one tool or one language</p><p>-your body was designed to excell at specific tasks, pick one of the following traits:</p><p>(mobile) - your walking speed increases by 5ft, gain a climb speed equal to half your walking speed (rounded down)</p><p>(iron fists) - when you deal an unarmed attack you may deal 1d4+STR bludgeoning damage instead of regular unarmed damage</p><p>(inbuilt tool) - choose one tool you are proficient in, this tool is built into your body, double your proficiency bonus for checks made with it, you must have both hands free to use the inbuilt tool.</p><p>(powerful build) - you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift</p><p>(light step) - when you are travelling alone for an extended period (1 hour or more) you may move stealthily at a normal pace</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9018907, member: 7034710"] warforged traits suggestion, (mostly) copied wholesale from existing warforged traits. POWERED CORE -you are powered by a magic core, you don't need to eat, drink, breathe or sleep, you cannot be put to sleep by magic either -when you take a long rest you must spend at least 6 hours in a motionless, inactive state instead of sleeping, in this state you appear inert but you are not unconcious, you can see and hear as normal -your core absorbs excess energy, you have resistance to lightning damage ARTIFICIAL BODY -your body has layers of natural protectective materials, if you are not wearing armour your AC=10+your dexterity modifier, if you are wearing armour you have +1 AC but you must be proficient in the armour to wear it, it takes 1 hour to don or doff the armour but cannot be removed against your will -you have advantage on saving throws against poison, you have resistance to poison damage SPECIALISED DESIGN -you have proficiency in two of the following: one skill, one tool or one language -your body was designed to excell at specific tasks, pick one of the following traits: (mobile) - your walking speed increases by 5ft, gain a climb speed equal to half your walking speed (rounded down) (iron fists) - when you deal an unarmed attack you may deal 1d4+STR bludgeoning damage instead of regular unarmed damage (inbuilt tool) - choose one tool you are proficient in, this tool is built into your body, double your proficiency bonus for checks made with it, you must have both hands free to use the inbuilt tool. (powerful build) - you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift (light step) - when you are travelling alone for an extended period (1 hour or more) you may move stealthily at a normal pace [/QUOTE]
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