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<blockquote data-quote="Yaarel" data-source="post: 9026572" data-attributes="member: 58172"><p>Heh, it is hard to tell if an idea is successful or not because the Enworld forums generally "tend to frown on innovation". But lets suppose, the Ardling isnt quite making the survey approval ratings that the designers would like to see before making something official. Even the disapprovers seem to acknowledge the Ardling has merit, it just isnt what they personally prefer to see.</p><p></p><p>Lets see if we can rethink what an <strong>Ardling</strong> is.</p><p></p><p>Heh, I just watched a video by TreantMonk critiquing the Ardling. In his mild reasonable way, he moreorless brutally savages the Ardling as horribly underpowered. For example, he views the Racer benefit as worthless because using an Action to Dash is rare. He wants an increase to the base speed. In my games, mobility is highly beneficial. The Dash is to escape or catch upto, thus is when the burst of speed is most useful. But in the scheme of things I have to admit this is "situational". Similarly, TreantMonk finds a Climb speed worthless in his games, while in my games, it is potent as an autosuccess Climb for kiting purposes. So again "too situational". Also, when I compare the Racer Dash to my Wings cantrip, something feels off about the comparison. TreantMonk correctly asks for the traits of the Ardling to get a rewrite.</p><p></p><p>So feel free to rethink the Ardling mechanics when rethinking the Ardling concept.</p><p></p><p></p><p></p><p>LOL. I suspect this is the real reason for inventing the new name "Ardling".</p><p></p><p></p><p></p><p></p><p></p><p>Suppose Ardling really is an other name for <s>Ass imar</s> Aasimar. It is supposed to be the Celestial species of any Upper Plane. What should the Ardling be?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9026572, member: 58172"] Heh, it is hard to tell if an idea is successful or not because the Enworld forums generally "tend to frown on innovation". But lets suppose, the Ardling isnt quite making the survey approval ratings that the designers would like to see before making something official. Even the disapprovers seem to acknowledge the Ardling has merit, it just isnt what they personally prefer to see. Lets see if we can rethink what an [B]Ardling[/B] is. Heh, I just watched a video by TreantMonk critiquing the Ardling. In his mild reasonable way, he moreorless brutally savages the Ardling as horribly underpowered. For example, he views the Racer benefit as worthless because using an Action to Dash is rare. He wants an increase to the base speed. In my games, mobility is highly beneficial. The Dash is to escape or catch upto, thus is when the burst of speed is most useful. But in the scheme of things I have to admit this is "situational". Similarly, TreantMonk finds a Climb speed worthless in his games, while in my games, it is potent as an autosuccess Climb for kiting purposes. So again "too situational". Also, when I compare the Racer Dash to my Wings cantrip, something feels off about the comparison. TreantMonk correctly asks for the traits of the Ardling to get a rewrite. So feel free to rethink the Ardling mechanics when rethinking the Ardling concept. LOL. I suspect this is the real reason for inventing the new name "Ardling". Suppose Ardling really is an other name for [S]Ass imar[/S] Aasimar. It is supposed to be the Celestial species of any Upper Plane. What should the Ardling be? [/QUOTE]
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