Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mixed Background
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9736905" data-attributes="member: 6787503"><p>I like to randomize character creation, so I put this together about six years ago for my 5.0E games as an adaptation of the Secondary Skills table from the AD&D 1E DMG. The original table features a 15% roll twice result (which is replicated on my table), so my table also results in combination backgrounds which I detailed as mash-ups of the existing backgrounds from the 5.0E PHB. For ease of scrolling, I put it in a spoiler (It's about 41 pages.):</p><p></p><p>[SPOILER="Secondary Skills for 5.0E"]</p><table style='width: 100%'><tr><td style='width: 50.0000%'><p style="text-align: center"><strong>d100</strong></p> </td><td style='width: 50.0000%'><p style="text-align: left"><strong>Background</strong></p> </td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">01-03</p> </td><td style='width: 50.0000%'>Acolyte</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">04-25</p> </td><td style='width: 50.0000%'>Artisan, see below</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">26-28</p> </td><td style='width: 50.0000%'>Charlatan</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">29-31</p> </td><td style='width: 50.0000%'>Entertainer (Gladiator)</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">32-44</p> </td><td style='width: 50.0000%'>Folk Hero</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">45-47</p> </td><td style='width: 50.0000%'>Gambler, see below</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">48-50</p> </td><td style='width: 50.0000%'>Hermit</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">51-52</p> </td><td style='width: 50.0000%'>Navigator, see below</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">53-70</p> </td><td style='width: 50.0000%'>Outlander</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">71-73</p> </td><td style='width: 50.0000%'>Sage</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">74-76</p> </td><td style='width: 50.0000%'>Sailor (Pirate)</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">77-79</p> </td><td style='width: 50.0000%'>Teamster, see below</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">80-82</p> </td><td style='width: 50.0000%'>Trader, see below</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">83-85</p> </td><td style='width: 50.0000%'>Urchin</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">86-00</p> </td><td style='width: 50.0000%'>Roll twice, ignoring this result hereafter, and see below for resulting combinations</td></tr></table><p></p><p></p><p><strong>Artisan </strong></p><p>Roll on the Artisan Tools subtable and use the Guild Artisan background.</p><p></p><p><strong>Artisan Tools subtable</strong></p><table style='width: 100%'><tr><td style='width: 50.0000%'><p style="text-align: center"><strong>d100</strong></p> </td><td style='width: 50.0000%'><strong>Type of artisan’s tools</strong></td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">01-04</p> </td><td style='width: 50.0000%'>Calligrapher’s supplies</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">05-20</p> </td><td style='width: 50.0000%'>Carpenter’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">21-29</p> </td><td style='width: 50.0000%'>Jeweler’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">30-43</p> </td><td style='width: 50.0000%'>Leatherworker’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">44-50</p> </td><td style='width: 50.0000%'>Mason’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">51-54</p> </td><td style='width: 50.0000%'>Painter’s supplies</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">55-63</p> </td><td style='width: 50.0000%'>Smith’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">64-77</p> </td><td style='width: 50.0000%'>Weaver’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">78-00</p> </td><td style='width: 50.0000%'>Woodcarver’s tools</td></tr></table><p></p><p></p><p><strong>Gambler</strong></p><p>Skill Proficiencies: Choose two from Deception, History, Persuasion, and Stealth</p><p>Tool Proficiencies/Languages: One type of gaming set and your choice of thieves’ tools or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar or (b) a signet ring</p> <p style="margin-left: 20px">(a) a set of dark common clothes including a hood, and a pouch containing 15 gp or (b) a set of fine clothes, a scroll of pedigree, and a purse containing 25 gp</p><p>Feature: Criminal Contact, Position of Privilege, or Retainers</p><p></p><p><strong>Navigator </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies/Languages: Navigator’s tools and your choice of vehicles (water) or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) a mule and a cart</p> <p style="margin-left: 20px">(a) a letter of introduction from your guild or (b) a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) 50 feet of silk rope, a set of common clothes, and a pouch containing 10 gp or (b) a set of traveler’s clothes and a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Teamster</strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, and Survival</p><p>Tool Proficiencies: Vehicles (land) and your choice of one type of artisan’s tools or one type of gaming set</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a set of bone dice or deck of cards</p> <p style="margin-left: 20px">(a) an insignia of rank or (b) a shovel</p> <p style="margin-left: 20px">(a) an iron pot or (b) a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner)</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Military Rank or Rustic Hospitality</p><p></p><p><strong>Trader</strong></p><p>Skill Proficiencies: Insight, Persuasion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a mule and a cart</p> <p style="margin-left: 20px">a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Guild Membership</p><p></p><p><strong>Trader Tools subtable</strong></p><table style='width: 100%'><tr><td style='width: 50.0000%'><p style="text-align: center"><strong>d8</strong></p> </td><td style='width: 50.0000%'><strong>Type of artisan’s tools</strong></td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">1</p> </td><td style='width: 50.0000%'>Alchemist’s supplies</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">2</p> </td><td style='width: 50.0000%'>Brewer’s supplies</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">3</p> </td><td style='width: 50.0000%'>Cartographer’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">4</p> </td><td style='width: 50.0000%'>Cobbler’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">5</p> </td><td style='width: 50.0000%'>Cook’s utensils</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">6</p> </td><td style='width: 50.0000%'>Glassblower’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">7</p> </td><td style='width: 50.0000%'>Potter’s tools</td></tr><tr><td style='width: 50.0000%'><p style="text-align: center">8</p> </td><td style='width: 50.0000%'>Tinker’s tools</td></tr></table><p></p><p></p><p><strong>Acolyte-Artisan</strong></p><p>Skill Proficiencies: Insight and your choice of Persuasion or Religion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Shelter of the Faithful</p><p></p><p><strong>Acolyte-Charlatan</strong></p><p>Skill Proficiencies: Choose two from Deception, Insight, Religion, and Sleight of Hand</p><p>Tool Proficiencies: Your choice of disguise kit or forgery kit</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Entertainer (Gladiator)</strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Religion</p><p>Tool Proficiencies: Your choice of disguise kit or one type of musical instrument</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Folk Hero</strong></p><p>Skill Proficiencies: Animal Handling and your choice of Insight or Religion</p><p>Tool Proficiencies: Your choice of one type of artisan’s tools or vehicles (land)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 15 gp</p><p>Feature: Rustic Hospitality or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Gambler </strong></p><p>Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, Religion, and Stealth</p><p>Tool Proficiencies: One type of gaming set</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, or (e) a set of fine clothes and a purse containing 25 gp</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Hermit</strong></p><p>Skill Proficiencies: Religion and your choice of Insight or Medicine</p><p>Tool Proficiencies/Languages: One language and your choice of herbalism kit or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Discovery or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Navigator</strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, Persuasion, and Religion</p><p>Tool Proficiencies: Navigator’s tools</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, Shelter of the Faithful, or Ship’s Passage</p><p></p><p><strong>Acolyte-Outlander</strong></p><p>Skill Proficiencies: Survival and your choice of Insight or Religion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of musical instrument or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Shelter of the Faithful or Wanderer</p><p></p><p><strong>Acolyte-Sage</strong></p><p>Skill Proficiencies: Choose two from Arcana, History, Insight, and Religion</p><p>Languages: Two of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 15 gp</p><p>Feature: Researcher or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Sailor (Pirate) </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Religion</p><p>Tool Proficiencies: Vehicles (water)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Bad Reputation, Shelter of the Faithful, or Ship’s Passage</p><p></p><p><strong>Acolyte-Teamster</strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Religion, and Survival</p><p>Tool Proficiencies: Vehicles (land)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Military Rank, Rustic Hospitality, or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Trader</strong></p><p>Skill Proficiencies: Insight and your choice of Persuasion or Religion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Guild Membership or Shelter of the Faithful</p><p></p><p><strong>Acolyte-Urchin</strong></p><p>Skill Proficiencies: Choose two from Insight, Religion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: Your choice of disguise kit or thieves’ tools</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel</p> <p style="margin-left: 20px">(a) 5 sticks of incense or (b) vestments</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes, and a pouch containing 15 gp</p><p>Feature: City Secrets or Shelter of the Faithful</p><p></p><p><strong>Artisan-Artisan</strong></p><p>Roll twice on the Artisan Tools subtable. If the same toolset results twice, use the Guild Artisan background. If two different toolsets result, use the following background:</p><p><strong>Factotum </strong></p><p>Skill Proficiencies: Insight, Persuasion</p><p>Tool Proficiencies: Two types of artisan’s tools from the Artisan Tools subtable</p><p>Equipment: Two sets of artisan’s tools (two of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Do-All</p><p>You have a knack for tools. Whenever performing a task requires a tool, you know the type of tool that is needed, and if you do not already possess that tool, you often know where and from whom you can obtain it.</p><p></p><p><strong>Artisan-Charlatan</strong></p><p>Skill Proficiencies: Choose two from Deception, Insight, Persuasion, and Sleight of Hand</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or forgery kit</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice) and a pouch containing 15 gp</p><p>Feature: False Identity</p><p></p><p><strong>Artisan-Entertainer (Gladiator) </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Persuasion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice) and a pouch containing 15 gp</p><p>Feature: By Popular Demand</p><p></p><p><strong>Artisan-Folk Hero</strong></p><p>Skill Proficiencies: Animal Handling and your choice of Insight or Persuasion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of an additional type of artisan’s tools or vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p> <p style="margin-left: 20px">(a) an additional set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p><p>Feature: Rustic Hospitality</p><p></p><p><strong>Artisan-Gambler </strong></p><p>Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, one type of gaming set</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, or (e) a set of fine clothes and a purse containing 25 gp</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice)</p><p>Feature: Criminal Contact, Position of Privilege, or Retainers</p><p></p><p><strong>Artisan-Hermit</strong></p><p>Skill Proficiencies: Choose two from Insight, Medicine, Persuasion, and Religion</p><p>Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of herbalism kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp</p><p>Feature: Discovery</p><p></p><p><strong>Artisan-Navigator </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, navigator’s tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice) and a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Artisan-Outlander</strong></p><p>Skill Proficiencies: Survival and your choice of Insight or Persuasion</p><p>Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of one type of musical instrument or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a staff, (b) a hunting trap, or (c) a trophy from an animal you killed</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Wanderer</p><p></p><p><strong>Artisan-Sage</strong></p><p>Skill Proficiencies: Choose two from Arcana, History, Insight, and Persuasion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Researcher</p><p></p><p><strong>Artisan-Sailor (Pirate)</strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, vehicles (water)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Bad Reputation or Ship’s Passage</p><p></p><p><strong>Artisan-Teamster</strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p> <p style="margin-left: 20px">(a) an additional set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p><p>Feature: Military Rank or Rustic Hospitality</p><p></p><p><strong>Artisan-Trader</strong></p><p>Skill Proficiencies: Insight, Persuasion</p><p>Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">a set of artisan’s tools (one of your choice) and a pouch containing 15 gp</p> <p style="margin-left: 20px">(a) an additional set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p><p>Feature: Guild Membership</p><p></p><p><strong>Artisan-Urchin</strong></p><p>Skill Proficiencies: Choose two from Insight, Persuasion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: City Secrets</p><p></p><p><strong>Charlatan-Entertainer (Gladiator) </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Deception, Performance, and Sleight of Hand</p><p>Tool Proficiencies: Disguise kit and your choice of forgery kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a costume or (b) a set of fine clothes</p> <p style="margin-left: 20px">(a) a disguise kit, (b) a musical instrument (one of your choice), or (c) an inexpensive but unusual weapon</p> <p style="margin-left: 20px">(a) the favor of an admirer (love letter, lock of hair, or trinket) or (b) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or False Identity</p><p></p><p><strong>Charlatan-Folk Hero</strong></p><p>Skill Proficiencies: Animal Handling and your choice of Deception or Sleight of Hand</p><p>Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, forgery kit, and vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity or Rustic Hospitality</p><p></p><p><strong>Charlatan-Gambler </strong></p><p>Skill Proficiencies: Choose two from Deception, History, Persuasion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: One type of gaming set and your choice of disguise kit or forgery kit</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp, or (d) a set of fine clothes and a purse containing 25 gp</p> <p style="margin-left: 20px">(a) a disguise kit or (b) a signet ring and a scroll of pedigree</p><p>Feature: Criminal Contact, False Identity, Position of Privilege, or Retainers</p><p></p><p><strong>Charlatan-Hermit</strong></p><p>Skill Proficiencies: Choose two from Deception, Medicine, Religion, and Sleight of Hand</p><p>Tool Proficiencies/Languages: Choose two from disguise kit, forgery kit, herbalism kit, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Discovery or False Identity</p><p></p><p><strong>Charlatan-Navigator</strong></p><p>Skill Proficiencies: Choose two from Athletics, Deception, Insight, Perception, Persuasion, and Sleight of Hand</p><p>Tool Proficiencies: Navigator’s tools and your choice of disguise kit or forgery kit</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club), (b) a mule and a cart, or (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), (b) a disguise kit and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, False Identity, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Charlatan-Outlander</strong></p><p>Skill Proficiencies: Survival and your choice of Deception or Sleight of Hand</p><p>Tool Proficiencies/Languages: Choose two from disguise kit, forgery kit, one type of musical instrument, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a disguise kit or (b) a staff and a hunting trap</p> <p style="margin-left: 20px">(a) a set of fine clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a trophy from an animal you killed</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity or Wanderer</p><p></p><p><strong>Charlatan-Sage</strong></p><p>Skill Proficiencies: Choose two from Arcana, Deception, History, and Sleight of Hand</p><p>Tool Proficiencies: Your choice of disguise kit or forgery kit</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity or Researcher</p><p></p><p><strong>Charlatan-Sailor (Pirate) </strong></p><p>Skill Proficiencies: Choose two from Athletics, Deception, Perception, and Sleight of Hand</p><p>Tool Proficiencies: Vehicles (water) and your choice of disguise kit or forgery kit</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, False Identity, or Ship’s Passage</p><p></p><p><strong>Charlatan-Teamster </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Deception, Intimidation, Sleight of Hand, and Survival</p><p>Tool Proficiencies: Vehicles (land) and your choice of disguise kit or forgery kit</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Charlatan-Trader</strong></p><p>Skill Proficiencies: Choose two from Deception, Insight, Persuasion, and Sleight of Hand</p><p>Tool Proficiencies/Languages: Choose two from one set of artisan’s tools from the Trader Tools subtable, disguise kit, forgery kit, navigator’s tools, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) a disguise kit, or (c) a mule and a cart</p> <p style="margin-left: 20px">(a) a set of fine clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a letter of introduction from your guild or (b) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: False Identity or Guild Membership</p><p></p><p><strong>Charlatan-Urchin </strong></p><p>Skill Proficiencies: Sleight of Hand and your choice of Deception or Stealth</p><p>Tool Proficiencies: Disguise kit and your choice of forgery kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: City Secrets or False Identity</p><p></p><p><strong>Entertainer (Gladiator)-Folk Hero </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Acrobatics or Performance</p><p>Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, one type of musical instrument, and vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or Rustic Hospitality</p><p></p><p><strong>Entertainer (Gladiator)-Gambler </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Deception, History, Performance, Persuasion, and Stealth</p><p>Tool Proficiencies: One type of gaming set and your choice of disguise kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp, or (d) a set of fine clothes and a purse containing 25 gp</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice), (b) an inexpensive but unusual weapon, or (c) a signet ring and a scroll of pedigree</p><p>Feature: By Popular Demand, Criminal Contact, Position of Privilege, or Retainers</p><p></p><p><strong>Entertainer (Gladiator)-Hermit </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Medicine, Performance, and Religion</p><p>Tool Proficiencies/Languages: Choose two from disguise kit, herbalism kit, one type of musical instrument, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: By Popular Demand or Discovery</p><p></p><p><strong>Entertainer (Gladiator)-Navigator </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Athletics, Insight, Perception, Performance, and Persuasion</p><p>Tool Proficiencies: Navigator’s tools and your choice of disguise kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) the favor of an admirer (love letter, lock of hair, or trinket) and a costume, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">(a) a mule and a cart, (b) a musical instrument (one of your choice), or (c) an inexpensive but unusual weapon</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, By Popular Demand, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Entertainer (Gladiator)-Outlander </strong></p><p>Skill Proficiencies: Survival and your choice of Acrobatics or Performance</p><p>Tool Proficiencies/Languages: One type of musical instrument and your choice of disguise kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a costume or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) the favor of an admirer (love letter, lock of hair, or trinket), (b) a staff, (c) a hunting trap, or (d) a trophy from an animal you killed</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) or (b) an inexpensive but unusual weapon</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or Wanderer</p><p></p><p><strong>Entertainer (Gladiator)-Sage </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Arcana, History, and Performance</p><p>Tool Proficiencies: Your choice of disguise kit or one type of musical instrument</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or Researcher</p><p></p><p><strong>Entertainer (Gladiator)-Sailor (Pirate)</strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, and Performance</p><p>Tool Proficiencies: Vehicles (water) and your choice of disguise kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, By Popular Demand, or Ship’s Passage</p><p></p><p><strong>Entertainer (Gladiator)-Teamster </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Animal Handling, Athletics, Intimidation, Performance, and Survival</p><p>Tool Proficiencies: Vehicles (land) and your choice of disguise kit or one type of musical instrument</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Entertainer (Gladiator)-Trader </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Persuasion</p><p>Tool Proficiencies/Languages: Choose two from one type of artisan’s tools from the Trader Tools subtable, disguise kit, one type of musical instrument, navigator’s tools, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, (c) a musical instrument (one of your choice), or (d) an inexpensive but unusual weapon</p> <p style="margin-left: 20px">(a) a costume or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) the favor of an admirer (love letter, lock of hair, or trinket) or (b) a letter of introduction from your guild</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or Guild Membership</p><p></p><p><strong>Entertainer (Gladiator)-Urchin </strong></p><p>Skill Proficiencies: Choose two from Acrobatics, Performance, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: Disguise kit and your choice of one type of musical instrument or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: By Popular Demand or City Secrets</p><p></p><p><strong>Folk Hero-Gambler</strong></p><p>Skill Proficiencies: Animal Handling and your choice of Deception, History, Persuasion, or Stealth</p><p>Tool Proficiencies: One type of gaming set and your choice of one type of artisan’s tools or vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality</p><p></p><p><strong>Folk Hero-Hermit</strong></p><p>Skill Proficiencies: Animal Handling and your choice of Medicine or Religion</p><p>Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, herbalism kit, vehicles (land), and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Discovery or Rustic Hospitality</p><p></p><p><strong>Folk Hero-Navigator </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Athletics, Insight, Perception, or Persuasion</p><p>Tool Proficiencies: Navigator’s tools and your choice of one type of artisan’s tools or vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Folk Hero-Outlander </strong></p><p>Skill Proficiencies: Animal Handling, Survival</p><p>Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Rustic Hospitality or Wanderer</p><p></p><p><strong>Folk Hero-Sage </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Arcana or History</p><p>Tool Proficiencies: Your choice of one type of artisan’s tools or vehicles (land)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Researcher or Rustic Hospitality</p><p></p><p><strong>Folk Hero-Sailor (Pirate) </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Athletics or Perception</p><p>Tool Proficiencies: Vehicles (water) and your choice of one type of artisan’s tools or vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Folk Hero-Teamster </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Athletics, Intimidation, or Survival</p><p>Tool Proficiencies: One type of artisan’s tools, vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Military Rank or Rustic Hospitality</p><p></p><p><strong>Folk Hero-Trader </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Insight or Persuasion</p><p>Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, an additional type of artisan’s tools from the Trader Tools subtable, navigator’s tools, vehicles (land), and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Guild Membership or Rustic Hospitality</p><p></p><p><strong>Folk Hero-Urchin </strong></p><p>Skill Proficiencies: Animal Handling and your choice of Sleight of Hand or Stealth</p><p>Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, thieves’ tools, and vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: City Secrets or Rustic Hospitality</p><p></p><p><strong>Gambler-Hermit </strong></p><p>Skill Proficiencies: Choose two from Deception, History, Medicine, Persuasion, Religion, and Stealth</p><p>Tool Proficiencies/Languages: One type of gaming set and your choice of herbalism kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p><p>Feature: Criminal Contact, Discovery, Position of Privilege, or Retainers</p><p></p><p><strong>Gambler-Navigator</strong></p><p>Skill Proficiencies: Choose two from Athletics, Deception, History, Insight, Perception, Persuasion, and Stealth</p><p>Tool Proficiencies: One type of gaming set, navigator’s tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club), (b) a mule and a cart, or (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, (e) a set of fine clothes and a purse containing 25 gp, or (f) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Bad Reputation, Criminal Contact, Guild Membership, Position of Privilege, Retainers, or Ship’s Passage</p><p></p><p><strong>Gambler-Outlander </strong></p><p>Skill Proficiencies: Survival and your choice of Deception, History, Persuasion, or Stealth</p><p>Tool Proficiencies/Languages: One type of gaming set and your choice of one type of musical instrument or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, (b) a signet ring, or (c) a scroll of pedigree,</p> <p style="margin-left: 20px">(a) a set of dark common clothes including a hood and a pouch containing 10 gp, (b) a set of fine clothes and a purse containing 20 gp, or (c) a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer</p><p></p><p><strong>Gambler-Sage </strong></p><p>Skill Proficiencies: Choose two from Arcana, Deception, History, Persuasion, and Stealth</p><p>Tool Proficiencies: One type of gaming set</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p><p>Feature: Criminal Contact, Position of Privilege, Researcher, or Retainers</p><p></p><p><strong>Gambler-Sailor (Pirate) </strong></p><p>Skill Proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth</p><p>Tool Proficiencies: One type of gaming set, vehicles (water)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p><p>Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage</p><p></p><p><strong>Gambler-Teamster </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Deception, History, Intimidation, Persuasion, Stealth, and Survival</p><p>Tool Proficiencies: One type of gaming set, vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p><p>Feature: Criminal Contact, Military Rank, Position of Privilege, Retainers, or Rustic Hospitality</p><p></p><p><strong>Gambler-Trader</strong></p><p>Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth</p><p>Tool Proficiencies/Languages: One type of gaming set and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, or (c) a signet ring and a scroll of pedigree</p> <p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes and a purse containing 25 gp, or (d) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers</p><p></p><p><strong>Gambler-Urchin </strong></p><p>Skill Proficiencies: Choose two from Deception, History, Persuasion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: One type of gaming set and your choice of disguise kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p><p>Feature: City Secrets, Criminal Contact, Position of Privilege, or Retainers</p><p></p><p><strong>Hermit-Navigator </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Medicine, Perception, Persuasion, and Religion</p><p>Tool Proficiencies/Languages: Navigator’s tools and your choice of herbalism kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Bad Reputation, Discovery, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Hermit-Outlander </strong></p><p>Skill Proficiencies: Survival and your choice of Medicine or Religion</p><p>Tool Proficiencies: Your choice of herbalism kit or one type of musical instrument</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Discovery or Wanderer</p><p></p><p><strong>Hermit-Sage </strong></p><p>Skill Proficiencies: Choose two from Arcana, History, Medicine, and Religion</p><p>Tool Proficiencies/Languages: One language and your choice of herbalism kit or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Discovery or Researcher</p><p></p><p><strong>Hermit-Sailor (Pirate)</strong></p><p>Skill Proficiencies: Choose two from Athletics, Medicine, Perception, and Religion</p><p>Tool Proficiencies/Languages: Vehicles (water) and your choice of herbalism kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Bad Reputation, Discovery, or Ship’s Passage</p><p></p><p><strong>Hermit-Teamster </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Medicine, Religion, and Survival</p><p>Tool Proficiencies/Languages: Vehicles (land) and your choice of herbalism kit or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Discovery, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Hermit-Trader </strong></p><p>Skill Proficiencies: Choose two from Insight, Medicine, Persuasion, and Religion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, herbalism kit, navigator’s tools, or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Discovery or Guild Membership</p><p></p><p><strong>Hermit-Urchin </strong></p><p>Skill Proficiencies: Choose two from Medicine, Religion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies/Languages: Choose two from disguise kit, herbalism kit, thieves’ tools, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: City Secrets or Discovery</p><p></p><p><strong>Navigator-Outlander </strong></p><p>Skill Proficiencies: Survival and your choice of Athletics, Insight, Perception, or Persuasion</p><p>Tool Proficiencies/Languages: Navigator’s tools and your choice of one type of musical instrument or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club), (b) a mule and a cart, (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), or (d) 50 feet of silk rope and a letter of introduction from your guild</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, Ship’s Passage, or Wanderer</p><p></p><p><strong>Navigator-Sage</strong></p><p>Skill Proficiencies: Choose two from Arcana, Athletics, History, Insight, Perception, and Persuasion</p><p>Tool Proficiencies: Navigator’s tools</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, Researcher, or Ship’s Passage</p><p></p><p><strong>Navigator-Sailor (Pirate)</strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies: Navigator’s tools, vehicles (water)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Navigator-Teamster</strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Perception, Persuasion, and Survival</p><p>Tool Proficiencies: Navigator’s tools, vehicles (land)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, Military Rank, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Navigator-Trader </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies/Languages: Navigator’s tools and your choice of one type of artisan’s tools from the Trader Tools subtable or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) or (b) a mule and a cart</p> <p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Navigator-Urchin </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, Persuasion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: Navigator’s tools and your choice of disguise kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, City Secrets, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Outlander-Sage </strong></p><p>Skill Proficiencies: Survival and your choice of Arcana or History</p><p>Tool Proficiencies/Languages: One language and your choice of one type of musical instrument or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Researcher or Wanderer</p><p></p><p><strong>Outlander-Sailor (Pirate)</strong></p><p>Skill Proficiencies: Survival and your choice of Athletics or Perception</p><p>Tool Proficiencies/Languages: Vehicles (water) and your choice of one type of musical instrument or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Bad Reputation, Ship’s Passage, or Wanderer</p><p></p><p><strong>Outlander-Teamster </strong></p><p>Skill Proficiencies: Survival and your choice of Animal Handling, Athletics, or Intimidation</p><p>Tool Proficiencies /Languages: Vehicles (land) and your choice of one type of musical instrument or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: Military Rank, Rustic Hospitality, or Wanderer</p><p></p><p><strong>Outlander-Trader </strong></p><p>Skill Proficiencies: Survival and your choice of Insight or Persuasion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, one type of musical instrument, navigator’s tools, or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, or (c) a staff and a hunting trap</p> <p style="margin-left: 20px">(a) a letter of introduction from your guild or (b) a trophy from an animal you killed</p> <p style="margin-left: 20px">a set of traveler’s clothes and a pouch containing 15 gp</p><p>Feature: Guild Membership or Wanderer</p><p></p><p><strong>Outlander-Urchin </strong></p><p>Skill Proficiencies: Survival and your choice of Sleight of Hand or Stealth</p><p>Tool Proficiencies/Languages: Choose two from disguise kit, one type of musical instrument, thieves’ tools, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">(a) a staff or (b) a hunting trap</p> <p style="margin-left: 20px">(a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 10 gp</p><p>Feature: City Secrets or Wanderer</p><p></p><p><strong>Sage-Sailor (Pirate) </strong></p><p>Skill Proficiencies: Choose two from Arcana, Athletics, History, and Perception</p><p>Tool Proficiencies: Vehicles (water)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Bad Reputation, Researcher, or Ship’s Passage</p><p></p><p><strong>Sage-Teamster </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Arcana, Athletics, History, Intimidation, and Survival</p><p>Tool Proficiencies: Vehicles (land)</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Military Rank, Researcher, or Rustic Hospitality</p><p></p><p><strong>Sage-Trader </strong></p><p>Skill Proficiencies: Choose two from Arcana, History, Insight, and Persuasion</p><p>Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Guild Membership or Researcher</p><p></p><p><strong>Sage-Urchin </strong></p><p>Skill Proficiencies: Choose two from Arcana, History, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: Your choice of disguise kit or thieves’ tools</p><p>Languages: One of your choice</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: City Secrets or Researcher</p><p></p><p><strong>Sailor (Pirate)-Teamster </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival</p><p>Tool Proficiencies: Vehicles (land), vehicles (water)</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Sailor (Pirate)-Trader </strong></p><p>Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool Proficiencies/Languages: Vehicles (water) and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Sailor (Pirate)-Urchin </strong></p><p>Skill Proficiencies: Choose two from Athletics, Perception, Sleight of Hand, and Stealth</p><p>Tool Proficiencies: Vehicles (water) and your choice of disguise kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: Bad Reputation, City Secrets, or Ship’s Passage</p><p></p><p><strong>Teamster-Trader </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival</p><p>Tool Proficiencies/Languages: Vehicles (land) and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: Guild Membership, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Teamster-Urchin </strong></p><p>Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Sleight of Hand, Stealth, and Survival</p><p>Tool Proficiencies: Vehicles (land) and your choice of disguise kit or thieves’ tools</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a set of common clothes and a pouch containing 10 gp</p><p>Feature: City Secrets, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Trader-Urchin </strong></p><p>Skill Proficiencies: Choose two from Insight, Persuasion, Sleight of Hand, and Stealth</p><p>Tool Proficiencies/Languages: Choose two from one type of artisan’s tools from the Trader Tools subtable, disguise kit, navigator’s tools, thieves’ tools, and one language</p><p>Equipment: You have the following equipment:</p><p style="margin-left: 20px">(a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes</p> <p style="margin-left: 20px">(a) a small knife or (b) a map of the city you grew up in</p> <p style="margin-left: 20px">(a) a pet mouse or (b) a token to remember your parents by</p> <p style="margin-left: 20px">a pouch containing 15 gp</p><p>Feature: City Secrets or Guild Membership</p><p></p><p>[/SPOILER]</p><p></p><p>I don't know if something like this could be done for 5.2E as I haven't read the new PHB.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9736905, member: 6787503"] I like to randomize character creation, so I put this together about six years ago for my 5.0E games as an adaptation of the Secondary Skills table from the AD&D 1E DMG. The original table features a 15% roll twice result (which is replicated on my table), so my table also results in combination backgrounds which I detailed as mash-ups of the existing backgrounds from the 5.0E PHB. For ease of scrolling, I put it in a spoiler (It's about 41 pages.): [SPOILER="Secondary Skills for 5.0E"] [TABLE width="100%"] [TR] [td width="50.0000%"][CENTER][B]d100[/B][/CENTER][/td] [td width="50.0000%"][LEFT][B]Background[/B][/LEFT][/td] [/TR] [TR] [td width="50.0000%"][CENTER]01-03[/CENTER][/td] [td width="50.0000%"]Acolyte[/td] [/TR] [TR] [td width="50.0000%"][CENTER]04-25[/CENTER][/td] [td width="50.0000%"]Artisan, see below[/td] [/TR] [TR] [td width="50.0000%"][CENTER]26-28[/CENTER][/td] [td width="50.0000%"]Charlatan[/td] [/TR] [TR] [td width="50.0000%"][CENTER]29-31[/CENTER][/td] [td width="50.0000%"]Entertainer (Gladiator)[/td] [/TR] [TR] [td width="50.0000%"][CENTER]32-44[/CENTER][/td] [td width="50.0000%"]Folk Hero[/td] [/TR] [TR] [td width="50.0000%"][CENTER]45-47[/CENTER][/td] [td width="50.0000%"]Gambler, see below[/td] [/TR] [TR] [td width="50.0000%"][CENTER]48-50[/CENTER][/td] [td width="50.0000%"]Hermit[/td] [/TR] [TR] [td width="50.0000%"][CENTER]51-52[/CENTER][/td] [td width="50.0000%"]Navigator, see below[/td] [/TR] [TR] [td width="50.0000%"][CENTER]53-70[/CENTER][/td] [td width="50.0000%"]Outlander[/td] [/TR] [TR] [td width="50.0000%"][CENTER]71-73[/CENTER][/td] [td width="50.0000%"]Sage[/td] [/TR] [TR] [td width="50.0000%"][CENTER]74-76[/CENTER][/td] [td width="50.0000%"]Sailor (Pirate)[/td] [/TR] [TR] [td width="50.0000%"][CENTER]77-79[/CENTER][/td] [td width="50.0000%"]Teamster, see below[/td] [/TR] [TR] [td width="50.0000%"][CENTER]80-82[/CENTER][/td] [td width="50.0000%"]Trader, see below[/td] [/TR] [TR] [td width="50.0000%"][CENTER]83-85[/CENTER][/td] [td width="50.0000%"]Urchin[/td] [/TR] [TR] [td width="50.0000%"][CENTER]86-00[/CENTER][/td] [td width="50.0000%"]Roll twice, ignoring this result hereafter, and see below for resulting combinations[/td] [/TR] [/TABLE] [B]Artisan [/B] Roll on the Artisan Tools subtable and use the Guild Artisan background. [B]Artisan Tools subtable[/B] [TABLE width="100%"] [TR] [td width="50.0000%"][CENTER][B]d100[/B][/CENTER][/td] [td width="50.0000%"][B]Type of artisan’s tools[/B][/td] [/TR] [TR] [td width="50.0000%"][CENTER]01-04[/CENTER][/td] [td width="50.0000%"]Calligrapher’s supplies[/td] [/TR] [TR] [td width="50.0000%"][CENTER]05-20[/CENTER][/td] [td width="50.0000%"]Carpenter’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]21-29[/CENTER][/td] [td width="50.0000%"]Jeweler’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]30-43[/CENTER][/td] [td width="50.0000%"]Leatherworker’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]44-50[/CENTER][/td] [td width="50.0000%"]Mason’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]51-54[/CENTER][/td] [td width="50.0000%"]Painter’s supplies[/td] [/TR] [TR] [td width="50.0000%"][CENTER]55-63[/CENTER][/td] [td width="50.0000%"]Smith’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]64-77[/CENTER][/td] [td width="50.0000%"]Weaver’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]78-00[/CENTER][/td] [td width="50.0000%"]Woodcarver’s tools[/td] [/TR] [/TABLE] [B]Gambler[/B] Skill Proficiencies: Choose two from Deception, History, Persuasion, and Stealth Tool Proficiencies/Languages: One type of gaming set and your choice of thieves’ tools or one language Equipment: You have the following equipment: [INDENT](a) a crowbar or (b) a signet ring[/INDENT] [INDENT](a) a set of dark common clothes including a hood, and a pouch containing 15 gp or (b) a set of fine clothes, a scroll of pedigree, and a purse containing 25 gp[/INDENT] Feature: Criminal Contact, Position of Privilege, or Retainers [B]Navigator [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies/Languages: Navigator’s tools and your choice of vehicles (water) or one language Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) a mule and a cart[/INDENT] [INDENT](a) a letter of introduction from your guild or (b) a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) 50 feet of silk rope, a set of common clothes, and a pouch containing 10 gp or (b) a set of traveler’s clothes and a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Teamster[/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, and Survival Tool Proficiencies: Vehicles (land) and your choice of one type of artisan’s tools or one type of gaming set Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a set of bone dice or deck of cards[/INDENT] [INDENT](a) an insignia of rank or (b) a shovel[/INDENT] [INDENT](a) an iron pot or (b) a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner)[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Military Rank or Rustic Hospitality [B]Trader[/B] Skill Proficiencies: Insight, Persuasion Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a mule and a cart[/INDENT] [INDENT]a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp[/INDENT] Feature: Guild Membership [B]Trader Tools subtable[/B] [TABLE width="100%"] [TR] [td width="50.0000%"][CENTER][B]d8[/B][/CENTER][/td] [td width="50.0000%"][B]Type of artisan’s tools[/B][/td] [/TR] [TR] [td width="50.0000%"][CENTER]1[/CENTER][/td] [td width="50.0000%"]Alchemist’s supplies[/td] [/TR] [TR] [td width="50.0000%"][CENTER]2[/CENTER][/td] [td width="50.0000%"]Brewer’s supplies[/td] [/TR] [TR] [td width="50.0000%"][CENTER]3[/CENTER][/td] [td width="50.0000%"]Cartographer’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]4[/CENTER][/td] [td width="50.0000%"]Cobbler’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]5[/CENTER][/td] [td width="50.0000%"]Cook’s utensils[/td] [/TR] [TR] [td width="50.0000%"][CENTER]6[/CENTER][/td] [td width="50.0000%"]Glassblower’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]7[/CENTER][/td] [td width="50.0000%"]Potter’s tools[/td] [/TR] [TR] [td width="50.0000%"][CENTER]8[/CENTER][/td] [td width="50.0000%"]Tinker’s tools[/td] [/TR] [/TABLE] [B]Acolyte-Artisan[/B] Skill Proficiencies: Insight and your choice of Persuasion or Religion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: Shelter of the Faithful [B]Acolyte-Charlatan[/B] Skill Proficiencies: Choose two from Deception, Insight, Religion, and Sleight of Hand Tool Proficiencies: Your choice of disguise kit or forgery kit Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity or Shelter of the Faithful [B]Acolyte-Entertainer (Gladiator)[/B] Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Religion Tool Proficiencies: Your choice of disguise kit or one type of musical instrument Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or Shelter of the Faithful [B]Acolyte-Folk Hero[/B] Skill Proficiencies: Animal Handling and your choice of Insight or Religion Tool Proficiencies: Your choice of one type of artisan’s tools or vehicles (land) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a set of common clothes and a pouch containing 15 gp[/INDENT] Feature: Rustic Hospitality or Shelter of the Faithful [B]Acolyte-Gambler [/B] Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, Religion, and Stealth Tool Proficiencies: One type of gaming set Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, or (e) a set of fine clothes and a purse containing 25 gp[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] Feature: Criminal Contact, Position of Privilege, Retainers, or Shelter of the Faithful [B]Acolyte-Hermit[/B] Skill Proficiencies: Religion and your choice of Insight or Medicine Tool Proficiencies/Languages: One language and your choice of herbalism kit or an additional language Equipment: You have the following equipment: [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Discovery or Shelter of the Faithful [B]Acolyte-Navigator[/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, Persuasion, and Religion Tool Proficiencies: Navigator’s tools Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, Shelter of the Faithful, or Ship’s Passage [B]Acolyte-Outlander[/B] Skill Proficiencies: Survival and your choice of Insight or Religion Tool Proficiencies/Languages: One language and your choice of one type of musical instrument or an additional language Equipment: You have the following equipment: [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Shelter of the Faithful or Wanderer [B]Acolyte-Sage[/B] Skill Proficiencies: Choose two from Arcana, History, Insight, and Religion Languages: Two of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a set of common clothes and a pouch containing 15 gp[/INDENT] Feature: Researcher or Shelter of the Faithful [B]Acolyte-Sailor (Pirate) [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Religion Tool Proficiencies: Vehicles (water) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Shelter of the Faithful, or Ship’s Passage [B]Acolyte-Teamster[/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Religion, and Survival Tool Proficiencies: Vehicles (land) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: Military Rank, Rustic Hospitality, or Shelter of the Faithful [B]Acolyte-Trader[/B] Skill Proficiencies: Insight and your choice of Persuasion or Religion Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Guild Membership or Shelter of the Faithful [B]Acolyte-Urchin[/B] Skill Proficiencies: Choose two from Insight, Religion, Sleight of Hand, and Stealth Tool Proficiencies: Your choice of disguise kit or thieves’ tools Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a holy symbol (a gift to you when you entered the priesthood) or (b) a prayer book or prayer wheel[/INDENT] [INDENT](a) 5 sticks of incense or (b) vestments[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: City Secrets or Shelter of the Faithful [B]Artisan-Artisan[/B] Roll twice on the Artisan Tools subtable. If the same toolset results twice, use the Guild Artisan background. If two different toolsets result, use the following background: [B]Factotum [/B] Skill Proficiencies: Insight, Persuasion Tool Proficiencies: Two types of artisan’s tools from the Artisan Tools subtable Equipment: Two sets of artisan’s tools (two of your choice), a set of common clothes, and a pouch containing 15 gp Feature: Do-All You have a knack for tools. Whenever performing a task requires a tool, you know the type of tool that is needed, and if you do not already possess that tool, you often know where and from whom you can obtain it. [B]Artisan-Charlatan[/B] Skill Proficiencies: Choose two from Deception, Insight, Persuasion, and Sleight of Hand Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or forgery kit Equipment: You have the following equipment: [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT]a set of artisan’s tools (one of your choice) and a pouch containing 15 gp[/INDENT] Feature: False Identity [B]Artisan-Entertainer (Gladiator) [/B] Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Persuasion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or one type of musical instrument Equipment: You have the following equipment: [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a set of artisan’s tools (one of your choice) and a pouch containing 15 gp[/INDENT] Feature: By Popular Demand [B]Artisan-Folk Hero[/B] Skill Proficiencies: Animal Handling and your choice of Insight or Persuasion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of an additional type of artisan’s tools or vehicles (land) Equipment: You have the following equipment: [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] [INDENT](a) an additional set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] Feature: Rustic Hospitality [B]Artisan-Gambler [/B] Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, one type of gaming set Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, or (e) a set of fine clothes and a purse containing 25 gp[/INDENT] [INDENT]a set of artisan’s tools (one of your choice)[/INDENT] Feature: Criminal Contact, Position of Privilege, or Retainers [B]Artisan-Hermit[/B] Skill Proficiencies: Choose two from Insight, Medicine, Persuasion, and Religion Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of herbalism kit or one language Equipment: You have the following equipment: [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp[/INDENT] Feature: Discovery [B]Artisan-Navigator [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, navigator’s tools Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT]a set of artisan’s tools (one of your choice) and a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Artisan-Outlander[/B] Skill Proficiencies: Survival and your choice of Insight or Persuasion Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of one type of musical instrument or one language Equipment: You have the following equipment: [INDENT](a) a staff, (b) a hunting trap, or (c) a trophy from an animal you killed[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of traveler’s clothes, and a pouch containing 15 gp[/INDENT] Feature: Wanderer [B]Artisan-Sage[/B] Skill Proficiencies: Choose two from Arcana, History, Insight, and Persuasion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: Researcher [B]Artisan-Sailor (Pirate)[/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, vehicles (water) Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: Bad Reputation or Ship’s Passage [B]Artisan-Teamster[/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable, vehicles (land) Equipment: You have the following equipment: [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] [INDENT](a) an additional set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] Feature: Military Rank or Rustic Hospitality [B]Artisan-Trader[/B] Skill Proficiencies: Insight, Persuasion Tool Proficiencies/Languages: One type of artisan’s tools from the Artisan Tools subtable and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language Equipment: You have the following equipment: [INDENT]a set of artisan’s tools (one of your choice) and a pouch containing 15 gp[/INDENT] [INDENT](a) an additional set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] Feature: Guild Membership [B]Artisan-Urchin[/B] Skill Proficiencies: Choose two from Insight, Persuasion, Sleight of Hand, and Stealth Tool Proficiencies: One type of artisan’s tools from the Artisan Tools subtable and your choice of disguise kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 15 gp[/INDENT] Feature: City Secrets [B]Charlatan-Entertainer (Gladiator) [/B] Skill Proficiencies: Choose two from Acrobatics, Deception, Performance, and Sleight of Hand Tool Proficiencies: Disguise kit and your choice of forgery kit or one type of musical instrument Equipment: You have the following equipment: [INDENT](a) a costume or (b) a set of fine clothes[/INDENT] [INDENT](a) a disguise kit, (b) a musical instrument (one of your choice), or (c) an inexpensive but unusual weapon[/INDENT] [INDENT](a) the favor of an admirer (love letter, lock of hair, or trinket) or (b) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or False Identity [B]Charlatan-Folk Hero[/B] Skill Proficiencies: Animal Handling and your choice of Deception or Sleight of Hand Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, forgery kit, and vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity or Rustic Hospitality [B]Charlatan-Gambler [/B] Skill Proficiencies: Choose two from Deception, History, Persuasion, Sleight of Hand, and Stealth Tool Proficiencies: One type of gaming set and your choice of disguise kit or forgery kit Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp, or (d) a set of fine clothes and a purse containing 25 gp[/INDENT] [INDENT](a) a disguise kit or (b) a signet ring and a scroll of pedigree[/INDENT] Feature: Criminal Contact, False Identity, Position of Privilege, or Retainers [B]Charlatan-Hermit[/B] Skill Proficiencies: Choose two from Deception, Medicine, Religion, and Sleight of Hand Tool Proficiencies/Languages: Choose two from disguise kit, forgery kit, herbalism kit, and one language Equipment: You have the following equipment: [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Discovery or False Identity [B]Charlatan-Navigator[/B] Skill Proficiencies: Choose two from Athletics, Deception, Insight, Perception, Persuasion, and Sleight of Hand Tool Proficiencies: Navigator’s tools and your choice of disguise kit or forgery kit Equipment: You have the following equipment: [INDENT](a) a belaying pin (club), (b) a mule and a cart, or (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), (b) a disguise kit and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, False Identity, Guild Membership, or Ship’s Passage [B]Charlatan-Outlander[/B] Skill Proficiencies: Survival and your choice of Deception or Sleight of Hand Tool Proficiencies/Languages: Choose two from disguise kit, forgery kit, one type of musical instrument, and one language Equipment: You have the following equipment: [INDENT](a) a disguise kit or (b) a staff and a hunting trap[/INDENT] [INDENT](a) a set of fine clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT](a) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a trophy from an animal you killed[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity or Wanderer [B]Charlatan-Sage[/B] Skill Proficiencies: Choose two from Arcana, Deception, History, and Sleight of Hand Tool Proficiencies: Your choice of disguise kit or forgery kit Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity or Researcher [B]Charlatan-Sailor (Pirate) [/B] Skill Proficiencies: Choose two from Athletics, Deception, Perception, and Sleight of Hand Tool Proficiencies: Vehicles (water) and your choice of disguise kit or forgery kit Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, False Identity, or Ship’s Passage [B]Charlatan-Teamster [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Deception, Intimidation, Sleight of Hand, and Survival Tool Proficiencies: Vehicles (land) and your choice of disguise kit or forgery kit Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity, Military Rank, or Rustic Hospitality [B]Charlatan-Trader[/B] Skill Proficiencies: Choose two from Deception, Insight, Persuasion, and Sleight of Hand Tool Proficiencies/Languages: Choose two from one set of artisan’s tools from the Trader Tools subtable, disguise kit, forgery kit, navigator’s tools, and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) a disguise kit, or (c) a mule and a cart[/INDENT] [INDENT](a) a set of fine clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT](a) a letter of introduction from your guild or (b) tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: False Identity or Guild Membership [B]Charlatan-Urchin [/B] Skill Proficiencies: Sleight of Hand and your choice of Deception or Stealth Tool Proficiencies: Disguise kit and your choice of forgery kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a set of fine clothes and tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke) or (b) a disguise kit and a set of common clothes[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: City Secrets or False Identity [B]Entertainer (Gladiator)-Folk Hero [/B] Skill Proficiencies: Animal Handling and your choice of Acrobatics or Performance Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, one type of musical instrument, and vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or Rustic Hospitality [B]Entertainer (Gladiator)-Gambler [/B] Skill Proficiencies: Choose two from Acrobatics, Deception, History, Performance, Persuasion, and Stealth Tool Proficiencies: One type of gaming set and your choice of disguise kit or one type of musical instrument Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp, or (d) a set of fine clothes and a purse containing 25 gp[/INDENT] [INDENT](a) a musical instrument (one of your choice), (b) an inexpensive but unusual weapon, or (c) a signet ring and a scroll of pedigree[/INDENT] Feature: By Popular Demand, Criminal Contact, Position of Privilege, or Retainers [B]Entertainer (Gladiator)-Hermit [/B] Skill Proficiencies: Choose two from Acrobatics, Medicine, Performance, and Religion Tool Proficiencies/Languages: Choose two from disguise kit, herbalism kit, one type of musical instrument, and one language Equipment: You have the following equipment: [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: By Popular Demand or Discovery [B]Entertainer (Gladiator)-Navigator [/B] Skill Proficiencies: Choose two from Acrobatics, Athletics, Insight, Perception, Performance, and Persuasion Tool Proficiencies: Navigator’s tools and your choice of disguise kit or one type of musical instrument Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) the favor of an admirer (love letter, lock of hair, or trinket) and a costume, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT](a) a mule and a cart, (b) a musical instrument (one of your choice), or (c) an inexpensive but unusual weapon[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, By Popular Demand, Guild Membership, or Ship’s Passage [B]Entertainer (Gladiator)-Outlander [/B] Skill Proficiencies: Survival and your choice of Acrobatics or Performance Tool Proficiencies/Languages: One type of musical instrument and your choice of disguise kit or one language Equipment: You have the following equipment: [INDENT](a) a costume or (b) a set of traveler’s clothes[/INDENT] [INDENT](a) the favor of an admirer (love letter, lock of hair, or trinket), (b) a staff, (c) a hunting trap, or (d) a trophy from an animal you killed[/INDENT] [INDENT](a) a musical instrument (one of your choice) or (b) an inexpensive but unusual weapon[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or Wanderer [B]Entertainer (Gladiator)-Sage [/B] Skill Proficiencies: Choose two from Acrobatics, Arcana, History, and Performance Tool Proficiencies: Your choice of disguise kit or one type of musical instrument Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or Researcher [B]Entertainer (Gladiator)-Sailor (Pirate)[/B] Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, and Performance Tool Proficiencies: Vehicles (water) and your choice of disguise kit or one type of musical instrument Equipment: You have the following equipment: [INDENT]a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, By Popular Demand, or Ship’s Passage [B]Entertainer (Gladiator)-Teamster [/B] Skill Proficiencies: Choose two from Acrobatics, Animal Handling, Athletics, Intimidation, Performance, and Survival Tool Proficiencies: Vehicles (land) and your choice of disguise kit or one type of musical instrument Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand, Military Rank, or Rustic Hospitality [B]Entertainer (Gladiator)-Trader [/B] Skill Proficiencies: Choose two from Acrobatics, Insight, Performance, and Persuasion Tool Proficiencies/Languages: Choose two from one type of artisan’s tools from the Trader Tools subtable, disguise kit, one type of musical instrument, navigator’s tools, and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, (c) a musical instrument (one of your choice), or (d) an inexpensive but unusual weapon[/INDENT] [INDENT](a) a costume or (b) a set of traveler’s clothes[/INDENT] [INDENT](a) the favor of an admirer (love letter, lock of hair, or trinket) or (b) a letter of introduction from your guild[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or Guild Membership [B]Entertainer (Gladiator)-Urchin [/B] Skill Proficiencies: Choose two from Acrobatics, Performance, Sleight of Hand, and Stealth Tool Proficiencies: Disguise kit and your choice of one type of musical instrument or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a musical instrument (one of your choice) and a set of common clothes, (b) an inexpensive but unusual weapon and a set of common clothes, or (c) the favor of an admirer (love letter, lock of hair, or trinket) and a costume[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: By Popular Demand or City Secrets [B]Folk Hero-Gambler[/B] Skill Proficiencies: Animal Handling and your choice of Deception, History, Persuasion, or Stealth Tool Proficiencies: One type of gaming set and your choice of one type of artisan’s tools or vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality [B]Folk Hero-Hermit[/B] Skill Proficiencies: Animal Handling and your choice of Medicine or Religion Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, herbalism kit, vehicles (land), and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Discovery or Rustic Hospitality [B]Folk Hero-Navigator [/B] Skill Proficiencies: Animal Handling and your choice of Athletics, Insight, Perception, or Persuasion Tool Proficiencies: Navigator’s tools and your choice of one type of artisan’s tools or vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, Rustic Hospitality, or Ship’s Passage [B]Folk Hero-Outlander [/B] Skill Proficiencies: Animal Handling, Survival Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Rustic Hospitality or Wanderer [B]Folk Hero-Sage [/B] Skill Proficiencies: Animal Handling and your choice of Arcana or History Tool Proficiencies: Your choice of one type of artisan’s tools or vehicles (land) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Researcher or Rustic Hospitality [B]Folk Hero-Sailor (Pirate) [/B] Skill Proficiencies: Animal Handling and your choice of Athletics or Perception Tool Proficiencies: Vehicles (water) and your choice of one type of artisan’s tools or vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT]a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage [B]Folk Hero-Teamster [/B] Skill Proficiencies: Animal Handling and your choice of Athletics, Intimidation, or Survival Tool Proficiencies: One type of artisan’s tools, vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Military Rank or Rustic Hospitality [B]Folk Hero-Trader [/B] Skill Proficiencies: Animal Handling and your choice of Insight or Persuasion Tool Proficiencies/Languages: Choose two from one type of artisan’s tools, an additional type of artisan’s tools from the Trader Tools subtable, navigator’s tools, vehicles (land), and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Guild Membership or Rustic Hospitality [B]Folk Hero-Urchin [/B] Skill Proficiencies: Animal Handling and your choice of Sleight of Hand or Stealth Tool Proficiencies: Choose two from one type of artisan’s tools, disguise kit, thieves’ tools, and vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a shovel and an iron pot[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: City Secrets or Rustic Hospitality [B]Gambler-Hermit [/B] Skill Proficiencies: Choose two from Deception, History, Medicine, Persuasion, Religion, and Stealth Tool Proficiencies/Languages: One type of gaming set and your choice of herbalism kit or one language Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] Feature: Criminal Contact, Discovery, Position of Privilege, or Retainers [B]Gambler-Navigator[/B] Skill Proficiencies: Choose two from Athletics, Deception, History, Insight, Perception, Persuasion, and Stealth Tool Proficiencies: One type of gaming set, navigator’s tools Equipment: You have the following equipment: [INDENT](a) a belaying pin (club), (b) a mule and a cart, or (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes, a signet ring, and a purse containing 20 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 20 gp, (e) a set of fine clothes and a purse containing 25 gp, or (f) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Criminal Contact, Guild Membership, Position of Privilege, Retainers, or Ship’s Passage [B]Gambler-Outlander [/B] Skill Proficiencies: Survival and your choice of Deception, History, Persuasion, or Stealth Tool Proficiencies/Languages: One type of gaming set and your choice of one type of musical instrument or one language Equipment: You have the following equipment: [INDENT](a) a crowbar, (b) a signet ring, or (c) a scroll of pedigree,[/INDENT] [INDENT](a) a set of dark common clothes including a hood and a pouch containing 10 gp, (b) a set of fine clothes and a purse containing 20 gp, or (c) a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer [B]Gambler-Sage [/B] Skill Proficiencies: Choose two from Arcana, Deception, History, Persuasion, and Stealth Tool Proficiencies: One type of gaming set Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] Feature: Criminal Contact, Position of Privilege, Researcher, or Retainers [B]Gambler-Sailor (Pirate) [/B] Skill Proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth Tool Proficiencies: One type of gaming set, vehicles (water) Equipment: You have the following equipment: [INDENT]a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage [B]Gambler-Teamster [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Deception, History, Intimidation, Persuasion, Stealth, and Survival Tool Proficiencies: One type of gaming set, vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] Feature: Criminal Contact, Military Rank, Position of Privilege, Retainers, or Rustic Hospitality [B]Gambler-Trader[/B] Skill Proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth Tool Proficiencies/Languages: One type of gaming set and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, or (c) a signet ring and a scroll of pedigree[/INDENT] [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 20 gp, (b) a set of dark common clothes including a hood and a pouch containing 15 gp, (c) a set of fine clothes and a purse containing 25 gp, or (d) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp[/INDENT] Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers [B]Gambler-Urchin [/B] Skill Proficiencies: Choose two from Deception, History, Persuasion, Sleight of Hand, and Stealth Tool Proficiencies: One type of gaming set and your choice of disguise kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a crowbar, a set of common clothes, and a pouch containing 15 gp, (b) a set of dark common clothes including a hood and a pouch containing 10 gp, (c) a set of fine clothes, a signet ring, and a purse containing 15 gp, (d) a set of fine clothes, a scroll of pedigree, and a purse containing 15 gp, or (e) a set of fine clothes and a purse containing 20 gp[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] Feature: City Secrets, Criminal Contact, Position of Privilege, or Retainers [B]Hermit-Navigator [/B] Skill Proficiencies: Choose two from Athletics, Insight, Medicine, Perception, Persuasion, and Religion Tool Proficiencies/Languages: Navigator’s tools and your choice of herbalism kit or one language Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Discovery, Guild Membership, or Ship’s Passage [B]Hermit-Outlander [/B] Skill Proficiencies: Survival and your choice of Medicine or Religion Tool Proficiencies: Your choice of herbalism kit or one type of musical instrument Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Discovery or Wanderer [B]Hermit-Sage [/B] Skill Proficiencies: Choose two from Arcana, History, Medicine, and Religion Tool Proficiencies/Languages: One language and your choice of herbalism kit or an additional language Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Discovery or Researcher [B]Hermit-Sailor (Pirate)[/B] Skill Proficiencies: Choose two from Athletics, Medicine, Perception, and Religion Tool Proficiencies/Languages: Vehicles (water) and your choice of herbalism kit or one language Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Discovery, or Ship’s Passage [B]Hermit-Teamster [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Medicine, Religion, and Survival Tool Proficiencies/Languages: Vehicles (land) and your choice of herbalism kit or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Discovery, Military Rank, or Rustic Hospitality [B]Hermit-Trader [/B] Skill Proficiencies: Choose two from Insight, Medicine, Persuasion, and Religion Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, herbalism kit, navigator’s tools, or an additional language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Discovery or Guild Membership [B]Hermit-Urchin [/B] Skill Proficiencies: Choose two from Medicine, Religion, Sleight of Hand, and Stealth Tool Proficiencies/Languages: Choose two from disguise kit, herbalism kit, thieves’ tools, and one language Equipment: You have the following equipment: [INDENT](a) a scroll case stuffed full of notes from your studies or prayers and a winter blanket or (b) an herbalism kit[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: City Secrets or Discovery [B]Navigator-Outlander [/B] Skill Proficiencies: Survival and your choice of Athletics, Insight, Perception, or Persuasion Tool Proficiencies/Languages: Navigator’s tools and your choice of one type of musical instrument or one language Equipment: You have the following equipment: [INDENT](a) a belaying pin (club), (b) a mule and a cart, (c) 50 feet of silk rope and a lucky charm such as a rabbit's foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), or (d) 50 feet of silk rope and a letter of introduction from your guild[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, Ship’s Passage, or Wanderer [B]Navigator-Sage[/B] Skill Proficiencies: Choose two from Arcana, Athletics, History, Insight, Perception, and Persuasion Tool Proficiencies: Navigator’s tools Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, Researcher, or Ship’s Passage [B]Navigator-Sailor (Pirate)[/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies: Navigator’s tools, vehicles (water) Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT]a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Navigator-Teamster[/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Perception, Persuasion, and Survival Tool Proficiencies: Navigator’s tools, vehicles (land) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, Military Rank, Rustic Hospitality, or Ship’s Passage [B]Navigator-Trader [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies/Languages: Navigator’s tools and your choice of one type of artisan’s tools from the Trader Tools subtable or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) or (b) a mule and a cart[/INDENT] [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Navigator-Urchin [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, Persuasion, Sleight of Hand, and Stealth Tool Proficiencies: Navigator’s tools and your choice of disguise kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) and a set of common clothes, (b) a mule and a cart and a set of common clothes, (c) a letter of introduction from your guild and a set of traveler’s clothes, or (d) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, City Secrets, Guild Membership, or Ship’s Passage [B]Outlander-Sage [/B] Skill Proficiencies: Survival and your choice of Arcana or History Tool Proficiencies/Languages: One language and your choice of one type of musical instrument or an additional language Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Researcher or Wanderer [B]Outlander-Sailor (Pirate)[/B] Skill Proficiencies: Survival and your choice of Athletics or Perception Tool Proficiencies/Languages: Vehicles (water) and your choice of one type of musical instrument or one language Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Ship’s Passage, or Wanderer [B]Outlander-Teamster [/B] Skill Proficiencies: Survival and your choice of Animal Handling, Athletics, or Intimidation Tool Proficiencies /Languages: Vehicles (land) and your choice of one type of musical instrument or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: Military Rank, Rustic Hospitality, or Wanderer [B]Outlander-Trader [/B] Skill Proficiencies: Survival and your choice of Insight or Persuasion Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, one type of musical instrument, navigator’s tools, or an additional language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) a mule and a cart, or (c) a staff and a hunting trap[/INDENT] [INDENT](a) a letter of introduction from your guild or (b) a trophy from an animal you killed[/INDENT] [INDENT]a set of traveler’s clothes and a pouch containing 15 gp[/INDENT] Feature: Guild Membership or Wanderer [B]Outlander-Urchin [/B] Skill Proficiencies: Survival and your choice of Sleight of Hand or Stealth Tool Proficiencies/Languages: Choose two from disguise kit, one type of musical instrument, thieves’ tools, and one language Equipment: You have the following equipment: [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT](a) a staff or (b) a hunting trap[/INDENT] [INDENT](a) a trophy from an animal you killed and a set of common clothes or (b) a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 10 gp[/INDENT] Feature: City Secrets or Wanderer [B]Sage-Sailor (Pirate) [/B] Skill Proficiencies: Choose two from Arcana, Athletics, History, and Perception Tool Proficiencies: Vehicles (water) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Researcher, or Ship’s Passage [B]Sage-Teamster [/B] Skill Proficiencies: Choose two from Animal Handling, Arcana, Athletics, History, Intimidation, and Survival Tool Proficiencies: Vehicles (land) Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Military Rank, Researcher, or Rustic Hospitality [B]Sage-Trader [/B] Skill Proficiencies: Choose two from Arcana, History, Insight, and Persuasion Tool Proficiencies/Languages: One language and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or an additional language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Guild Membership or Researcher [B]Sage-Urchin [/B] Skill Proficiencies: Choose two from Arcana, History, Sleight of Hand, and Stealth Tool Proficiencies: Your choice of disguise kit or thieves’ tools Languages: One of your choice Equipment: You have the following equipment: [INDENT](a) a bottle of black ink and a quill or (b) a small knife and a letter from a dead colleague posing a question you have not yet been able to answer[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: City Secrets or Researcher [B]Sailor (Pirate)-Teamster [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival Tool Proficiencies: Vehicles (land), vehicles (water) Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage [B]Sailor (Pirate)-Trader [/B] Skill Proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool Proficiencies/Languages: Vehicles (water) and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Sailor (Pirate)-Urchin [/B] Skill Proficiencies: Choose two from Athletics, Perception, Sleight of Hand, and Stealth Tool Proficiencies: Vehicles (water) and your choice of disguise kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a belaying pin (club) or (b) 50 feet of silk rope and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: Bad Reputation, City Secrets, or Ship’s Passage [B]Teamster-Trader [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival Tool Proficiencies/Languages: Vehicles (land) and your choice of one type of artisan’s tools from the Trader Tools subtable, navigator’s tools, or one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: Guild Membership, Military Rank, or Rustic Hospitality [B]Teamster-Urchin [/B] Skill Proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Sleight of Hand, Stealth, and Survival Tool Proficiencies: Vehicles (land) and your choice of disguise kit or thieves’ tools Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice), (b) an insignia of rank and a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), (c) a set of bone dice or deck of cards, or (d) a shovel and an iron pot[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a set of common clothes and a pouch containing 10 gp[/INDENT] Feature: City Secrets, Military Rank, or Rustic Hospitality [B]Trader-Urchin [/B] Skill Proficiencies: Choose two from Insight, Persuasion, Sleight of Hand, and Stealth Tool Proficiencies/Languages: Choose two from one type of artisan’s tools from the Trader Tools subtable, disguise kit, navigator’s tools, thieves’ tools, and one language Equipment: You have the following equipment: [INDENT](a) a set of artisan’s tools (one of your choice) and a set of common clothes, (b) a mule and a cart and a set of common clothes, or (c) a letter of introduction from your guild and a set of traveler’s clothes[/INDENT] [INDENT](a) a small knife or (b) a map of the city you grew up in[/INDENT] [INDENT](a) a pet mouse or (b) a token to remember your parents by[/INDENT] [INDENT]a pouch containing 15 gp[/INDENT] Feature: City Secrets or Guild Membership [/SPOILER] I don't know if something like this could be done for 5.2E as I haven't read the new PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mixed Background
Top