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<blockquote data-quote="Keenath" data-source="post: 4483452" data-attributes="member: 59792"><p>Why not? Of course they can. It's called Enchant Magic Item; the rule text says nothing that would limit that ritual from creating any old item they want... And do you see some other way to create magic items? How else would they go about it?</p><p></p><p></p><p>As 1 of 3 said, you are correct. The armor still has the keyword because it's a healing power and powers always have the keywords that specify what they do. Even if an item's keyword doesn't do anything right now, future supplements might have powers, feats, or items that will interact with it. For example, some immediate powers trigger when somebody nearby uses a Healing power. (I think it's the Leech Shirt in the Adv Vault.)</p><p></p><p>That's up to you, honestly. As written, multiclassing into ranger doesn't let you use ranger paths. I don't see any reason for it, though. A non-ranger can carry two weapons (and in fact, take the two-weapon feats to get benefits for doing so) -- though unlike a ranger they'll need an offhand weapon for their off hand -- and they can easily take advantage of paths that use two weapon style. Anyone proficient with a bow can use one to take advantage of archery paths. There's no convincing reason to limit multiclassers.</p><p></p><p>I would require a multiclass ranger to select one of the weapon styles, but they would not gain the benefits of that style -- just for purposes of path selection, you get to be considered one or the other.</p><p></p><p>But that's just my houserule and it probably won't ever come up.</p><p></p><p>Every time you add temporary hit point, it's a different source. If you already have temporary hit points and are instructed to add more, you just get whichever is more. You never add a new number to your existing temp HP. Just replace.</p><p></p><p></p><p>Technically, you <em>can</em> have it provoke an OA from an ally who is across the room. In most cases that'll be a stupid idea, though, because OAs are very clear on what they can do, and they're nearly always against an adjacent target. (The exception being the Threatening Reach quality.) Viper Strike in no way gives the recipient of the effect the ability to make an OA that has longer reach than his weapon, and you usually can't make OAs with ranged weapons at all, so you'd be giving the guy an OA he can't actually use.</p><p></p><p>It is theoretically possible that a character might have a special ability (possibly from a paragon path) that lets him use a bow to make OAs at range -- but that would be a special situation. If it happened, though, yeah, you could trigger that with Viper Strike.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4483452, member: 59792"] Why not? Of course they can. It's called Enchant Magic Item; the rule text says nothing that would limit that ritual from creating any old item they want... And do you see some other way to create magic items? How else would they go about it? As 1 of 3 said, you are correct. The armor still has the keyword because it's a healing power and powers always have the keywords that specify what they do. Even if an item's keyword doesn't do anything right now, future supplements might have powers, feats, or items that will interact with it. For example, some immediate powers trigger when somebody nearby uses a Healing power. (I think it's the Leech Shirt in the Adv Vault.) That's up to you, honestly. As written, multiclassing into ranger doesn't let you use ranger paths. I don't see any reason for it, though. A non-ranger can carry two weapons (and in fact, take the two-weapon feats to get benefits for doing so) -- though unlike a ranger they'll need an offhand weapon for their off hand -- and they can easily take advantage of paths that use two weapon style. Anyone proficient with a bow can use one to take advantage of archery paths. There's no convincing reason to limit multiclassers. I would require a multiclass ranger to select one of the weapon styles, but they would not gain the benefits of that style -- just for purposes of path selection, you get to be considered one or the other. But that's just my houserule and it probably won't ever come up. Every time you add temporary hit point, it's a different source. If you already have temporary hit points and are instructed to add more, you just get whichever is more. You never add a new number to your existing temp HP. Just replace. Technically, you [i]can[/i] have it provoke an OA from an ally who is across the room. In most cases that'll be a stupid idea, though, because OAs are very clear on what they can do, and they're nearly always against an adjacent target. (The exception being the Threatening Reach quality.) Viper Strike in no way gives the recipient of the effect the ability to make an OA that has longer reach than his weapon, and you usually can't make OAs with ranged weapons at all, so you'd be giving the guy an OA he can't actually use. It is theoretically possible that a character might have a special ability (possibly from a paragon path) that lets him use a bow to make OAs at range -- but that would be a special situation. If it happened, though, yeah, you could trigger that with Viper Strike. [/QUOTE]
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