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<blockquote data-quote="GreyLord" data-source="post: 8936049" data-attributes="member: 4348"><p>1. yes</p><p>2. yes</p><p>3. no</p><p>4. It was okay. It depends on what your game is based on whether you will have it be a good game or not. If it is based primarily like a 3e game and later where combat is the focus of XP, there may be those that are not having fun because what challenges a higher level character will wipe out a lower level character, and what will be challenging for a lower level character may be a cakewalk for a higher level character.</p><p></p><p>3e and beyond can be a pain for multi-level PC games where levels are vastly different.</p><p></p><p>TSR D&D can be very different in this regards and shows WHY I consider it a different game with a different focus in many instances. </p><p></p><p>Rather than being based on combats giving XP, if it is all about the roleplaying interactions, puzzles, and other obstacles not so easily done by combat (and it's even easier if the XP is based on treasure found or milestones or storybased rewards as found in TSR D&D), even if there is combat mixed in, I find it works out very well in many instances.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8936049, member: 4348"] 1. yes 2. yes 3. no 4. It was okay. It depends on what your game is based on whether you will have it be a good game or not. If it is based primarily like a 3e game and later where combat is the focus of XP, there may be those that are not having fun because what challenges a higher level character will wipe out a lower level character, and what will be challenging for a lower level character may be a cakewalk for a higher level character. 3e and beyond can be a pain for multi-level PC games where levels are vastly different. TSR D&D can be very different in this regards and shows WHY I consider it a different game with a different focus in many instances. Rather than being based on combats giving XP, if it is all about the roleplaying interactions, puzzles, and other obstacles not so easily done by combat (and it's even easier if the XP is based on treasure found or milestones or storybased rewards as found in TSR D&D), even if there is combat mixed in, I find it works out very well in many instances. [/QUOTE]
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