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<blockquote data-quote="pogre" data-source="post: 8936186" data-attributes="member: 6588"><p>1. Yep. Players were OK with it. I have a player pool of 12 players, but rarely have over six or seven at the table. I often have five. If I had four players only, like the rules are designed for, I think it would be more of a problem.</p><p>2. Yep. Again, players were OK with it.</p><p>3. Not really.</p><p>4. I like it because I like having five or six players at the table - I would be much more careful with level differences if I ran a smaller table as I suggested above.</p><p></p><p>If a player is in a tier below the party I usually bump them up to everyone else's current tier. This happens from time-to-time because I have players that are scattered throughout the country and only make it to the table a few times a year.</p><p></p><p>I use traditional XP and divide it - that's the award for the top level PCs. For every level below the top level PCs a character is I add +10% to the XP award. People catch up from missing a session or two pretty quickly. My players have really like this system.</p></blockquote><p></p>
[QUOTE="pogre, post: 8936186, member: 6588"] 1. Yep. Players were OK with it. I have a player pool of 12 players, but rarely have over six or seven at the table. I often have five. If I had four players only, like the rules are designed for, I think it would be more of a problem. 2. Yep. Again, players were OK with it. 3. Not really. 4. I like it because I like having five or six players at the table - I would be much more careful with level differences if I ran a smaller table as I suggested above. If a player is in a tier below the party I usually bump them up to everyone else's current tier. This happens from time-to-time because I have players that are scattered throughout the country and only make it to the table a few times a year. I use traditional XP and divide it - that's the award for the top level PCs. For every level below the top level PCs a character is I add +10% to the XP award. People catch up from missing a session or two pretty quickly. My players have really like this system. [/QUOTE]
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