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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mixed PC / NPC battle
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<blockquote data-quote="Geffor" data-source="post: 5430613" data-attributes="member: 95519"><p>Just done something similar and it turned out alright on the night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Here's how I approached it.</p><p></p><p>A) I worked on balanced levels of creatures on both sides rather than worrying about an exact XP match. A party of 5 8th level characters and 6 7th level NPC's versus 5 10th level monsters and 6 8th level minions. It was intended as a hard encounter and just to add a liittle excitement the minions had 2 hits!</p><p></p><p>B) If the monster level matches the party level then there shouldn't be any problem. However, if the monsters (and hence NPCs) are much higher level than the party then you have to come up with a good reason why the party are involved in the follow up at all. Why didn't the more powerful NPCs say "Thanks for bringing this to our attention, we'll take it from here"</p><p></p><p>C) My players could, one of them even managed to drive 2 NPCs as well as himself. I did put a fair bit of preparation into the NPCs so that the player just had to roll a D20 and I had a table that said whether that roll hit each of the monsters and what damage/effects would be caused. The players got a stat block for their NPCs detailing the powers available to them.</p><p></p><p>D) I haven't read up about Demogorgon and don't know your setting so I won't comment on this. Just make sure that there is a good reason for the NPCs to be in the area and willng to help the party.</p><p></p><p>E) Have a large map and plan in advance where the monsters start and how they will act. Make sure you have every detail of the monsters (and NPCs) clearly laid out in front of you. I did it with tables I printed out before the session, more technological options are available. Finally, have a good idea of how the fight will end - will the bad guys/NPCs run away or fight to the death?</p><p></p><p>F) A few other things to ponder. Why is the party going to go after the bad guys and not just go home and tell whoever sent them of what they had found? My lot were hired to collect rather than deliver so they weren't getting paid if they didn't go back with what the bad guys had just stolen. Also, you will have to find a way to make it very clear to the party that they NEED allies. If you don't and the party are feeling gung-ho then finding out the hard way usually involves TPK unless you have planned how to save them from their own stupidity.</p></blockquote><p></p>
[QUOTE="Geffor, post: 5430613, member: 95519"] Just done something similar and it turned out alright on the night :) Here's how I approached it. A) I worked on balanced levels of creatures on both sides rather than worrying about an exact XP match. A party of 5 8th level characters and 6 7th level NPC's versus 5 10th level monsters and 6 8th level minions. It was intended as a hard encounter and just to add a liittle excitement the minions had 2 hits! B) If the monster level matches the party level then there shouldn't be any problem. However, if the monsters (and hence NPCs) are much higher level than the party then you have to come up with a good reason why the party are involved in the follow up at all. Why didn't the more powerful NPCs say "Thanks for bringing this to our attention, we'll take it from here" C) My players could, one of them even managed to drive 2 NPCs as well as himself. I did put a fair bit of preparation into the NPCs so that the player just had to roll a D20 and I had a table that said whether that roll hit each of the monsters and what damage/effects would be caused. The players got a stat block for their NPCs detailing the powers available to them. D) I haven't read up about Demogorgon and don't know your setting so I won't comment on this. Just make sure that there is a good reason for the NPCs to be in the area and willng to help the party. E) Have a large map and plan in advance where the monsters start and how they will act. Make sure you have every detail of the monsters (and NPCs) clearly laid out in front of you. I did it with tables I printed out before the session, more technological options are available. Finally, have a good idea of how the fight will end - will the bad guys/NPCs run away or fight to the death? F) A few other things to ponder. Why is the party going to go after the bad guys and not just go home and tell whoever sent them of what they had found? My lot were hired to collect rather than deliver so they weren't getting paid if they didn't go back with what the bad guys had just stolen. Also, you will have to find a way to make it very clear to the party that they NEED allies. If you don't and the party are feeling gung-ho then finding out the hard way usually involves TPK unless you have planned how to save them from their own stupidity. [/QUOTE]
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Mixed PC / NPC battle
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