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General Tabletop Discussion
*TTRPGs General
Mixing core-only and splatbooks-allowed
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<blockquote data-quote="brehobit" data-source="post: 3402975" data-attributes="member: 12032"><p>So to answer the question....</p><p></p><p>I've currently got a group where one player doesn't have the time or desire to do anything outside of core. Our group (even before he joined) are pretty powergamy and we tend to allow just about anything. So I've got a warlock with the fey feats from PHBII (very very powerful. DR 5 is huge at level 6), a cleric with divine metamagic and a well-optimized barbarian/swordsage. His ranger is pretty weak. I've compensated by handing out a powerful weapon (+1 holy long sword) that really bumps his damage (almost everything is evil in RHoD). But I'll likely be starting a new game in a few months and expect to have a number of newbies and some of the same folks. I'd hate to run core-only as the powergamers will perhaps feel things are a bit too vanilla. But I want people to be able to design their own characters and not be too hosed. So I thought I'd give a core-only option (less for the new players to learn) and a non-core option that are fairly balanced.</p><p></p><p>For the record, I'm strongly of the opinion that we've seen a LOT of power creep in the last half a year (Bo9S, Complete Mage, and perhaps some things from the PHBII like the duskblade). So I think there is a need to balance core vs. non-core.</p><p></p><p>Thanks for asking, I hope I answered clearly...</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3402975, member: 12032"] So to answer the question.... I've currently got a group where one player doesn't have the time or desire to do anything outside of core. Our group (even before he joined) are pretty powergamy and we tend to allow just about anything. So I've got a warlock with the fey feats from PHBII (very very powerful. DR 5 is huge at level 6), a cleric with divine metamagic and a well-optimized barbarian/swordsage. His ranger is pretty weak. I've compensated by handing out a powerful weapon (+1 holy long sword) that really bumps his damage (almost everything is evil in RHoD). But I'll likely be starting a new game in a few months and expect to have a number of newbies and some of the same folks. I'd hate to run core-only as the powergamers will perhaps feel things are a bit too vanilla. But I want people to be able to design their own characters and not be too hosed. So I thought I'd give a core-only option (less for the new players to learn) and a non-core option that are fairly balanced. For the record, I'm strongly of the opinion that we've seen a LOT of power creep in the last half a year (Bo9S, Complete Mage, and perhaps some things from the PHBII like the duskblade). So I think there is a need to balance core vs. non-core. Thanks for asking, I hope I answered clearly... Mark [/QUOTE]
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