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Mixing d20 CoC psychic feats with d20 Modern
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<blockquote data-quote="Sebastian Ashputtle" data-source="post: 1701484" data-attributes="member: 22019"><p>I don't use sanity in D20 Modern, unless I'm playing Call of Cthulhu or Silent Hill (I have a campaign setting based on the video game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). But I employ the other costs, be it ability or hit point damage, definitely. Add in juicy flavor text, such as: "You use your mind blast and your head begins to pound with agony as blood pours from your nose. You lose 4 hit points."</p><p></p><p>I'll often add my own penalties for psychic feats, but warn the players of this in advance. </p><p></p><p>BTW, in a more cinematic, heroic, pulp-adventure campaign, I won't use Cthulhu's psychic feats at all, and I instead default to the D20 Modern psionic system.</p></blockquote><p></p>
[QUOTE="Sebastian Ashputtle, post: 1701484, member: 22019"] I don't use sanity in D20 Modern, unless I'm playing Call of Cthulhu or Silent Hill (I have a campaign setting based on the video game ;) ). But I employ the other costs, be it ability or hit point damage, definitely. Add in juicy flavor text, such as: "You use your mind blast and your head begins to pound with agony as blood pours from your nose. You lose 4 hit points." I'll often add my own penalties for psychic feats, but warn the players of this in advance. BTW, in a more cinematic, heroic, pulp-adventure campaign, I won't use Cthulhu's psychic feats at all, and I instead default to the D20 Modern psionic system. [/QUOTE]
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Mixing d20 CoC psychic feats with d20 Modern
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