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Mixing d20 Modern with Dragonstar
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<blockquote data-quote="Kesh" data-source="post: 902011" data-attributes="member: 1308"><p>I'm planning on doing this, actually. The biggest changes:</p><p></p><p>1) <strong>Classes & Skills</strong> - I plan on keeping the D&D classes from Dragonstar, while allowing the Advanced Classes from d20M as a form of cheap Prestige Class alternative. Skills from d20M will need to be assigned to the D&D classes.</p><p></p><p>2) <strong>Weapons</strong> - Dragonstar's weapons are designed for lethality by D&D standards. I'd swap the D&D 50 HP massive damage rule for the d20M 10+Con bonus massive damage. That means scaling back the damage codes on the Dragonstar weapons a bit, to bring them in line with the d20M equivalents. Dragonstars slug-throwers would be eliminated in favor of d20M's regular guns.</p><p></p><p>3)<strong>Magic & Psionics</strong> - With a little adaptation, some of d20M's spells would fit well in Dragonstar. Most are duplicates, but a few are better than their D&D equivalent. Same with the psionic powers from d20M. However, I'd stick with the D&D psionic classes, tweaked for some of the better parts of their d20M equivalents.</p><p></p><p>As an alternative, I'd allow the option for new characters to start out with a Basic class. It's going to be underpowered compared to one of the D&D classes, though.</p><p></p><p>I'm sure I'm forgetting something, but my gaming books are boxed up at the moment, as I'm preparing to move soon.</p></blockquote><p></p>
[QUOTE="Kesh, post: 902011, member: 1308"] I'm planning on doing this, actually. The biggest changes: 1) [b]Classes & Skills[/b] - I plan on keeping the D&D classes from Dragonstar, while allowing the Advanced Classes from d20M as a form of cheap Prestige Class alternative. Skills from d20M will need to be assigned to the D&D classes. 2) [b]Weapons[/b] - Dragonstar's weapons are designed for lethality by D&D standards. I'd swap the D&D 50 HP massive damage rule for the d20M 10+Con bonus massive damage. That means scaling back the damage codes on the Dragonstar weapons a bit, to bring them in line with the d20M equivalents. Dragonstars slug-throwers would be eliminated in favor of d20M's regular guns. 3)[b]Magic & Psionics[/b] - With a little adaptation, some of d20M's spells would fit well in Dragonstar. Most are duplicates, but a few are better than their D&D equivalent. Same with the psionic powers from d20M. However, I'd stick with the D&D psionic classes, tweaked for some of the better parts of their d20M equivalents. As an alternative, I'd allow the option for new characters to start out with a Basic class. It's going to be underpowered compared to one of the D&D classes, though. I'm sure I'm forgetting something, but my gaming books are boxed up at the moment, as I'm preparing to move soon. [/QUOTE]
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