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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mixing OD&D with 4E: Witness the Folly!
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<blockquote data-quote="Imban" data-source="post: 4141064" data-attributes="member: 29206"><p>1) The core d20 system's conceits of most everything being a d20 roll and high numbers always being good.</p><p>2) The ability score generation rules. I'm a big fan of rolling for character creation, and glad it's still in the 4e rules, but I enjoy high stats, which 3d6 in order doesn't exactly give.</p><p>3) The skill system, probably. I liked the 3e one better, but I think I'd enjoy older versions of D&D better with a proper skill system.</p><p></p><p></p><p></p><p>1) The decreased emphasis on giving us the tools to simulate a fantasy world over game balance and what some designer or web pundit thinks will be fun at my table. It's my #1 reason for not being a fan of 4e, and it'd change the feel of OD&D away from what I want. To be fair, this is more of a philosophy and a set of rules changes over anything specific, but the idea of "rays" that directly attack Fortitude Defense or whatnot, rather than 3e's more game-world-logical touch attack followed by a saving throw, is a good example of this.</p><p>2) Any of the powers that are all about one-square shifts one way or the other. I've never played OD&D in its natural state, but old-school D&D tactics, to me, were always about tactics with easy real-world analogues ("fighters, turtle up around the ranged attackers!") described in broad strokes ("Okay, so we move to surround our mage and priest, shields up.") rather than on a square grid with miniatures. As a result, anything that sends the game into being about moving people one square on a battlemat is right out.</p><p>3) Any player race or monster that looks like it was designed by a marketing guy to be <strong>totally hardcore cool</strong> is right out. Old-school D&D should celebrate its owlbears, gelatinous cubes, and even flumphs. It's certainly not the place or time for crimson-skinned tieflings with huge horns, almost draconic tails, and impossible scribbleblades to be commoners in the average town, or for towns to have to worry about a bunch of guys who want to be the superhero Penance far too much.</p></blockquote><p></p>
[QUOTE="Imban, post: 4141064, member: 29206"] 1) The core d20 system's conceits of most everything being a d20 roll and high numbers always being good. 2) The ability score generation rules. I'm a big fan of rolling for character creation, and glad it's still in the 4e rules, but I enjoy high stats, which 3d6 in order doesn't exactly give. 3) The skill system, probably. I liked the 3e one better, but I think I'd enjoy older versions of D&D better with a proper skill system. 1) The decreased emphasis on giving us the tools to simulate a fantasy world over game balance and what some designer or web pundit thinks will be fun at my table. It's my #1 reason for not being a fan of 4e, and it'd change the feel of OD&D away from what I want. To be fair, this is more of a philosophy and a set of rules changes over anything specific, but the idea of "rays" that directly attack Fortitude Defense or whatnot, rather than 3e's more game-world-logical touch attack followed by a saving throw, is a good example of this. 2) Any of the powers that are all about one-square shifts one way or the other. I've never played OD&D in its natural state, but old-school D&D tactics, to me, were always about tactics with easy real-world analogues ("fighters, turtle up around the ranged attackers!") described in broad strokes ("Okay, so we move to surround our mage and priest, shields up.") rather than on a square grid with miniatures. As a result, anything that sends the game into being about moving people one square on a battlemat is right out. 3) Any player race or monster that looks like it was designed by a marketing guy to be [b]totally hardcore cool[/b] is right out. Old-school D&D should celebrate its owlbears, gelatinous cubes, and even flumphs. It's certainly not the place or time for crimson-skinned tieflings with huge horns, almost draconic tails, and impossible scribbleblades to be commoners in the average town, or for towns to have to worry about a bunch of guys who want to be the superhero Penance far too much. [/QUOTE]
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Mixing OD&D with 4E: Witness the Folly!
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