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<blockquote data-quote="Mark Chance" data-source="post: 4601986" data-attributes="member: 2795"><p><strong>[PLAIN]Rhun's Orinar [AtC][/PLAIN]</strong></p><p></p><p>[sblock=Orinar]</p><p><strong>Description</strong></p><p>Standing head and shoulders above even the tallest human men, with a broad shouldered build packed with corded, iron-hard muscle, Orinar is an imposing sight. His dress consists of boiled leather and metal armor; he looks nothing but the part of a skilled warrior. He keeps the sides of his head shaven; only along the crown of his skull does Orinar's raven black hair grow long, which he then braids and wears flowing down the center of his back. He is not ugly, but the scowl that he often wears on his face, and his cold, cobalt blue eyes make him look all the more fierce. Still, he smiles as often as not, at least among friends, and this softens his hard features considerably.</p><p></p><p><img src="http://img214.imageshack.us/img214/4006/warrior700ry0.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Neutral Good Half-Giant Male Psychic Warrior 1</p><p>XPs: 825</p><p></p><p>STR 17 (+3)</p><p>DEX 10 (+0)</p><p>CON 15 (+2)</p><p>INT 10 (+0)</p><p>WIS 14 (+2)</p><p>CHA 08 (-1)</p><p>(Built with Elite Array)</p><p></p><p>Initiative +0</p><p>HP 10 (8 + 2 Con)</p><p></p><p><strong>BAB +0</strong></p><p>-Melee +3</p><p>--Large Greatsword +3 (3d6+4/19-20)</p><p>--Spiked Gauntlet +3 (1d6+3/20)</p><p>--Large Morningstar +3 (2d6+4/20)</p><p></p><p>-Ranged +0</p><p>--Large Javelin +0 (1d8+3/20)</p><p></p><p><strong>AC 10</strong> </p><p>-Flat-footed 10</p><p>-Touch 10</p><p></p><p><strong>Saves</strong></p><p>Fort +4 (+2 base + 2 Con)</p><p>Reflex +0 (+0 base + 0 dex)</p><p>Will +2 (+0 base + 2 wis)</p><p></p><p><strong>Skills</strong></p><p>Concentration +5 (3 ranks + 2 Con)</p><p>Autohypnosis +5 (3 ranks + 2 wis)</p><p>Intimidate +1 (2 ranks - 1 cha) </p><p></p><p><strong>Feats</strong> </p><p>Up the Walls</p><p>+1 (TBD)</p><p></p><p><strong>Racial Features</strong></p><p>- +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. </p><p>- Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. </p><p>- Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. </p><p>- Half-giant base land speed is 30 feet. </p><p>- Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. </p><p>- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. </p><p>- Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. </p><p>Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. </p><p>- Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based. </p><p>- Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. </p><p>- Favored Class: Psychic warrior. </p><p>- Level Adjustment: +1 (ignored) </p><p></p><p><strong>Languages</strong></p><p>Common</p><p></p><p><strong>Psionics</strong></p><p>--Power Points 3 (2 base + 1 wis)</p><p>1st level powers: Force Screen</p><p></p><p><strong>Armor</strong></p><p>Banded Mail (6 points lethal to non-lethal) [250gp, 35lb]</p><p></p><p><strong>Weapons</strong></p><p>Greatsword, large [100gp, 16lb]</p><p>Morningstar, large [16gp, 12lb]</p><p>Spiked Gauntlet, large [10gp, 2lb]</p><p>2 Javelins, large [4gp, 8lb]</p><p></p><p><strong>Equipment </strong></p><p>Backpack</p><p>--Trail rations, 3 days [15sp, 3lb]</p><p>--50’ rope (hempen) [1gp, 10lb]</p><p>--Bedroll [2gp, 2lb]</p><p>--Crowbar [2gp, 5lb]</p><p>--2 Sacks [2sp, 1lb]</p><p>--Hooded Lantern [7gp, 2lb]</p><p>--4 pints oil [4sp, 4lb]</p><p>Waterskin [1gp, 4lb]</p><p>Beltpouch [1gp, 0.5lb]</p><p>--Flint & Steel [1gp. ---]</p><p>--1gp, 17sp, 20cp</p><p></p><p>Load: Medium [Approx. 105lb]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4601986, member: 2795"] [b][PLAIN]Rhun's Orinar [AtC][/PLAIN][/b] [sblock=Orinar] [b]Description[/b] Standing head and shoulders above even the tallest human men, with a broad shouldered build packed with corded, iron-hard muscle, Orinar is an imposing sight. His dress consists of boiled leather and metal armor; he looks nothing but the part of a skilled warrior. He keeps the sides of his head shaven; only along the crown of his skull does Orinar's raven black hair grow long, which he then braids and wears flowing down the center of his back. He is not ugly, but the scowl that he often wears on his face, and his cold, cobalt blue eyes make him look all the more fierce. Still, he smiles as often as not, at least among friends, and this softens his hard features considerably. [IMG]http://img214.imageshack.us/img214/4006/warrior700ry0.th.jpg[/IMG] Neutral Good Half-Giant Male Psychic Warrior 1 XPs: 825 STR 17 (+3) DEX 10 (+0) CON 15 (+2) INT 10 (+0) WIS 14 (+2) CHA 08 (-1) (Built with Elite Array) Initiative +0 HP 10 (8 + 2 Con) [b]BAB +0[/b] -Melee +3 --Large Greatsword +3 (3d6+4/19-20) --Spiked Gauntlet +3 (1d6+3/20) --Large Morningstar +3 (2d6+4/20) -Ranged +0 --Large Javelin +0 (1d8+3/20) [b]AC 10[/b] -Flat-footed 10 -Touch 10 [b]Saves[/b] Fort +4 (+2 base + 2 Con) Reflex +0 (+0 base + 0 dex) Will +2 (+0 base + 2 wis) [b]Skills[/b] Concentration +5 (3 ranks + 2 Con) Autohypnosis +5 (3 ranks + 2 wis) Intimidate +1 (2 ranks - 1 cha) [b]Feats[/b] Up the Walls +1 (TBD) [b]Racial Features[/b] - +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. - Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. - Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. - Half-giant base land speed is 30 feet. - Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. - Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. - Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based. - Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. - Favored Class: Psychic warrior. - Level Adjustment: +1 (ignored) [b]Languages[/b] Common [b]Psionics[/b] --Power Points 3 (2 base + 1 wis) 1st level powers: Force Screen [b]Armor[/b] Banded Mail (6 points lethal to non-lethal) [250gp, 35lb] [b]Weapons[/b] Greatsword, large [100gp, 16lb] Morningstar, large [16gp, 12lb] Spiked Gauntlet, large [10gp, 2lb] 2 Javelins, large [4gp, 8lb] [b]Equipment [/b] Backpack --Trail rations, 3 days [15sp, 3lb] --50’ rope (hempen) [1gp, 10lb] --Bedroll [2gp, 2lb] --Crowbar [2gp, 5lb] --2 Sacks [2sp, 1lb] --Hooded Lantern [7gp, 2lb] --4 pints oil [4sp, 4lb] Waterskin [1gp, 4lb] Beltpouch [1gp, 0.5lb] --Flint & Steel [1gp. ---] --1gp, 17sp, 20cp Load: Medium [Approx. 105lb] [/sblock] [/QUOTE]
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