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mleibrock's in-game thread for Council of Thieves
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<blockquote data-quote="Leif" data-source="post: 6377219" data-attributes="member: 48762"><p><strong>Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2</strong></p><p></p><p><span style="color: lightblue">"The bridge will act as a natural funnel to restrict their movement and force them into a line. Ideally, we should hit them from both sides of the bridge while they are all on the bridge itself, but our numbers are too few to do that very effectively, I guess. My second choice would be to hit them as they exit the bridge, while they are still lined up and making the crossing and we can take advantage of the terrain on this side of the bridge."</span></p><p></p><p>[sblock=Dru Xorik, Cav2, sheet]</p><p>Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20 </p><p>Align: C/G Deity: Sarenrae</p><p>S15 +2mod = [13(3pts) +2 racial adj. (human)] </p><p>D13 +1 mod = (3pts)</p><p>C13 +1 mod = (3pts)</p><p>I 11 +0 mod = (1pt)</p><p>W12 +1 mod = (2pts)</p><p>C13 +1 mod = (3pts)</p><p>Total = 15 pts</p><p></p><p>HP: 24 [10+1Con+1FC+10+1Con+1FC]</p><p>AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]</p><p>FF: 20 T: 10 </p><p>(W/O shield - AC: 18, FF: 18, T: 10)</p><p>BAB: +2, CMB: +4, CMD: 15 </p><p>Hero Points: 1</p><p></p><p>Saves:</p><p>Fort: +5 = +3[class]+1[ability]+1[trait]</p><p>Ref: +1 = +0[class]+1[ability]</p><p>Will: +1 = +0[class]+1[ability]</p><p></p><p>Cavalier Class and Order of the Dragon Features:</p><p>*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]</p><p>*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]</p><p>*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.</p><p>*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check</p><p></p><p>Feats: </p><p>*Weapon Focus, Greatsword (+1 att) [Reg. feat] </p><p>*Weapon Focus, Flail (+1 att) [Human bonus feat]</p><p>*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.</p><p></p><p>Skills [8 ranks at L2]:</p><p>Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]</p><p>Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5</p><p>Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5</p><p>Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6</p><p>Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]</p><p>Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)</p><p></p><p>TRAITS</p><p>Resilient [+1 Fort saves]</p><p>Rich Parents [starting money=900 gp]</p><p></p><p>[900 gp starting money due to trait]</p><p>*= Gear of Choice</p><p>*Half Plate (+8 AC) (-7 ACP) (600gp)</p><p>Back-up Armor: Hide Armor (+4 AC) (15gp)</p><p>*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)</p><p>Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)</p><p>*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)</p><p>2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)</p><p>Short Sword +4 att/1d6+2, 19-20/X2 (10gp)</p><p>Backpack (2gp)</p><p>Hammer (the tool kind not the weapon kind) (5sp)</p><p>4 Days' Trail Rations (2gp)</p><p>Waterskin (1gp)</p><p>Whetstone (2cp)</p><p>10gp 4 sp 8 cp remaining money</p><p></p><p>Mount - "Blister", Light Horse (Palomino)</p><p>*Fancy* Studded Leather Barding (130 gp, +3 AC)</p><p>*Ornate* Military Saddle (40 gp)</p><p>*Heavy Duty* Bit & Bridle (4gp)</p><p>*Tricked Out Fancy* Saddlebags (8gp)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6377219, member: 48762"] [b]Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2[/b] [color=lightblue]"The bridge will act as a natural funnel to restrict their movement and force them into a line. Ideally, we should hit them from both sides of the bridge while they are all on the bridge itself, but our numbers are too few to do that very effectively, I guess. My second choice would be to hit them as they exit the bridge, while they are still lined up and making the crossing and we can take advantage of the terrain on this side of the bridge."[/color] [sblock=Dru Xorik, Cav2, sheet] Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20 Align: C/G Deity: Sarenrae S15 +2mod = [13(3pts) +2 racial adj. (human)] D13 +1 mod = (3pts) C13 +1 mod = (3pts) I 11 +0 mod = (1pt) W12 +1 mod = (2pts) C13 +1 mod = (3pts) Total = 15 pts HP: 24 [10+1Con+1FC+10+1Con+1FC] AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11] FF: 20 T: 10 (W/O shield - AC: 18, FF: 18, T: 10) BAB: +2, CMB: +4, CMD: 15 Hero Points: 1 Saves: Fort: +5 = +3[class]+1[ability]+1[trait] Ref: +1 = +0[class]+1[ability] Will: +1 = +0[class]+1[ability] Cavalier Class and Order of the Dragon Features: *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject] *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1] *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent. *Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check Feats: *Weapon Focus, Greatsword (+1 att) [Reg. feat] *Weapon Focus, Flail (+1 att) [Human bonus feat] *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack. Skills [8 ranks at L2]: Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide] Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5 Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5 Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6 Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide] Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7) TRAITS Resilient [+1 Fort saves] Rich Parents [starting money=900 gp] [900 gp starting money due to trait] *= Gear of Choice *Half Plate (+8 AC) (-7 ACP) (600gp) Back-up Armor: Hide Armor (+4 AC) (15gp) *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not) Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield) *Flail +5 att/1d8+2, X2, Disarm, Trip (8gp) 2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly) Short Sword +4 att/1d6+2, 19-20/X2 (10gp) Backpack (2gp) Hammer (the tool kind not the weapon kind) (5sp) 4 Days' Trail Rations (2gp) Waterskin (1gp) Whetstone (2cp) 10gp 4 sp 8 cp remaining money Mount - "Blister", Light Horse (Palomino) *Fancy* Studded Leather Barding (130 gp, +3 AC) *Ornate* Military Saddle (40 gp) *Heavy Duty* Bit & Bridle (4gp) *Tricked Out Fancy* Saddlebags (8gp) [/sblock] [/QUOTE]
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