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mleibrock's in-game thread for Council of Thieves
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<blockquote data-quote="mleibrock" data-source="post: 6612410" data-attributes="member: 29548"><p>Suzume moves 5 ft around the foe and attacks with his sword but trying to move in combat with those little bird feet is no easy chore and to add an attack on top of it was too much and he is off the mark.</p><p></p><p>The hulking barbarian changes tact and goes after the foe's mount and successfully puts a huge gaping wound in the beast (took 13 or his 15 points)</p><p></p><p>Man 6 who has his opponent flanked, again attacks with his club and hits solidly (<a href="http://roll.coyotecode.net/lookup.php?rollid=87845" target="_blank">_: 1D20+4 = [18]+4 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87845" target="_blank"></a>) for <a href="http://roll.coyotecode.net/lookup.php?rollid=87846" target="_blank">_: 1D6+1 = [6]+1 = 7 points of damage</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87846" target="_blank"></a> 7 points of damage</p><p></p><p>Man 1 who is the other flanker also attacks the same hellknight (9) <a href="http://roll.coyotecode.net/lookup.php?rollid=87848" target="_blank">_: 1D20+4 = [4]+4 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87848" target="_blank"></a>, but is unable to find the mark this time.</p><p></p><p>Man 2 attacks knight 4 <a href="http://roll.coyotecode.net/lookup.php?rollid=87849" target="_blank">_: 1D20+2 = [18]+2 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=87849" target="_blank"></a> and the club just misses the knight's nose - so close!</p><p></p><p>Knight 12 continues to guard the prisoner wagon.</p><p></p><p>Tiko is up.</p><p></p><p>[sblock=OOC]Not sure if Lou is still with up but I will message him to try to speed things along. [/sblock]</p></blockquote><p></p>
[QUOTE="mleibrock, post: 6612410, member: 29548"] Suzume moves 5 ft around the foe and attacks with his sword but trying to move in combat with those little bird feet is no easy chore and to add an attack on top of it was too much and he is off the mark. The hulking barbarian changes tact and goes after the foe's mount and successfully puts a huge gaping wound in the beast (took 13 or his 15 points) Man 6 who has his opponent flanked, again attacks with his club and hits solidly ([url=http://roll.coyotecode.net/lookup.php?rollid=87845]_: 1D20+4 = [18]+4 = 22 [/url]) for [url=http://roll.coyotecode.net/lookup.php?rollid=87846]_: 1D6+1 = [6]+1 = 7 points of damage [/url] 7 points of damage Man 1 who is the other flanker also attacks the same hellknight (9) [url=http://roll.coyotecode.net/lookup.php?rollid=87848]_: 1D20+4 = [4]+4 = 8 [/url], but is unable to find the mark this time. Man 2 attacks knight 4 [url=http://roll.coyotecode.net/lookup.php?rollid=87849]_: 1D20+2 = [18]+2 = 20 [/url] and the club just misses the knight's nose - so close! Knight 12 continues to guard the prisoner wagon. Tiko is up. [sblock=OOC]Not sure if Lou is still with up but I will message him to try to speed things along. [/sblock] [/QUOTE]
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