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MM and Elements of Magic, all done! And now some spells, too!
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<blockquote data-quote="Dalamar" data-source="post: 1765888" data-attributes="member: 358"><p>I had some time (three hours, I think) on my hands, so I started adding the Elements of Magic elemental subtypes to the monsters in the MM, and got everything up to and including Devil done. I also edited their resistances/immunities/vulnerabilities to take into account the additional element types. </p><p>I added Friendly Elements in parenthesis after the primary ones to distinguish between the two. A couple of creatures had a subtype other than (Life) or (Death) added, since they seemed approriate to me (Ice Devil not having a Cold subtype, Ice subtype as it is known in EoM, seemed kinda silly to me), and Belker change from Air subtype to Mist subtype. Some creatures ended up with both a resistance and a vulnerability to an element, and I'm not sure which should be applied first, but that's a minor sticking point.</p><p>Comments appreciated. Here goes:</p><p></p><p>Aboleth; Aberration (Aquatic, Life)*</p><p></p><p>Achaierai; Outsider (Evil, Extraplanar, Lawful, Life)</p><p></p><p>Allip; Undead (Death, Incorporeal)</p><p></p><p>Angel, Astral Deva; Outsider (Angel, Extraplanar, Good, Life)</p><p>Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light)</p><p></p><p>Angel, Planetar; Outsider (Angel, Extraplanar, Good, Life)</p><p>Immune Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light)</p><p></p><p>Angel, Solar; Outsider (Angel, Extraplanar, Good, Life)</p><p>Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light)</p><p></p><p>Animated Object; Construct (Nature)</p><p></p><p>Ankheg; Magical Beast (Life)</p><p></p><p>Aranea; Magical Beast (Life, Shapechanger)</p><p></p><p>Archon, Lantern; Outsider (Archon, Extraplanar, Good, Lawful, Life, Light)</p><p>A Lantern Archon's Light Ray deals 1d6 Light damage. Immune to Light, Lightning (Air, Fire, Sound, Void), Vulnerable to Ice, Shadow</p><p></p><p>Archon, Hound; Outsider (Archon, Extraplanar, Good, Lawful, Life)</p><p>Immune to Lightning (Air, Fire, Light)</p><p></p><p>Archon, Trumpet; Outsider (Archon, Extraplanar, Good, Lawful, Life)</p><p>Immune to Lightning (Air, Fire, Light)</p><p></p><p>Arrowhawk; Outsider (Air, Extraplanar)</p><p>Immune to Acid, Air, Lightning (Fire, Light, Mist, Sound, Void, Water), Resistance 10 to Fire, Ice (Lava, Shadow), Vulnerable to Lava, Ooze</p><p></p><p>Assassin Vine; Plant (Life)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Fire, Ice (Lava, Lightning, Mist, Shadow)</p><p></p><p>Athach; Aberration (Life)</p><p></p><p>Azer; Outsider (Extraplanar, Fire)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Barghest; Outsider (Evil, Extraplanar, Lawful, Life, Shapechanger)</p><p></p><p>Basilisk; Magical Beast (Life)</p><p></p><p>Basilisk, Abyssal Greater; Outsider (Augmented Magical Beast, Extraplanar, Life)</p><p>Resistance 10 to Fire, Ice (Lava, Lightning, Mist, Shadow)</p><p></p><p>Behir; Magical Beast (Life, Lightning)</p><p>Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water</p><p></p><p>Beholder, Gauth; Aberration (Life)</p><p></p><p>Beholder, Beholher; Aberration (Life)</p><p></p><p>Belker; Elemental (Extraplanar, Mist)</p><p>Immune to Mist (Air, Water), Vulnerable to Fire, Lava</p><p></p><p>Blink Dog; Magical Beast (Life)</p><p></p><p>Bodak; Undead (Death, Extraplanar)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire (Lava, Void, Water)</p><p></p><p>Bugbear; Humanoid (Goblinoid, Life)</p><p></p><p>Bulette; Magical Beast (Life)</p><p></p><p>Carrion Crawler; Aberration</p><p></p><p>Celestial Creature, Celestial Lion; Magical Beast (Augmented Animal, Extraplanar, Life)</p><p>Resistance 10 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Celestial Creature, Template; Depends on base creature</p><p>Resistance [varies] to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Centaur; Monstrous Humanoid (Life)</p><p></p><p>Chaos Beast; Outsider (Chaotic, Extraplanar, Life)</p><p></p><p>Chimera; Magical Beast (Life)</p><p></p><p>Choker; Aberration (Life)</p><p></p><p>Chuul; Aberration (Aquatic)</p><p></p><p>Cloaker; Aberration (Life)</p><p></p><p>Cockatrice; Magical Beast (Life)</p><p></p><p>Couatl; Outsider (Life, Native)*</p><p></p><p>Darkmantle; Magical Beast (Life)</p><p></p><p>Delver; Aberration (Acid, Life)</p><p>Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p></p><p>Demon, Babau; Outsider (Chaotic, Extraplanar, Evil, Ooze, Tanar'ri)</p><p>Protective Slime deals 1d8 Ooze damage. Immune to Ooze, Lightning (Air, Fire, Light, Sound, Water), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void)</p><p></p><p>Demon, Balor; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Death Throes deals 100 points of Light Damage. Immunity to Fire, Lightning (Air, Lava, Light), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Demon, Bebilith; Outsider (Chaotic, Extraplanar, Evil, Life)</p><p></p><p>Demon, Dretch; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Glabrezu; Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Hezrou; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Marilith; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Nalfeshnee; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Quasit; Outsider, Chaotic, Extraplanar, Evil, Life)</p><p>Resistance 10 to Fire (Lava, Lightning)</p><p></p><p>Demon, Retriever; Construct (Extraplanar, Earth)</p><p>Immune to Earth (Lava, Ooze)</p><p></p><p>Demon, Succubus; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Demon, Vrock; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Derro; Monstrous Humanoid (Life)</p><p>Vulnerability to Light</p><p></p><p>Destrachan; Aberration (Life)</p><p></p><p>Devil, Barbed Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devil, Bearded Devil; OUtsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devil, Bone Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devil, Chain Devil; Outsider (Evil, Extraplanar, Lawful, Life)</p><p>Immune to Ice, Metal (Mist, Ooze, Shadow)</p><p></p><p>Devil, Erinyes; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devil, Hellcat; Outsider (Evil, Extraplanar, Lawful, Life)</p><p>Resistance 10 to Fire (Lava, Lightning)</p><p></p><p>Devil, Horned Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devil, Ice Devil; Outsider (Baatezu, Evil, Extraplanar, Ice, Lawful, Life)</p><p>Immune to Ice (Mist, Shadow), Resistance 10 to Acid, Fire (Lava, Lightning, Void, Water), Vulnerable to Fire, Lava</p><p></p><p>Devil, Imp; Outsider (Evil, Extraplanar, Lawful, Life)</p><p>Resistance 5 to Fire (Lava, Lightning)</p><p></p><p>Devil, Lemure; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life, Ooze)</p><p>Immune to Fire, Ooze (Lava, Lightning, Sound, Water), Resistance 10 to Acid, Ice (Mist, Shadow, Void), Vulnerable to Air, Lightning</p><p></p><p>Devil, Pit Fiend; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water)</p><p></p><p>Devourer; Undead (Death, Extraplanar)</p><p></p><p>Digester; Magical Beast (Life)</p><p>Immune to Acid (Void, Water)</p><p></p><p>Dinosaur, any; all dinosaur are type Animal (Life)</p><p></p><p>Dire Animal, any; all dire animals are type Animal (Life), except for Dire Shark which is Animal (Aquatic, Life)</p><p></p><p>Displacer Beast; Magical Beast (Life)</p><p></p><p>Doppelganger; Monstrous Humanoid (Life, Shapechanger)</p><p></p><p>Dragon, Chromatic, Black; Dragon (Acid, Life)</p><p>Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p></p><p>Dragon, Chromatic, Blue; Dragon (Life, Lightning)</p><p>Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water</p><p></p><p>Dragon, Chromatic, Green; Dragon (Acid, Life)</p><p>Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p></p><p>Dragon, Chromatic, Red; Dragon (Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Dragon, Chromatic, White; Dragon (Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Dragon, Metallic, Brass; Dragon (Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Dragon, Metallic, Bronze; Dragon (Life, Water)</p><p>A Bronze dragon's Breath Weapon is a line of Water instead of Lightning. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning</p><p></p><p>Dragon, Metallic, Copper; Dragon (Earth, Life)</p><p>A Copper dragon's Breath Weapon is a line of Lava instead of Acid. Immune to Earth (Lava, Ooze)</p><p></p><p>Dragon, Metallic, Gold; Dragon (Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Dragon, Metallic, Silver; Dragon (Life, Mist)</p><p>A Silver dragon's Breath Weapon is a cone of Mist instead of Cold. Immune to Acid, Mist (Air, Void, Water), Vulnerable to Fire, Lava</p><p></p><p>Dragon Turtle; Dragon (Aquatic, Life)</p><p>Immune to Fire (Lava, Lightning)</p><p></p><p>Dragonne; Magical Beast (Life)</p><p></p><p>Drider; Aberration (Life)</p><p></p><p>Dryad; Fey (Life)</p><p></p><p>Dwarf, any; all dwarves are type Humanoid (Dwarf, Life)</p><p></p><p>Eagle, Giant; Magical Beast (Life)</p><p></p><p>Eladrin, Bralani; Outsider (Air, Chaotic, Eladrin, Extraplanar, Good, Life)</p><p>A bralani's Whirlwind Blast deals 3d6 points of Air damage. Immune to Air, Lightning (Fire, Light, Mist, Sound), Resistance 10 to Ice, Fire (Lava, Shadow)</p><p></p><p>Eladrin, Ghaele; Outsider (Chaotic, Eladrin, Extraplanar, Good, Life, Light)</p><p>A ghaele's Light Ray deals 2d12 points of Light damage. Immune to Light, Lightning (Air, Fire, Sound, Void), Resistance 10 to Ice, Fire (Lava, Mist, Shadow), Vulnerable to Lava, Ooze</p><p></p><p>Elemental, Air; Elemental (Air)</p><p>An air elemental's Whirlwind deals points of Air damage approriate for its size. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Elemental, Earth; Elemental (Earth)</p><p>Immune to Earth (Lava, Ooze)</p><p></p><p>Elemental, Fire; Elemental (Fire)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Elemental, Water; Elemental (Water)</p><p>A water elemental's Vortex deals points of Water damage aprroriate for its size. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning</p><p></p><p>Elf, any; all elves, including half-elves, are type Humanoid (Elf, Life)</p><p>All Elves have a +2 racial bonus against Charm and Compulsion spells.</p><p></p><p>Ethereal Filcher; Aberration (Life, (Space?))</p><p></p><p>Ethereal Marauder; Magical Beast (Life, (Space?))</p><p></p><p>Ettercap; Aberration (Life)</p><p></p><p>Ettin; Giant (Life)</p><p></p><p>Fiendish Creature, Fiendish Dire Rat; Magical Beast (Augmented Animal, Extraplanar, Life)</p><p>Resistance 5 to Fire, Ice (Lava, Lightning, Mist, Shadow)</p><p></p><p>Fiendish Creature, Template; depends on base creature</p><p>Resistance [varies] to Fire, Ice (Lava, Lightning, Mist, Shadow)</p><p></p><p>Formian, any; all formians are type Outsider (Extraplanar, Lawful, Life)</p><p>Immune to Ice (Mist, Shadow), Resistance 10 to Fire, Lightning, Sound (Air, Lava, Light)</p><p></p><p>Frost Worm; Magical Beast (Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Fungus, Any; Plant (Life, Nature)</p><p></p><p>Gargoyle; Monstrous Humanoid (Earth, Life)</p><p>Immune to Earth (Lava, Ooze)</p><p></p><p>Genie, Djinni; Outsider (Air, Extraplanar, Life)</p><p>A djinni's Whirlwind deals 3d6 or 1d8 points of Air damage, as approriate. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Genie, Efreeti; Outsider (Extraplanar, Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice Water</p><p></p><p>Genie, Janni; Outsider (Life, Native)</p><p>Resistance 10 to Fire (Lava, Lightning)</p><p></p><p>Ghost, Human Fighter; Undead (Augmented Humanoid, Death, Incorporeal)</p><p>A ghost's Corrupting Gaze and Corrupting Touch deal 2d10 and 1d6 points of Death damage, respectively.</p><p></p><p>Ghoul, Any; all ghouls are type Undead (Death)</p><p></p><p>Giant, Cloud; Giant (Air, Life)</p><p>Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Giant, Fire; Giant (Fire, Life)</p><p>A Fire Giant's thrown rocks deal an extra 2d6 points of Lava damage. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Giant, Frost; Giant (Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Giant, Hill; Giant (Life)</p><p></p><p>Giant, Stone; Giant (Earth, Life)</p><p>Immune to (Lava, Ooze)</p><p></p><p>Giant, Storm; Giant (Life, Lightning)</p><p>Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water</p><p></p><p>Gibbering Mouther; Aberration (Life)</p><p></p><p>Girallon; Magical Beast (Life)</p><p></p><p>Githyanki; Humanoid (Extraplanar, Life)*</p><p></p><p>Githzerai; Humanoid (Extraplanar, Life)*</p><p></p><p>Gnoll; Humanoid (Gnoll, Life)</p><p></p><p>Gnome, any; All gnomes are type Humanoid (Gnome, Life)</p><p></p><p>Goblin; Humanoid (Goblinoid, Life)</p><p></p><p>Golem, Clay; Construct (Earth)</p><p>Immune to (Lava). Change special spell effects under Immunity to Magic to: Every two MP of a spell spent on Move Earth drives a Clay golem back 10ft, and it takes d12 damage for every 20ft so moved. Every ten MP of a spell spent on Evoke Void slows the golem for d6 rounds and deals d12 damage. Note that you need the Forced Transformation and Different Elemental Type enhancements for these to affect the golem. Any magical attack against a Clay golem that deals Ooze damage heals 1 point of damage for every 3 points of damage it would otherwise deal.</p><p></p><p>Golem, Flesh; Construct (Nature)</p><p></p><p>Golem, Iron; Construct (Metal)</p><p>Immune to (Ooze)</p><p></p><p>Golem, Stone; Construct (Earth)</p><p>Immune to (Lava, Ooze). Change special spell effects under Immunity to Magic to: Every three MP of a spell spent on Transform Water slows the golem for 2 rounds with no saving throw. Transform Earth acts as Heal Earth of the same MP. Every eight MP of a spell spent on Transform Life negates the golem's damage reduction and immunity to magic for 1 round. Note that you need the Forced Transformation and Different Elemental Type enhancements for the first and last of these to affect the golem.</p><p></p><p>Gorgon; Magical Beast (Life)</p><p></p><p>Gray Render; Magical Beast (Life)</p><p></p><p>Grick; Aberration (Life)</p><p></p><p>Griffon; Magical Beast (Life)</p><p></p><p>Grimlock; Monstrous Humanoid (Life)</p><p></p><p>Guardinal, Avoral; Outsider (Extraplanar, Good, Guardinal, Life)</p><p>Immunity to Lightning (Air, Fire, Light), Resistanca 10 to Ice, Sound (Ice, Mist, Shadow)</p><p></p><p>Guardinal, Leonal; Outsider (Extraplanar, Good, Guardinal, Life)</p><p>A Leonal's Roar deals 2d6 points of Sound damage. Immunity to Lightning (Air, Fire, Light), Resistanca 10 to Ice, Sound (Ice, Mist, Shadow)</p><p></p><p>Hag, Annis; Monstrous Humanoid (Life)</p><p></p><p>Hag, Green; Monstroush Humanoid (Life)</p><p></p><p>Hag, Sea; Monstrous Humanoid (Aquatic, Life)</p><p></p><p>Half-Celestial, Human Paladin; Outsider (Augmented Humanoid, Life, Native)</p><p>Resistance 10 against Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Half-Celestial, template; all half-celestials are type Outsider (Augmented [varies], Life, Native)</p><p>Resistance 10 against Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Half-Dragon, Half-Black Dragon Human Fighter; Dragon (Acid, Augmented Humanoid, Life)</p><p>A Half-black dragon's breath weapon does 6d8 points of Acid damage. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p></p><p>Half-Dragon, template; all half-dragons are type Dragon (Augmented [varies], life) with an additional subtype depending on their color</p><p>Black: Subtype Acid. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p>Blue: Subtype Lightning. Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water</p><p>Green: Sybtype Acid. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound</p><p>Red: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p>White: Subtype Ice. Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p>Brass: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p>Bronze: Subtype Water. A Half-bronze dragon's Breath Weapon is a line of Water instead of Lightning. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning</p><p>Copper: Subtype Earth. A Copper dragon's Breath Weapon is a line of Lava instead of Acid. Immune to Earth (Lava, Ooze)</p><p>Gold: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p>Silver: Subtype Mist. A Silver dragon's Breath Weapon is a cone of Mist instead of Cold. Immune to Acid, Mist (Air, Void, Water), Vulnerable to Fire, Lava</p><p></p><p>Half-Fiend, Human Cleric; Outsider (Augmented Humanoid, Life, Native)</p><p>Resistance 10 to Acid, Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow, Void, Water).</p><p></p><p>Half-Fiend, template; All half-fiends are type Outsider (Augmented [varies], Life, Native]</p><p>Resistance 10 to Acid, Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow, Void, Water).</p><p></p><p>Halfling; all halfling are type Humanoid (Halfling, Life)</p><p></p><p>Harpy, any; all harpy are type Monstrous Humanoid (Life)</p><p></p><p>Hell Hound, any; all hell hounds are type Outsider (Evil, Extraplanar, Fire, Lawful, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Hippogriff; Magical Beast (Life)</p><p></p><p>Hobgoblin; Humanoid (Goblinoid, Life)</p><p></p><p>Homonculus; Construct (Nature)</p><p></p><p>Howler; Outsider (Chaotic, Evil, Extraplanar, Life)</p><p></p><p>Hydra, standard; Magical Beast (Life)</p><p></p><p>Hydra, Pyrohydra; Magical Beast (Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Hydra, Cryohydra; Magical Beast (Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Inevitable, any; all inevitables are type Construct (Extraplanar, Lawful, Nature)</p><p></p><p>Invisible Stalker; Elemental (Air, Extraplanar)</p><p>Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Kobold; Humanoid (Life, Reptilian)</p><p></p><p>Kraken; Magical Beast (Aquatic, Life)</p><p></p><p>Krensar; Magical Beast (Life)</p><p></p><p>Kuo-Toa; Monstrous Humanoid (Aquatic, Life)</p><p></p><p>Lamia; Magical Beast (Life)</p><p></p><p>Lammasu, standard; Magical Beast (Life)</p><p></p><p>Lammasu, Golder Protector; Dragon (Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Air, Light, Mist, Shadow, Void, Water), Vulnerable to Acid, Ice, Water</p><p></p><p>Lich, Human Wizard; Undead (Augmented Humanoid, Death)</p><p>A lich's touch attack deals d8+5 Death damage. Immune to Ice, Lightning (Air, Fire, Light, Mist, Shadow)</p><p></p><p>Lich, template; all liches are type Undead (Augmented Humanoid, Death)</p><p>A lich's touch attack deals d8+5 Death damage. Immune to Ice, Lightning (Air, Fire, Light, Mist, Shadow), as well as effects of Transform spells (though they can still use them on themselves)</p><p></p><p>Lillend; Outsider (Chaotic, Extraplanar, Good, Life)</p><p>Resistance 10 to Fire (Lava, Lightning)</p><p></p><p>Lizardfolk; Humanoid (Life, Reptilian)</p><p></p><p>Locathah; Humanoid (Aquatic)</p><p></p><p>Lycanthrope, Werebear; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Wereboar; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Wererat; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Weretiger; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Werewolf; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Werewolf Lord; Humanoid (Human, Life, Shapechanger)</p><p></p><p>Lycanthrope, Dire Wereboar; Giant (Life, Shapechanger)</p><p></p><p>Magmin; Elemental (Extraplanar, Lava)</p><p>Immune to Lava (Fire), Vulnerable to Air, Ice, Water</p><p></p><p>Manticore; Magical Beast (Life)</p><p></p><p>Medusa; Monstrous Humanoid (Life)</p><p></p><p>Mephit, Air; Outsider (Air, Extraplanar, Life)</p><p>An Air mephit's breath weapon does d8 Air damage. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Mephit, Dust; Outsider (Air, Extraplanar, Life)</p><p>A Dust mephit's breath weapon does d4 Air damage. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze</p><p></p><p>Mephit, Earth; Outsider (Earth, Extraplanar, Life)</p><p>An Earth mephit's breath weapon does d8 Bludgeoning damage as a magic weapon, and is subject to Damage Reduction. Immune to (Lava, Ooze)</p><p></p><p>Mephit, Fire; Outsider (Extraplanar, Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Mephit, Ice; Outsider (Extraplanar, Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Mephit, Magma; Outsider (Extraplanar, Lava, Life)</p><p>A Magma mephit's breath weapon does d4 Lava damage. Immune to Lava (Fire), Vulnerable to Air, Ice, Water</p><p></p><p>Mephit, Ooze; Outsider (Extraplanar, Life, Ooze)</p><p>An Ooze mephit's breath weapon does d4 Ooze damage. Immune to Ooze (Sound, Water), Vulnerable to Air, Lightning</p><p></p><p>Mephit, Salt; Outsider (Crystal, Extraplanar, Life)</p><p>A Salt mephit's breath weapon does d4 Piercing damage as a magic weapon, as is subject to Damage Reduction. Immune to (Ice, Light)</p><p></p><p>Mephit, Steam; Outsider (Extraplanar, Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Mephit, Water; Outsider (Extraplanar, Life, Water)</p><p>A Water mephit's breath weapon does d8 Water damage. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning</p><p></p><p>Merfolk; Humanoid (Aquatic, Life)</p><p></p><p>Mimic; Aberration (Life, Shapechanger)</p><p></p><p>Mind Flayer, any; all Mind Flayers are type Aberration (Life)</p><p></p><p>Minotaur; Monstrous Humanoid (Life)</p><p></p><p>Mohrg; Undead (Death)</p><p></p><p>Mummy, any; all Mummies are type Undead (Death)</p><p></p><p>Naga, Dark, Guardian and Spirit; these Naga are type Aberration (Life)</p><p></p><p>Naga, Water; Aberration (Aquatic, Life)</p><p></p><p>Night Hag; Outsider (Evil, Extraplanar, Life)</p><p>Immune to Fire, Ice (Lava, Lightning, Mist, Shadow). Immune to Fear, Happiness, and Sleep emotions by Charm spells.</p><p></p><p>Nightmare, Any; all Nightmares are type Outsider (Evil, Extraplanar, Life)</p><p></p><p>Nightshade, any; all Nightshades are type Undead (Death, Extraplanar)</p><p>All Nightshades are Immune to Ice (Mist, Shadow)</p><p></p><p>Nymph; Fey (Life)</p><p></p><p>Ogre, any; all Ogres are type Giant (Life)</p><p></p><p>Ogre Mage; Giant (Life)</p><p>An Ogre mage's Regeneration is defeated by Acid, Fire, Lava and Ooze damage</p><p></p><p>Ooze, Any; All Oozes are type Ooze (Life)</p><p>The special abilities of all Oozes deal Ooze damage instead of Acid damage.</p><p></p><p>Orc; Humanoid (Life, Orc)</p><p></p><p>Otyugh; Aberration (Life)</p><p></p><p>Owl, Giant; Magical Beast (Life)</p><p></p><p>Owlbear; Magical Beast (Life)</p><p></p><p>Pegasus; Magical Beast (Life)</p><p></p><p>Phantom Fungus; Plant (Life)</p><p></p><p>Phase Spider; Magical Beast</p><p></p><p>Phasm; Aberration (Life, Shapechanger)</p><p></p><p>Planetouched, Aasimar; Outsider (Life, Native)</p><p>Resistance 5 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Planetouched, Tiefling; Outsider (Life, Native)</p><p>Resistance 5 to Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow)</p><p></p><p>Pseudodragon; Dragon (Life)</p><p></p><p>Purple Worm; Magical Beast (Life)</p><p></p><p>Rakshasa; Outsider (Life, Native)</p><p></p><p>Rast; Outsider (Extraplanar, Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Ravid; Outsider (Extraplanar, Life)</p><p>A Ravid's touch deals 2d10 Life damage. Immune to Fire (Lava, Lightning)</p><p></p><p>Remorhaz; Magical Beast (Life)</p><p></p><p>Roc; Animal (Life)</p><p></p><p>Roper; Magical Beast</p><p>Immune to Lightning (Air, Light), Resistance 10 to Ice (Mist, Shadow), Vulnerable to Fire</p><p></p><p>Rust Monster; Aberration (Life)</p><p></p><p>Sahuagin; Monstrous Humanoid (Aquatic, Life)</p><p></p><p>Salamander, any; All Salamanders are type Outsider (Extraplanar, Fire, Life)</p><p>Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water</p><p></p><p>Satyr; Fey (Life)</p><p></p><p>Sea Cat; Magical Beast (Life)</p><p></p><p>Shadow, any; All Shadows are type Undead (Death, Incorporeal, Shadow)</p><p>Immune to Shadow (Acid, Void), Vulnerable to Light, Lightning</p><p></p><p>Shadow Mastiff; Outsider (Extraplanar, Life)</p><p></p><p>Shambling Mound; Plant (Life)</p><p>Immune to Lightning (Air, Fire, Light), Resistance 10 to (Lava)</p><p></p><p>Shield Guardian; Construct (Metal)</p><p>Immune to (Ooze)</p><p></p><p>Shocker Lizard; Magical Beast (Life, Lightning)</p><p>Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water</p><p></p><p>Skeleton; A Skeleton's type becomes Undead, it gains the Death subtype, and loses the Life subtype it had. It keeps other elemental subtypes</p><p>All Skeletons have Immune to Ice (Mist, Shadow). A Skeleton keeps immunities and vulnerabilities derived from an elemental subtype it keeps</p><p></p><p>Skum; Aberration (Aquatic, Life)</p><p></p><p>Slaad; All Slaadi are type Outsider (Chaotic, Exptraplanar, Life)</p><p>All Slaadi have Immune to Sound (Air, Ice, Light), Resistance 5 to Acid, Fire, Lightning (Lava, Mist, Shadow, Void, Water)</p><p></p><p>Spectre; Undead (Death, Incorporeal)</p><p>A Spectre's Incorporeal Touch deals 1d8 Death damage</p><p></p><p>Sphinx; All Sphinxes are type Magical Beast (Life)</p><p></p><p>Spider Eater; Magical Beast (Life)</p><p></p><p>Sprite, Grig; Fey (Life)</p><p></p><p>Sprite, Nixie; Fey (Aquatic, Life)</p><p></p><p>Sprite, Pixie; Fey (Life)</p><p></p><p>Stirge; Magical Beast (Life)</p><p></p><p>Swarm, Bat Swarm; Animal (Life, Swarm)</p><p></p><p>Swarm, Centipede Swarm; Vermin (Life, Swarm)</p><p></p><p>Swarm, Hellwasp Swarm; Magical Beast (Extraplanar, Evil, Life, Swarm)</p><p>Resistance 10 to Fire (Lava, Lightning)</p><p></p><p>Swarm, Locust Swarm; Vermin (Life, Swarm)</p><p></p><p>Swarm, Rat Swarm; Animal (Life, Swarm)</p><p></p><p>Swarm, Spider Swarm; Vermin (Life, Swarm)</p><p></p><p>Tarrasque; Magical Beast (Life)</p><p>Immune Fire (Lava, Lightning)</p><p></p><p>Tendriculous; Plant (Life)</p><p></p><p>Thoqqua; Elemental (Extraplanar, Lava)</p><p>Damage from a Thoqqua's Heat ability is Lava damage instead of Fire</p><p></p><p>Titan; Outsider (Chaotic, Extraplanar, Life)</p><p></p><p>Tojanida; All Tojanida are type Outsider (Extraplanar, Life, Water)</p><p>All Tojanida have Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Fire, Lightning (Air, Fire, Lava, Light)</p><p></p><p>Treant; Plant (Life)</p><p>Vulnerable to Fire, Lava</p><p></p><p>Triton; Outsider (Life, Native, Water)</p><p>Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning</p><p></p><p>Troglodyte; Humanoid (Life, Reptilian)</p><p></p><p>Troll; All Trolls are type Giant (Life)</p><p>A Troll's regeneration is stopped by Acid, Fire, Lava and Ooze</p><p></p><p>Umber Hulk; All Umber Hulks are type Aberration (Life)</p><p></p><p>Unicorn; Magical Beast (Life)</p><p></p><p>Unicorn, Celestial Charger; Magical Beast (Life)</p><p>Resistance 10 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water)</p><p></p><p>Vampire; All Vampires are type Undead (Augmented Humanoid, Death)</p><p>All Vampires have Resistance 10 to Ice, Lightning (Air, Fire, Light, Mist, Shadow)</p><p></p><p>Vampire Spawn; Undead (Death)</p><p>Resistance 10 to Ice, Lightning (Air, Fire, Light, Mist, Shadow)</p><p></p><p>Vargouille; Outsider (Evil, Extraplanar, Life)</p><p></p><p>Wight; Undead (Death)</p><p></p><p>Will-O'-Wisp; Aberration (Life, Light)</p><p>Immune to Light (Sound, Void), Vulnerable to Ice, Shadow</p><p></p><p>Winter Wolf; Magical Beast (Ice, Life)</p><p>Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava</p><p></p><p>Worg; Magical Beast (Life)</p><p></p><p>Wraith; Undead (Death)</p><p>A Wraith's Incorporeal Touch deals d4 Death damage</p><p></p><p>Wraith, Dread Wraith; Undead (Death)</p><p>A Dread Wraith's Incorporeal Touch deal 2d6 Death Damage</p><p></p><p>Wyvern; Dragon (Life)</p><p></p><p>Xill; Outsider (Extraplanar, Life)</p><p></p><p>Xorn; All Xorn are type Outsider (Extraplanar, Earth, Life)</p><p>All Xorn have Immune to Fire, Ice (Lava, Lightning, Mist, Ooze, Shadow)</p><p></p><p>Yeth Hound; Outsider (Extraplanar, Evil, Life)</p><p></p><p>Yrthak; Magical Beast (Life)</p><p>Vulnerability to Sound</p><p></p><p>Yuan-ti; All Yuan-ti are type Monstrous Humanoid (Life)*</p><p></p><p>Zombie; A Skeleton's type becomes Undead, it gains the Death subtype, and loses the Life subtype it had. It keeps other elemental subtypes</p><p></p><p>Animal; All Animals are type Animal (Life). Manta Ray, Octupus, Giant Octopus, all Sharks, Squid, and Giant Squid also have the Aquatic subtype</p><p></p><p>Vermin; All Vermin are type Vermin (Life)</p><p></p><p>* If using the Expanded Psionics Handbook, this creature also has the Psionic subtype.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1765888, member: 358"] I had some time (three hours, I think) on my hands, so I started adding the Elements of Magic elemental subtypes to the monsters in the MM, and got everything up to and including Devil done. I also edited their resistances/immunities/vulnerabilities to take into account the additional element types. I added Friendly Elements in parenthesis after the primary ones to distinguish between the two. A couple of creatures had a subtype other than (Life) or (Death) added, since they seemed approriate to me (Ice Devil not having a Cold subtype, Ice subtype as it is known in EoM, seemed kinda silly to me), and Belker change from Air subtype to Mist subtype. Some creatures ended up with both a resistance and a vulnerability to an element, and I'm not sure which should be applied first, but that's a minor sticking point. Comments appreciated. Here goes: Aboleth; Aberration (Aquatic, Life)* Achaierai; Outsider (Evil, Extraplanar, Lawful, Life) Allip; Undead (Death, Incorporeal) Angel, Astral Deva; Outsider (Angel, Extraplanar, Good, Life) Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light) Angel, Planetar; Outsider (Angel, Extraplanar, Good, Life) Immune Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light) Angel, Solar; Outsider (Angel, Extraplanar, Good, Life) Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Lightning, Fire (Air, Lava, Light) Animated Object; Construct (Nature) Ankheg; Magical Beast (Life) Aranea; Magical Beast (Life, Shapechanger) Archon, Lantern; Outsider (Archon, Extraplanar, Good, Lawful, Life, Light) A Lantern Archon's Light Ray deals 1d6 Light damage. Immune to Light, Lightning (Air, Fire, Sound, Void), Vulnerable to Ice, Shadow Archon, Hound; Outsider (Archon, Extraplanar, Good, Lawful, Life) Immune to Lightning (Air, Fire, Light) Archon, Trumpet; Outsider (Archon, Extraplanar, Good, Lawful, Life) Immune to Lightning (Air, Fire, Light) Arrowhawk; Outsider (Air, Extraplanar) Immune to Acid, Air, Lightning (Fire, Light, Mist, Sound, Void, Water), Resistance 10 to Fire, Ice (Lava, Shadow), Vulnerable to Lava, Ooze Assassin Vine; Plant (Life) Immune to Lightning (Air, Fire, Light), Resistance 10 to Fire, Ice (Lava, Lightning, Mist, Shadow) Athach; Aberration (Life) Azer; Outsider (Extraplanar, Fire) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Barghest; Outsider (Evil, Extraplanar, Lawful, Life, Shapechanger) Basilisk; Magical Beast (Life) Basilisk, Abyssal Greater; Outsider (Augmented Magical Beast, Extraplanar, Life) Resistance 10 to Fire, Ice (Lava, Lightning, Mist, Shadow) Behir; Magical Beast (Life, Lightning) Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water Beholder, Gauth; Aberration (Life) Beholder, Beholher; Aberration (Life) Belker; Elemental (Extraplanar, Mist) Immune to Mist (Air, Water), Vulnerable to Fire, Lava Blink Dog; Magical Beast (Life) Bodak; Undead (Death, Extraplanar) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire (Lava, Void, Water) Bugbear; Humanoid (Goblinoid, Life) Bulette; Magical Beast (Life) Carrion Crawler; Aberration Celestial Creature, Celestial Lion; Magical Beast (Augmented Animal, Extraplanar, Life) Resistance 10 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Celestial Creature, Template; Depends on base creature Resistance [varies] to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Centaur; Monstrous Humanoid (Life) Chaos Beast; Outsider (Chaotic, Extraplanar, Life) Chimera; Magical Beast (Life) Choker; Aberration (Life) Chuul; Aberration (Aquatic) Cloaker; Aberration (Life) Cockatrice; Magical Beast (Life) Couatl; Outsider (Life, Native)* Darkmantle; Magical Beast (Life) Delver; Aberration (Acid, Life) Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Demon, Babau; Outsider (Chaotic, Extraplanar, Evil, Ooze, Tanar'ri) Protective Slime deals 1d8 Ooze damage. Immune to Ooze, Lightning (Air, Fire, Light, Sound, Water), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void) Demon, Balor; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Death Throes deals 100 points of Light Damage. Immunity to Fire, Lightning (Air, Lava, Light), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Demon, Bebilith; Outsider (Chaotic, Extraplanar, Evil, Life) Demon, Dretch; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Glabrezu; Outsider (Chaotic, Extraplanar, Evil, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Hezrou; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Marilith; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Nalfeshnee; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Quasit; Outsider, Chaotic, Extraplanar, Evil, Life) Resistance 10 to Fire (Lava, Lightning) Demon, Retriever; Construct (Extraplanar, Earth) Immune to Earth (Lava, Ooze) Demon, Succubus; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Demon, Vrock; Outsider (Chaotic, Extraplanar, Evil, Life, Tanar'ri) Immune to Lightning (Air, Fire, Light), Resistance 10 to Acid, Fire, Ice (Lava, Mist, Shadow, Void, Water) Derro; Monstrous Humanoid (Life) Vulnerability to Light Destrachan; Aberration (Life) Devil, Barbed Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devil, Bearded Devil; OUtsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devil, Bone Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devil, Chain Devil; Outsider (Evil, Extraplanar, Lawful, Life) Immune to Ice, Metal (Mist, Ooze, Shadow) Devil, Erinyes; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devil, Hellcat; Outsider (Evil, Extraplanar, Lawful, Life) Resistance 10 to Fire (Lava, Lightning) Devil, Horned Devil; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devil, Ice Devil; Outsider (Baatezu, Evil, Extraplanar, Ice, Lawful, Life) Immune to Ice (Mist, Shadow), Resistance 10 to Acid, Fire (Lava, Lightning, Void, Water), Vulnerable to Fire, Lava Devil, Imp; Outsider (Evil, Extraplanar, Lawful, Life) Resistance 5 to Fire (Lava, Lightning) Devil, Lemure; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life, Ooze) Immune to Fire, Ooze (Lava, Lightning, Sound, Water), Resistance 10 to Acid, Ice (Mist, Shadow, Void), Vulnerable to Air, Lightning Devil, Pit Fiend; Outsider (Baatezu, Evil, Extraplanar, Lawful, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Mist, Shadow, Void, Water) Devourer; Undead (Death, Extraplanar) Digester; Magical Beast (Life) Immune to Acid (Void, Water) Dinosaur, any; all dinosaur are type Animal (Life) Dire Animal, any; all dire animals are type Animal (Life), except for Dire Shark which is Animal (Aquatic, Life) Displacer Beast; Magical Beast (Life) Doppelganger; Monstrous Humanoid (Life, Shapechanger) Dragon, Chromatic, Black; Dragon (Acid, Life) Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Dragon, Chromatic, Blue; Dragon (Life, Lightning) Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water Dragon, Chromatic, Green; Dragon (Acid, Life) Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Dragon, Chromatic, Red; Dragon (Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Dragon, Chromatic, White; Dragon (Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Dragon, Metallic, Brass; Dragon (Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Dragon, Metallic, Bronze; Dragon (Life, Water) A Bronze dragon's Breath Weapon is a line of Water instead of Lightning. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning Dragon, Metallic, Copper; Dragon (Earth, Life) A Copper dragon's Breath Weapon is a line of Lava instead of Acid. Immune to Earth (Lava, Ooze) Dragon, Metallic, Gold; Dragon (Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Dragon, Metallic, Silver; Dragon (Life, Mist) A Silver dragon's Breath Weapon is a cone of Mist instead of Cold. Immune to Acid, Mist (Air, Void, Water), Vulnerable to Fire, Lava Dragon Turtle; Dragon (Aquatic, Life) Immune to Fire (Lava, Lightning) Dragonne; Magical Beast (Life) Drider; Aberration (Life) Dryad; Fey (Life) Dwarf, any; all dwarves are type Humanoid (Dwarf, Life) Eagle, Giant; Magical Beast (Life) Eladrin, Bralani; Outsider (Air, Chaotic, Eladrin, Extraplanar, Good, Life) A bralani's Whirlwind Blast deals 3d6 points of Air damage. Immune to Air, Lightning (Fire, Light, Mist, Sound), Resistance 10 to Ice, Fire (Lava, Shadow) Eladrin, Ghaele; Outsider (Chaotic, Eladrin, Extraplanar, Good, Life, Light) A ghaele's Light Ray deals 2d12 points of Light damage. Immune to Light, Lightning (Air, Fire, Sound, Void), Resistance 10 to Ice, Fire (Lava, Mist, Shadow), Vulnerable to Lava, Ooze Elemental, Air; Elemental (Air) An air elemental's Whirlwind deals points of Air damage approriate for its size. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Elemental, Earth; Elemental (Earth) Immune to Earth (Lava, Ooze) Elemental, Fire; Elemental (Fire) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Elemental, Water; Elemental (Water) A water elemental's Vortex deals points of Water damage aprroriate for its size. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning Elf, any; all elves, including half-elves, are type Humanoid (Elf, Life) All Elves have a +2 racial bonus against Charm and Compulsion spells. Ethereal Filcher; Aberration (Life, (Space?)) Ethereal Marauder; Magical Beast (Life, (Space?)) Ettercap; Aberration (Life) Ettin; Giant (Life) Fiendish Creature, Fiendish Dire Rat; Magical Beast (Augmented Animal, Extraplanar, Life) Resistance 5 to Fire, Ice (Lava, Lightning, Mist, Shadow) Fiendish Creature, Template; depends on base creature Resistance [varies] to Fire, Ice (Lava, Lightning, Mist, Shadow) Formian, any; all formians are type Outsider (Extraplanar, Lawful, Life) Immune to Ice (Mist, Shadow), Resistance 10 to Fire, Lightning, Sound (Air, Lava, Light) Frost Worm; Magical Beast (Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Fungus, Any; Plant (Life, Nature) Gargoyle; Monstrous Humanoid (Earth, Life) Immune to Earth (Lava, Ooze) Genie, Djinni; Outsider (Air, Extraplanar, Life) A djinni's Whirlwind deals 3d6 or 1d8 points of Air damage, as approriate. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Genie, Efreeti; Outsider (Extraplanar, Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice Water Genie, Janni; Outsider (Life, Native) Resistance 10 to Fire (Lava, Lightning) Ghost, Human Fighter; Undead (Augmented Humanoid, Death, Incorporeal) A ghost's Corrupting Gaze and Corrupting Touch deal 2d10 and 1d6 points of Death damage, respectively. Ghoul, Any; all ghouls are type Undead (Death) Giant, Cloud; Giant (Air, Life) Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Giant, Fire; Giant (Fire, Life) A Fire Giant's thrown rocks deal an extra 2d6 points of Lava damage. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Giant, Frost; Giant (Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Giant, Hill; Giant (Life) Giant, Stone; Giant (Earth, Life) Immune to (Lava, Ooze) Giant, Storm; Giant (Life, Lightning) Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water Gibbering Mouther; Aberration (Life) Girallon; Magical Beast (Life) Githyanki; Humanoid (Extraplanar, Life)* Githzerai; Humanoid (Extraplanar, Life)* Gnoll; Humanoid (Gnoll, Life) Gnome, any; All gnomes are type Humanoid (Gnome, Life) Goblin; Humanoid (Goblinoid, Life) Golem, Clay; Construct (Earth) Immune to (Lava). Change special spell effects under Immunity to Magic to: Every two MP of a spell spent on Move Earth drives a Clay golem back 10ft, and it takes d12 damage for every 20ft so moved. Every ten MP of a spell spent on Evoke Void slows the golem for d6 rounds and deals d12 damage. Note that you need the Forced Transformation and Different Elemental Type enhancements for these to affect the golem. Any magical attack against a Clay golem that deals Ooze damage heals 1 point of damage for every 3 points of damage it would otherwise deal. Golem, Flesh; Construct (Nature) Golem, Iron; Construct (Metal) Immune to (Ooze) Golem, Stone; Construct (Earth) Immune to (Lava, Ooze). Change special spell effects under Immunity to Magic to: Every three MP of a spell spent on Transform Water slows the golem for 2 rounds with no saving throw. Transform Earth acts as Heal Earth of the same MP. Every eight MP of a spell spent on Transform Life negates the golem's damage reduction and immunity to magic for 1 round. Note that you need the Forced Transformation and Different Elemental Type enhancements for the first and last of these to affect the golem. Gorgon; Magical Beast (Life) Gray Render; Magical Beast (Life) Grick; Aberration (Life) Griffon; Magical Beast (Life) Grimlock; Monstrous Humanoid (Life) Guardinal, Avoral; Outsider (Extraplanar, Good, Guardinal, Life) Immunity to Lightning (Air, Fire, Light), Resistanca 10 to Ice, Sound (Ice, Mist, Shadow) Guardinal, Leonal; Outsider (Extraplanar, Good, Guardinal, Life) A Leonal's Roar deals 2d6 points of Sound damage. Immunity to Lightning (Air, Fire, Light), Resistanca 10 to Ice, Sound (Ice, Mist, Shadow) Hag, Annis; Monstrous Humanoid (Life) Hag, Green; Monstroush Humanoid (Life) Hag, Sea; Monstrous Humanoid (Aquatic, Life) Half-Celestial, Human Paladin; Outsider (Augmented Humanoid, Life, Native) Resistance 10 against Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Half-Celestial, template; all half-celestials are type Outsider (Augmented [varies], Life, Native) Resistance 10 against Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Half-Dragon, Half-Black Dragon Human Fighter; Dragon (Acid, Augmented Humanoid, Life) A Half-black dragon's breath weapon does 6d8 points of Acid damage. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Half-Dragon, template; all half-dragons are type Dragon (Augmented [varies], life) with an additional subtype depending on their color Black: Subtype Acid. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Blue: Subtype Lightning. Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water Green: Sybtype Acid. Immune to Acid (Void, Water), Vulnerable to Fire, Light, Sound Red: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water White: Subtype Ice. Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Brass: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Bronze: Subtype Water. A Half-bronze dragon's Breath Weapon is a line of Water instead of Lightning. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning Copper: Subtype Earth. A Copper dragon's Breath Weapon is a line of Lava instead of Acid. Immune to Earth (Lava, Ooze) Gold: Subtype Fire. Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Silver: Subtype Mist. A Silver dragon's Breath Weapon is a cone of Mist instead of Cold. Immune to Acid, Mist (Air, Void, Water), Vulnerable to Fire, Lava Half-Fiend, Human Cleric; Outsider (Augmented Humanoid, Life, Native) Resistance 10 to Acid, Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow, Void, Water). Half-Fiend, template; All half-fiends are type Outsider (Augmented [varies], Life, Native] Resistance 10 to Acid, Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow, Void, Water). Halfling; all halfling are type Humanoid (Halfling, Life) Harpy, any; all harpy are type Monstrous Humanoid (Life) Hell Hound, any; all hell hounds are type Outsider (Evil, Extraplanar, Fire, Lawful, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Hippogriff; Magical Beast (Life) Hobgoblin; Humanoid (Goblinoid, Life) Homonculus; Construct (Nature) Howler; Outsider (Chaotic, Evil, Extraplanar, Life) Hydra, standard; Magical Beast (Life) Hydra, Pyrohydra; Magical Beast (Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Hydra, Cryohydra; Magical Beast (Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Inevitable, any; all inevitables are type Construct (Extraplanar, Lawful, Nature) Invisible Stalker; Elemental (Air, Extraplanar) Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Kobold; Humanoid (Life, Reptilian) Kraken; Magical Beast (Aquatic, Life) Krensar; Magical Beast (Life) Kuo-Toa; Monstrous Humanoid (Aquatic, Life) Lamia; Magical Beast (Life) Lammasu, standard; Magical Beast (Life) Lammasu, Golder Protector; Dragon (Fire, Life) Immune to Fire (Lava, Lightning), Resistance 10 to Acid, Ice (Air, Light, Mist, Shadow, Void, Water), Vulnerable to Acid, Ice, Water Lich, Human Wizard; Undead (Augmented Humanoid, Death) A lich's touch attack deals d8+5 Death damage. Immune to Ice, Lightning (Air, Fire, Light, Mist, Shadow) Lich, template; all liches are type Undead (Augmented Humanoid, Death) A lich's touch attack deals d8+5 Death damage. Immune to Ice, Lightning (Air, Fire, Light, Mist, Shadow), as well as effects of Transform spells (though they can still use them on themselves) Lillend; Outsider (Chaotic, Extraplanar, Good, Life) Resistance 10 to Fire (Lava, Lightning) Lizardfolk; Humanoid (Life, Reptilian) Locathah; Humanoid (Aquatic) Lycanthrope, Werebear; Humanoid (Human, Life, Shapechanger) Lycanthrope, Wereboar; Humanoid (Human, Life, Shapechanger) Lycanthrope, Wererat; Humanoid (Human, Life, Shapechanger) Lycanthrope, Weretiger; Humanoid (Human, Life, Shapechanger) Lycanthrope, Werewolf; Humanoid (Human, Life, Shapechanger) Lycanthrope, Werewolf Lord; Humanoid (Human, Life, Shapechanger) Lycanthrope, Dire Wereboar; Giant (Life, Shapechanger) Magmin; Elemental (Extraplanar, Lava) Immune to Lava (Fire), Vulnerable to Air, Ice, Water Manticore; Magical Beast (Life) Medusa; Monstrous Humanoid (Life) Mephit, Air; Outsider (Air, Extraplanar, Life) An Air mephit's breath weapon does d8 Air damage. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Mephit, Dust; Outsider (Air, Extraplanar, Life) A Dust mephit's breath weapon does d4 Air damage. Immune to Air (Lightning, Mist, Sound), Vulnerable to Lava, Ooze Mephit, Earth; Outsider (Earth, Extraplanar, Life) An Earth mephit's breath weapon does d8 Bludgeoning damage as a magic weapon, and is subject to Damage Reduction. Immune to (Lava, Ooze) Mephit, Fire; Outsider (Extraplanar, Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Mephit, Ice; Outsider (Extraplanar, Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Mephit, Magma; Outsider (Extraplanar, Lava, Life) A Magma mephit's breath weapon does d4 Lava damage. Immune to Lava (Fire), Vulnerable to Air, Ice, Water Mephit, Ooze; Outsider (Extraplanar, Life, Ooze) An Ooze mephit's breath weapon does d4 Ooze damage. Immune to Ooze (Sound, Water), Vulnerable to Air, Lightning Mephit, Salt; Outsider (Crystal, Extraplanar, Life) A Salt mephit's breath weapon does d4 Piercing damage as a magic weapon, as is subject to Damage Reduction. Immune to (Ice, Light) Mephit, Steam; Outsider (Extraplanar, Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Mephit, Water; Outsider (Extraplanar, Life, Water) A Water mephit's breath weapon does d8 Water damage. Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning Merfolk; Humanoid (Aquatic, Life) Mimic; Aberration (Life, Shapechanger) Mind Flayer, any; all Mind Flayers are type Aberration (Life) Minotaur; Monstrous Humanoid (Life) Mohrg; Undead (Death) Mummy, any; all Mummies are type Undead (Death) Naga, Dark, Guardian and Spirit; these Naga are type Aberration (Life) Naga, Water; Aberration (Aquatic, Life) Night Hag; Outsider (Evil, Extraplanar, Life) Immune to Fire, Ice (Lava, Lightning, Mist, Shadow). Immune to Fear, Happiness, and Sleep emotions by Charm spells. Nightmare, Any; all Nightmares are type Outsider (Evil, Extraplanar, Life) Nightshade, any; all Nightshades are type Undead (Death, Extraplanar) All Nightshades are Immune to Ice (Mist, Shadow) Nymph; Fey (Life) Ogre, any; all Ogres are type Giant (Life) Ogre Mage; Giant (Life) An Ogre mage's Regeneration is defeated by Acid, Fire, Lava and Ooze damage Ooze, Any; All Oozes are type Ooze (Life) The special abilities of all Oozes deal Ooze damage instead of Acid damage. Orc; Humanoid (Life, Orc) Otyugh; Aberration (Life) Owl, Giant; Magical Beast (Life) Owlbear; Magical Beast (Life) Pegasus; Magical Beast (Life) Phantom Fungus; Plant (Life) Phase Spider; Magical Beast Phasm; Aberration (Life, Shapechanger) Planetouched, Aasimar; Outsider (Life, Native) Resistance 5 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Planetouched, Tiefling; Outsider (Life, Native) Resistance 5 to Fire, Ice, Lightning (Air, Lava, Light, Mist, Shadow) Pseudodragon; Dragon (Life) Purple Worm; Magical Beast (Life) Rakshasa; Outsider (Life, Native) Rast; Outsider (Extraplanar, Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Ravid; Outsider (Extraplanar, Life) A Ravid's touch deals 2d10 Life damage. Immune to Fire (Lava, Lightning) Remorhaz; Magical Beast (Life) Roc; Animal (Life) Roper; Magical Beast Immune to Lightning (Air, Light), Resistance 10 to Ice (Mist, Shadow), Vulnerable to Fire Rust Monster; Aberration (Life) Sahuagin; Monstrous Humanoid (Aquatic, Life) Salamander, any; All Salamanders are type Outsider (Extraplanar, Fire, Life) Immune to Fire (Lava, Lightning), Vulnerable to Acid, Ice, Water Satyr; Fey (Life) Sea Cat; Magical Beast (Life) Shadow, any; All Shadows are type Undead (Death, Incorporeal, Shadow) Immune to Shadow (Acid, Void), Vulnerable to Light, Lightning Shadow Mastiff; Outsider (Extraplanar, Life) Shambling Mound; Plant (Life) Immune to Lightning (Air, Fire, Light), Resistance 10 to (Lava) Shield Guardian; Construct (Metal) Immune to (Ooze) Shocker Lizard; Magical Beast (Life, Lightning) Immune to Lightning (Air, Fire, Light), Vulnerable to Ooze, Shadow, Water Skeleton; A Skeleton's type becomes Undead, it gains the Death subtype, and loses the Life subtype it had. It keeps other elemental subtypes All Skeletons have Immune to Ice (Mist, Shadow). A Skeleton keeps immunities and vulnerabilities derived from an elemental subtype it keeps Skum; Aberration (Aquatic, Life) Slaad; All Slaadi are type Outsider (Chaotic, Exptraplanar, Life) All Slaadi have Immune to Sound (Air, Ice, Light), Resistance 5 to Acid, Fire, Lightning (Lava, Mist, Shadow, Void, Water) Spectre; Undead (Death, Incorporeal) A Spectre's Incorporeal Touch deals 1d8 Death damage Sphinx; All Sphinxes are type Magical Beast (Life) Spider Eater; Magical Beast (Life) Sprite, Grig; Fey (Life) Sprite, Nixie; Fey (Aquatic, Life) Sprite, Pixie; Fey (Life) Stirge; Magical Beast (Life) Swarm, Bat Swarm; Animal (Life, Swarm) Swarm, Centipede Swarm; Vermin (Life, Swarm) Swarm, Hellwasp Swarm; Magical Beast (Extraplanar, Evil, Life, Swarm) Resistance 10 to Fire (Lava, Lightning) Swarm, Locust Swarm; Vermin (Life, Swarm) Swarm, Rat Swarm; Animal (Life, Swarm) Swarm, Spider Swarm; Vermin (Life, Swarm) Tarrasque; Magical Beast (Life) Immune Fire (Lava, Lightning) Tendriculous; Plant (Life) Thoqqua; Elemental (Extraplanar, Lava) Damage from a Thoqqua's Heat ability is Lava damage instead of Fire Titan; Outsider (Chaotic, Extraplanar, Life) Tojanida; All Tojanida are type Outsider (Extraplanar, Life, Water) All Tojanida have Immune to Acid, Ice (Mist, Shadow, Void, Water), Resistance 10 to Fire, Lightning (Air, Fire, Lava, Light) Treant; Plant (Life) Vulnerable to Fire, Lava Triton; Outsider (Life, Native, Water) Immune to Water (Acid, Mist, Ooze), Vulnerable to Fire, Lava, Lightning Troglodyte; Humanoid (Life, Reptilian) Troll; All Trolls are type Giant (Life) A Troll's regeneration is stopped by Acid, Fire, Lava and Ooze Umber Hulk; All Umber Hulks are type Aberration (Life) Unicorn; Magical Beast (Life) Unicorn, Celestial Charger; Magical Beast (Life) Resistance 10 to Acid, Ice, Lightning (Air, Fire, Light, Mist, Shadow, Void, Water) Vampire; All Vampires are type Undead (Augmented Humanoid, Death) All Vampires have Resistance 10 to Ice, Lightning (Air, Fire, Light, Mist, Shadow) Vampire Spawn; Undead (Death) Resistance 10 to Ice, Lightning (Air, Fire, Light, Mist, Shadow) Vargouille; Outsider (Evil, Extraplanar, Life) Wight; Undead (Death) Will-O'-Wisp; Aberration (Life, Light) Immune to Light (Sound, Void), Vulnerable to Ice, Shadow Winter Wolf; Magical Beast (Ice, Life) Immune to Ice (Mist, Shadow), Vulnerable to Fire, Lava Worg; Magical Beast (Life) Wraith; Undead (Death) A Wraith's Incorporeal Touch deals d4 Death damage Wraith, Dread Wraith; Undead (Death) A Dread Wraith's Incorporeal Touch deal 2d6 Death Damage Wyvern; Dragon (Life) Xill; Outsider (Extraplanar, Life) Xorn; All Xorn are type Outsider (Extraplanar, Earth, Life) All Xorn have Immune to Fire, Ice (Lava, Lightning, Mist, Ooze, Shadow) Yeth Hound; Outsider (Extraplanar, Evil, Life) Yrthak; Magical Beast (Life) Vulnerability to Sound Yuan-ti; All Yuan-ti are type Monstrous Humanoid (Life)* Zombie; A Skeleton's type becomes Undead, it gains the Death subtype, and loses the Life subtype it had. It keeps other elemental subtypes Animal; All Animals are type Animal (Life). Manta Ray, Octupus, Giant Octopus, all Sharks, Squid, and Giant Squid also have the Aquatic subtype Vermin; All Vermin are type Vermin (Life) * If using the Expanded Psionics Handbook, this creature also has the Psionic subtype. [/QUOTE]
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MM and Elements of Magic, all done! And now some spells, too!
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