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MM excerpt: phane
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4172199" data-attributes="member: 5143"><p>But there's no way to keep those abilities and still keep to the 4e philosophy on monster design and balance.</p><p></p><p>I mean alternate cowboy dimension duplicates require you to have stated out versions of the PCs or alternate versions of them at least. That means you need access to their character sheets in order to apply a template or modifications to them. They might take those home with them. Either that or it requires you ask the players what their AC or attacks or damage is each round of combat. Plus...that PC has 20 different powers you could use, each of which has a paragraph of text describing it. How do they all work? Which is the best one to use this round? How many of them are Immediate actions? It's easy for the player to keep track of all that, he isn't running 3 or 4 other creatures at the same time. Plus, you run into a problem with action economy. By summoning an external creature, the monster now gets 2 standard actions a round and can essentially attack twice. Does it take the standard action of the time creature in order to keep the duplicate going in order to balance that? It just isn't a feasible power. Also, if it is summoning creatures what is the purpose of the time creature? What role does it serve? Is it a striker since it is creating creatures to do damage?</p><p></p><p>Killing with old age. Fair enough. What makes killing with old age different than killing with a sword? Keep in mind, you can't use save or dies. You can't bypass hitpoints to kill someone more quickly than if you had used a sword. You also can't have any long term effects that last beyond the end of the combat. You also can't have an effect that completely prevents a character from acting without a save every round. So, given this...I know if I was designing it, I'd say that I'd make it a ray which, say, does hitpoint damage and weakens someone as they get older, but the effects of the aging would go away quickly. Probably after a save or something.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4172199, member: 5143"] But there's no way to keep those abilities and still keep to the 4e philosophy on monster design and balance. I mean alternate cowboy dimension duplicates require you to have stated out versions of the PCs or alternate versions of them at least. That means you need access to their character sheets in order to apply a template or modifications to them. They might take those home with them. Either that or it requires you ask the players what their AC or attacks or damage is each round of combat. Plus...that PC has 20 different powers you could use, each of which has a paragraph of text describing it. How do they all work? Which is the best one to use this round? How many of them are Immediate actions? It's easy for the player to keep track of all that, he isn't running 3 or 4 other creatures at the same time. Plus, you run into a problem with action economy. By summoning an external creature, the monster now gets 2 standard actions a round and can essentially attack twice. Does it take the standard action of the time creature in order to keep the duplicate going in order to balance that? It just isn't a feasible power. Also, if it is summoning creatures what is the purpose of the time creature? What role does it serve? Is it a striker since it is creating creatures to do damage? Killing with old age. Fair enough. What makes killing with old age different than killing with a sword? Keep in mind, you can't use save or dies. You can't bypass hitpoints to kill someone more quickly than if you had used a sword. You also can't have any long term effects that last beyond the end of the combat. You also can't have an effect that completely prevents a character from acting without a save every round. So, given this...I know if I was designing it, I'd say that I'd make it a ray which, say, does hitpoint damage and weakens someone as they get older, but the effects of the aging would go away quickly. Probably after a save or something. [/QUOTE]
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