Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 4173383" data-attributes="member: 1879"><p>All of D&D so far, even 3e really, has been built from individually defined abilities. The trend has been towards unifying effects so that you don't have odd situations where monster A engulfs you in water save or die, Monster B engulfs you in water hold your breath for x rounds then save or die, and Monster C engulfs you in water save or your armour rusts as tended to happen in earlier editions. Nonetheless monsters could have completely odd effects unlike anything else in the game. Rust monsters, spore pods, green slime, etc. Whenever the players encountered something new there was a real opportunity for novelty and puzzles.</p><p></p><p>In 4e the trend seems to have reached the end goal and then some however. I'm getting the idea that monsters can produce effects from list 2-3 on page 42 only. These powers will have a range of blah. No exceptions. No "can only be killed by stuffing broccoli in it's mouth while the bard plays a hurdy-gurdy." No funky abilities to taunt you with your own nightmares or take the form of a lost loved one. No implanting young in a PC that will hatch in d4 weeks. Blah.</p><p></p><p>Sure the GM can put in anything he want. We all know that. So what? If I'm editing every monster to make it fit what I want it to do, why am I bothering to pay wotc for a monster manual? </p><p></p><p>Perhaps the play will be so sweet that my fears will be moot, but I'm really starting to worry now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Andor, post: 4173383, member: 1879"] All of D&D so far, even 3e really, has been built from individually defined abilities. The trend has been towards unifying effects so that you don't have odd situations where monster A engulfs you in water save or die, Monster B engulfs you in water hold your breath for x rounds then save or die, and Monster C engulfs you in water save or your armour rusts as tended to happen in earlier editions. Nonetheless monsters could have completely odd effects unlike anything else in the game. Rust monsters, spore pods, green slime, etc. Whenever the players encountered something new there was a real opportunity for novelty and puzzles. In 4e the trend seems to have reached the end goal and then some however. I'm getting the idea that monsters can produce effects from list 2-3 on page 42 only. These powers will have a range of blah. No exceptions. No "can only be killed by stuffing broccoli in it's mouth while the bard plays a hurdy-gurdy." No funky abilities to taunt you with your own nightmares or take the form of a lost loved one. No implanting young in a PC that will hatch in d4 weeks. Blah. Sure the GM can put in anything he want. We all know that. So what? If I'm editing every monster to make it fit what I want it to do, why am I bothering to pay wotc for a monster manual? Perhaps the play will be so sweet that my fears will be moot, but I'm really starting to worry now. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
Top