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<blockquote data-quote="Ozdec" data-source="post: 4174474" data-attributes="member: 64835"><p>Been lurking for a bit - reading up everything on 4e I could - finally got around to registring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I just want to make a comment on PCs and damage scaling.</p><p></p><p>I think a lot of people are missing a couple of points.</p><p></p><p>They have built in Damage scaling for PCs - just not in the form of 1/2 level</p><p></p><p>Its through Implements and Attribute boosts</p><p></p><p>1st level fighter using longsword with 18 Str - Cleave does 1d8 + (4) str damage +4 to adjacent </p><p></p><p>8th Level Fighter with + 2 Longsword and 20 Str - Cleave now does 1d8 +2 + 5 Damage +5 to adjacent (3 more damage to primary target - 1 more to secondary)</p><p></p><p>This does not include that he probably has some additional abilities through feats that may up his to Hit/Damage - therefore increasing average damage /round </p><p></p><p>Also as I am almost certain that [W] will include the implement bonus so that will scale up when using encounter powers</p></blockquote><p></p>
[QUOTE="Ozdec, post: 4174474, member: 64835"] Been lurking for a bit - reading up everything on 4e I could - finally got around to registring :) I just want to make a comment on PCs and damage scaling. I think a lot of people are missing a couple of points. They have built in Damage scaling for PCs - just not in the form of 1/2 level Its through Implements and Attribute boosts 1st level fighter using longsword with 18 Str - Cleave does 1d8 + (4) str damage +4 to adjacent 8th Level Fighter with + 2 Longsword and 20 Str - Cleave now does 1d8 +2 + 5 Damage +5 to adjacent (3 more damage to primary target - 1 more to secondary) This does not include that he probably has some additional abilities through feats that may up his to Hit/Damage - therefore increasing average damage /round Also as I am almost certain that [W] will include the implement bonus so that will scale up when using encounter powers [/QUOTE]
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