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MM excerpt: phane
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<blockquote data-quote="I'm A Banana" data-source="post: 4176537" data-attributes="member: 2067"><p>You don't have any idea what those powers will consist of, and neither do I.</p><p></p><p>What we do have is a vague idea that they will be "simple" and "easy to use." </p><p></p><p></p><p></p><p>I didn't know anyone was competing in the DMing Olympics where the judges will pooh-pooh any duplicate who isn't constantly using optimal abilities.</p><p></p><p></p><p></p><p>The magic items don't enter into it at all because monsters don't "get" magic items. The number of abilities is significantly less than 20 (remember the powers/level chart?). You're spouting off wild inaccuracies that don't defend your position at all.</p><p></p><p></p><p></p><p>4e is promising easy abilities. If abilities are easy, they'll be easy for the DM and the player. Again, a wild inaccuracy.</p><p></p><p></p><p></p><p>And you really don't have to look at any of them. At all. Really. Honest and true. If you have a vague notion of what the PC can do, and you ask them what their various bonuses/abilities are, or, at most, glance at the character sheet to preserve the surprise, you'll be golden.</p><p></p><p>I'm 90% sure that 4e will be able to have "evil twin" style combats, so unless you've got something that honestly admits that "evil twins" are waaaaaay too much for something as simplistic and basic as 4e to handle, you're really just shooting smoke up my bum. And if you DO have something from 4e that admits that, I will be forced to laugh said bum right off at the astonishing ignorance of the designers.</p><p></p><p>Or, you can just give up the ghost and tell me some other reason why they might not have included evil twin powers. For instance, Allister's point about needing Elite LV 26 controllers, and thus not being able to make the Phane a solo monster like the original 3e was intended to be, and thus a deliberate attempt to reduce the creature's footprint is a very good point, and one that I can certainly see the logic of. </p><p></p><p>But saying "4e will be confused by evil twins!" sorely underestimates the team that's working on 4e, I think.</p><p></p><p></p><p></p><p>Absolutes are rarely true, and competent designers will definitely anticipate this.</p><p></p><p></p><p></p><p>I really think there is a world of difference between the options of a gang of kobold minions and an ancient black great wyrm dragon.</p><p></p><p>Assuming that all monster abilities will be idiot-simple is a very risky assumption to make.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4176537, member: 2067"] You don't have any idea what those powers will consist of, and neither do I. What we do have is a vague idea that they will be "simple" and "easy to use." I didn't know anyone was competing in the DMing Olympics where the judges will pooh-pooh any duplicate who isn't constantly using optimal abilities. The magic items don't enter into it at all because monsters don't "get" magic items. The number of abilities is significantly less than 20 (remember the powers/level chart?). You're spouting off wild inaccuracies that don't defend your position at all. 4e is promising easy abilities. If abilities are easy, they'll be easy for the DM and the player. Again, a wild inaccuracy. And you really don't have to look at any of them. At all. Really. Honest and true. If you have a vague notion of what the PC can do, and you ask them what their various bonuses/abilities are, or, at most, glance at the character sheet to preserve the surprise, you'll be golden. I'm 90% sure that 4e will be able to have "evil twin" style combats, so unless you've got something that honestly admits that "evil twins" are waaaaaay too much for something as simplistic and basic as 4e to handle, you're really just shooting smoke up my bum. And if you DO have something from 4e that admits that, I will be forced to laugh said bum right off at the astonishing ignorance of the designers. Or, you can just give up the ghost and tell me some other reason why they might not have included evil twin powers. For instance, Allister's point about needing Elite LV 26 controllers, and thus not being able to make the Phane a solo monster like the original 3e was intended to be, and thus a deliberate attempt to reduce the creature's footprint is a very good point, and one that I can certainly see the logic of. But saying "4e will be confused by evil twins!" sorely underestimates the team that's working on 4e, I think. Absolutes are rarely true, and competent designers will definitely anticipate this. I really think there is a world of difference between the options of a gang of kobold minions and an ancient black great wyrm dragon. Assuming that all monster abilities will be idiot-simple is a very risky assumption to make. [/QUOTE]
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