Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4177434" data-attributes="member: 2067"><p>Sure, but that's not what MO implied with his statement. What MO implied is that 4e can't or won't do "evil twins" because 4e design mandates that all monsters be simple enough to run upon opening the MM.</p><p></p><p>I pointed out that the existence of templates means that 4e obviously recognizes the viability of monsters that are a bit more work than that. </p><p></p><p>Templates make a monster more complicated, and make it so that you won't be running a vampire just by flipping to a random page in the MM. </p><p></p><p>Regardless of WHY they do that, they provide evidence for the point that 4e isn't exactly terrified of the idea of monsters that are more complex than others.</p><p></p><p></p><p></p><p>What does that have to do with 4e's ability to run evil twin plots?</p><p></p><p></p><p></p><p>Upthread I made the point that assuming the DM is dumb is not a good way to discredit the "evil twin" idea because such a mythically dumb DM would have problems without the evil twins, with just the way that any other monster worked.</p><p></p><p>Try to keep up, man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thousands of years of human history and storytelling would disagree with you.</p><p></p><p>If it's bad for 4e, then, in that respect, 4e sucks, because it ain't bad for the game that 4e is trying to be.</p><p></p><p></p><p></p><p>Is there an echo in here? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Both of these are rather false.</p><p></p><p>#1: Because the monster's stats are the player's stats with minor adjustments, it can be played at least as out-of-the-box as a lich or vampire.</p><p></p><p>#2: All encounters' power levels are dependent on their oppoents' power levels. This is the very principle of encounters that challenge you based on your level that has been in every iteration of D&D: the more powerful you are, the bigger challenges you face. The weaker you are, the weaker your enemies. If this stops accurate XP values, then every edition of D&D ever has had wildly inaccurate XP values because that is, essentially, the <em>basis</em> of XP values.</p><p></p><p></p><p></p><p>Why the heck not? What is there to be afraid of? What kind of unholy 4e kryptonite is an "evil twin" that it cannot be supported in the core rules, but only in that wild west frontier land?</p><p></p><p>What's 4e so afraid of, if it won't do it?</p><p></p><p></p><p></p><p>You sell yourself short, methinks. As said, you can even TELL THE PLAYERS THEMSELVES to decide what the monster does. If you think they're being too easy on themselves, either remember an effective tactic they used earlier (even earlier that same night!), or look at their character sheet, even before the game begins. </p><p></p><p></p><p></p><p>It's really not. 4e monsters and NPC's have their own ways of accounting for the magic items. So whatever way the phane itself uses, or the NPC rival adventurer uses, or the BBEG uses, these time doubles use.</p><p></p><p></p><p></p><p>Any game that can't handle "evil twin" without freaking out and crying about it really isn't giving me what I need out of a game. It's a failure.</p><p></p><p>I have more faith in the 4e team than that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4177434, member: 2067"] Sure, but that's not what MO implied with his statement. What MO implied is that 4e can't or won't do "evil twins" because 4e design mandates that all monsters be simple enough to run upon opening the MM. I pointed out that the existence of templates means that 4e obviously recognizes the viability of monsters that are a bit more work than that. Templates make a monster more complicated, and make it so that you won't be running a vampire just by flipping to a random page in the MM. Regardless of WHY they do that, they provide evidence for the point that 4e isn't exactly terrified of the idea of monsters that are more complex than others. What does that have to do with 4e's ability to run evil twin plots? Upthread I made the point that assuming the DM is dumb is not a good way to discredit the "evil twin" idea because such a mythically dumb DM would have problems without the evil twins, with just the way that any other monster worked. Try to keep up, man. ;) Thousands of years of human history and storytelling would disagree with you. If it's bad for 4e, then, in that respect, 4e sucks, because it ain't bad for the game that 4e is trying to be. Is there an echo in here? ;) Both of these are rather false. #1: Because the monster's stats are the player's stats with minor adjustments, it can be played at least as out-of-the-box as a lich or vampire. #2: All encounters' power levels are dependent on their oppoents' power levels. This is the very principle of encounters that challenge you based on your level that has been in every iteration of D&D: the more powerful you are, the bigger challenges you face. The weaker you are, the weaker your enemies. If this stops accurate XP values, then every edition of D&D ever has had wildly inaccurate XP values because that is, essentially, the [I]basis[/I] of XP values. Why the heck not? What is there to be afraid of? What kind of unholy 4e kryptonite is an "evil twin" that it cannot be supported in the core rules, but only in that wild west frontier land? What's 4e so afraid of, if it won't do it? You sell yourself short, methinks. As said, you can even TELL THE PLAYERS THEMSELVES to decide what the monster does. If you think they're being too easy on themselves, either remember an effective tactic they used earlier (even earlier that same night!), or look at their character sheet, even before the game begins. It's really not. 4e monsters and NPC's have their own ways of accounting for the magic items. So whatever way the phane itself uses, or the NPC rival adventurer uses, or the BBEG uses, these time doubles use. Any game that can't handle "evil twin" without freaking out and crying about it really isn't giving me what I need out of a game. It's a failure. I have more faith in the 4e team than that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
Top