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MM excerpt: phane
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<blockquote data-quote="I'm A Banana" data-source="post: 4177513" data-attributes="member: 2067"><p>Put it with the rest of the templates, because it's an interesting and classic story to tell.</p><p></p><p></p><p></p><p>Put it alongside the vampire and the lich. The phane would just need to note that these 'time duplicates' often feature as allies.</p><p></p><p></p><p></p><p>This has been covered above. The phane in 3e was obviously a solo creature. Part of the reason for the change is that it is no longer a solo creature. I've agreed with this observation completely, and merely pointed out that it means that some old high-level monsters are going to be greatly simplistic.</p><p></p><p>A phane accompanied by an "evil twin" time duplicate of a PC or two is fine.</p><p></p><p></p><p></p><p>Any DM with a vague awareness of what his PC's are capable of won't have this problem. And DM without that vague awereness will have more problems that are completely independent of "evil twins."</p><p></p><p></p><p></p><p>"An 'evil twin' is equal in level to the PC it is created from" will give you an XP value for it. </p><p></p><p>Power level ALWAYS varies with the PC's. At 1st level they fight goblins, at 30th level, they fight Orcus. At 1st through 30th level, they can fight their evil twins. </p><p></p><p>The phane, at level 26, could specifically use the evil twins. Perhaps the doppelganger, at level 14, could do it, too. Perhaps some ethereal mimic, at level 7, could do it even earlier.</p><p></p><p></p><p></p><p>A full PC write up still won't be extraordinarily complex, especially given that you are under no compulsion to make absolutely ideal and prime use of every one of a PC's miscellaneous abilities, or even know what they are or specifically what they do (a general sense is good enough).</p><p></p><p></p><p></p><p>But that 18,000 XP pit fiend is only a challenge for level 18 characters. By level 28, they're on to other things. At level 8, they're not yet there. </p><p></p><p>An evil twin is tied to the level of the PC's. At level 8, it's a level 8 challenge. At level 30, it's a level 30 challenge. Just as the rest of the monsters scale.</p><p></p><p></p><p></p><p>Then you're telling me the game can't handle it being an adversary?</p><p></p><p>So a the game can't handle you fighting your evil twin?</p><p></p><p>So the game fails to deliver?</p><p></p><p>Yeah, I don't buy it. The designers are, I think, better than that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4177513, member: 2067"] Put it with the rest of the templates, because it's an interesting and classic story to tell. Put it alongside the vampire and the lich. The phane would just need to note that these 'time duplicates' often feature as allies. This has been covered above. The phane in 3e was obviously a solo creature. Part of the reason for the change is that it is no longer a solo creature. I've agreed with this observation completely, and merely pointed out that it means that some old high-level monsters are going to be greatly simplistic. A phane accompanied by an "evil twin" time duplicate of a PC or two is fine. Any DM with a vague awareness of what his PC's are capable of won't have this problem. And DM without that vague awereness will have more problems that are completely independent of "evil twins." "An 'evil twin' is equal in level to the PC it is created from" will give you an XP value for it. Power level ALWAYS varies with the PC's. At 1st level they fight goblins, at 30th level, they fight Orcus. At 1st through 30th level, they can fight their evil twins. The phane, at level 26, could specifically use the evil twins. Perhaps the doppelganger, at level 14, could do it, too. Perhaps some ethereal mimic, at level 7, could do it even earlier. A full PC write up still won't be extraordinarily complex, especially given that you are under no compulsion to make absolutely ideal and prime use of every one of a PC's miscellaneous abilities, or even know what they are or specifically what they do (a general sense is good enough). But that 18,000 XP pit fiend is only a challenge for level 18 characters. By level 28, they're on to other things. At level 8, they're not yet there. An evil twin is tied to the level of the PC's. At level 8, it's a level 8 challenge. At level 30, it's a level 30 challenge. Just as the rest of the monsters scale. Then you're telling me the game can't handle it being an adversary? So a the game can't handle you fighting your evil twin? So the game fails to deliver? Yeah, I don't buy it. The designers are, I think, better than that. [/QUOTE]
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MM excerpt: phane
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