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MM excerpt: phane
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<blockquote data-quote="I'm A Banana" data-source="post: 4177711" data-attributes="member: 2067"><p>....</p><p></p><p>You really don't get at what I'm saying, here, I guess.</p><p></p><p>A few other posters do, so I don't think I'm really being THAT obtuse.</p><p></p><p>And I *really* don't want to bother re-hashing this point and working out where you're wrong about what I really want out of this. It's, effectively, a tangent of a tangent. I noticed that the 4e phane is less "interesting" than the 3e version, and wondered, broadly, why. I reject the notion that 4e is inherently incapable of handling "interesting" monsters (stolen time, death by aging, or evil twins are all interesting things). I accept that the 4e phane needs to fill a different role in a battle than the 3e phane did, and that 'evil twins,' at least, aren't so much monsters as DM tricks. I still think it's kind of sad that the phane is loosing these powers, but I accept that it's filling a different void. I still think it's rather unneccessarily bland, but at least I can kind of see where the designers might have been coming from.</p><p></p><p>You'll honestly never get me to accept that the 'evil twins' plotline is something that 4e D&D should not support. If, for some reason, it DOESN'T support that play (and support is quite different from 'allow'), I might go with something that DOES (True 20? Pathfinder?) when I need a game to play, and I'll mock 4e until such a time as it realizes that it SHOULD support that play.</p><p></p><p>So, if you work out what I'm actually trying to say, maybe we can continue the discussion, but I'm far too lazy to bother spelling out the last 4 pages of discussion for ya. If you have to think that I'm an idiot for that, so be it, I think I'll be able to sleep comfortably still. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4177711, member: 2067"] .... You really don't get at what I'm saying, here, I guess. A few other posters do, so I don't think I'm really being THAT obtuse. And I *really* don't want to bother re-hashing this point and working out where you're wrong about what I really want out of this. It's, effectively, a tangent of a tangent. I noticed that the 4e phane is less "interesting" than the 3e version, and wondered, broadly, why. I reject the notion that 4e is inherently incapable of handling "interesting" monsters (stolen time, death by aging, or evil twins are all interesting things). I accept that the 4e phane needs to fill a different role in a battle than the 3e phane did, and that 'evil twins,' at least, aren't so much monsters as DM tricks. I still think it's kind of sad that the phane is loosing these powers, but I accept that it's filling a different void. I still think it's rather unneccessarily bland, but at least I can kind of see where the designers might have been coming from. You'll honestly never get me to accept that the 'evil twins' plotline is something that 4e D&D should not support. If, for some reason, it DOESN'T support that play (and support is quite different from 'allow'), I might go with something that DOES (True 20? Pathfinder?) when I need a game to play, and I'll mock 4e until such a time as it realizes that it SHOULD support that play. So, if you work out what I'm actually trying to say, maybe we can continue the discussion, but I'm far too lazy to bother spelling out the last 4 pages of discussion for ya. If you have to think that I'm an idiot for that, so be it, I think I'll be able to sleep comfortably still. ;) [/QUOTE]
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