Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lacyon" data-source="post: 4177948" data-attributes="member: 63046"><p>If that's where you're going, I feel strongly that the "default" of any monster in the MM should be "play this guy out of the box along with other monsters out of the box".</p><p></p><p>If the fluff says they usually travel with time duplicates of the PCs, that creates dissonance by making the default suggested in the book not the default of their actual use.</p><p></p><p></p><p></p><p>Who cares about WOTCs permission? If they have a propensity, desire, or interest in making time duplicates, you send the "this monster needs to have time duplicates or else come up with a reason why this particular specimine doesn't" vibe.</p><p></p><p></p><p></p><p>Except that the way you want to do it sounds simple, but isn't (apply a template to the PCs). The way I want to do it takes more words (and thus more page space), but is probably a lot simpler/better for actual "evil twin" combats. Devoting that much wordcount to describing how to do it sends even more of a "this is something that the phane should really be doing" vibe.</p><p></p><p></p><p></p><p>Sure. But there's a reason you're using creature X instead of creature Y. Frequently this has to do with its fluff text. So if the fluff text leaves heavy implications that a creature does A and B, using that creature without doing A and B will seem silly.</p><p></p><p></p><p></p><p>Of course the 4E phane can do all these things:</p><p></p><p>He can make time duplicates. The DM represents these however he wants, (I prefer the simpler way more).</p><p>He can steal time with a touch - this causes you to suffer some HP damage from aging as well as being slowed. He uses the stolen time to reposition himself on the battlefield.</p><p>He can kill you by aging - his wizening ray causes you HP damage from aging as well as weakening you due to infirmity. Anything that causes HP damage can kill you.</p><p></p><p>He's got all of it. You seem only to be upset that they're represented more generically (and less permanently?) than they used to be.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4177948, member: 63046"] If that's where you're going, I feel strongly that the "default" of any monster in the MM should be "play this guy out of the box along with other monsters out of the box". If the fluff says they usually travel with time duplicates of the PCs, that creates dissonance by making the default suggested in the book not the default of their actual use. Who cares about WOTCs permission? If they have a propensity, desire, or interest in making time duplicates, you send the "this monster needs to have time duplicates or else come up with a reason why this particular specimine doesn't" vibe. Except that the way you want to do it sounds simple, but isn't (apply a template to the PCs). The way I want to do it takes more words (and thus more page space), but is probably a lot simpler/better for actual "evil twin" combats. Devoting that much wordcount to describing how to do it sends even more of a "this is something that the phane should really be doing" vibe. Sure. But there's a reason you're using creature X instead of creature Y. Frequently this has to do with its fluff text. So if the fluff text leaves heavy implications that a creature does A and B, using that creature without doing A and B will seem silly. Of course the 4E phane can do all these things: He can make time duplicates. The DM represents these however he wants, (I prefer the simpler way more). He can steal time with a touch - this causes you to suffer some HP damage from aging as well as being slowed. He uses the stolen time to reposition himself on the battlefield. He can kill you by aging - his wizening ray causes you HP damage from aging as well as weakening you due to infirmity. Anything that causes HP damage can kill you. He's got all of it. You seem only to be upset that they're represented more generically (and less permanently?) than they used to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MM excerpt: phane
Top