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MM Firesnake up on Christopher Burdett's Blog
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<blockquote data-quote="KarinsDad" data-source="post: 6388308" data-attributes="member: 2011"><p>Maybe not less fun, but definitely less rich in flavor. If the DM puts Firesnakes into his game and describes them as cute little babies, doesn't that bring up a moral conundrum for some players? Since that conundrum is uncomfortable for you as a player, should we try to limit this from other people's games?</p><p></p><p></p><p></p><p>Yes, argumentum ad populum is still a logical fallacy. I wasn't trying to introduce it to prove which side has the morally correct POV, but to show that the social importance of this topic appears to be limited.</p><p></p><p></p><p></p><p>Ok, but you do realize that you answered the question "What is it about your moral framework such that you find it distasteful for the very existence of fictional baby monsters?" with "this does not belong in the game and I am uncomfortable with it"? That's totally fine for you, but I don't see why you would want to put restrictions on other players and groups.</p><p></p><p></p><p></p><p>For one reason, these types of creatures have been in the game system for decades.</p><p></p><p>Should they be removed because you are uncomfortable with them?</p><p></p><p></p><p></p><p>My thoughts are not more important than yours. But I am not the one trying to push a moral agenda.</p><p></p><p>This, in my mind, is making a mountain out of a very tiny molehill. The game designers sometimes make poor decisions, but on a scale of 1 to 10, this is definitely a 0 in my mind since I think that there is nothing wrong with the decision.</p><p></p><p></p><p></p><p>"Killing is wrong"?</p><p></p><p>You do realize that we are talking about a game where a good majority of PCs go around "breaking and entering", "murdering", and "stealing"? That's a good chunk of the game.</p><p></p><p>Players justify their heroic PC killing actions, but if killing were truly wrong, they would just knock all of their enemies out and take them back to town for real justice.</p><p></p><p>If you do not want some moral ambiguity in your game and you want the heroes to always be in the right and always have extremely good justifications for the monsters that they kill, great. Do so. In your game.</p><p></p><p></p><p></p><p>Whereas I think that the expression of real world fiction has to allow for heroes killing baby menaces. The baby menace that I do not kill today is the predator tomorrow.</p><p></p><p>It might be a distasteful job, but someone has to do it for the greater good.</p><p></p><p>And you'll note that we are talking baby menaces here. Not baby puppies. Your side of the argument seems to not be able to draw the line between the two.</p><p></p><p></p><p>Btw, in the real world, this moral conundrum happens all of the time. There were warehouses of body parts from the Iraqi wars, including many children. Some military personnel felt these baby killing issues quite strongly, but sometimes the job has to be done.</p><p></p><p>But we are not talking real world here. We are talking a game. Heroes can do distasteful things in a game and it's all part of the experience. If you do not like that experience, fine. Do not have it in your game.</p><p></p><p>But don't dictate that it is unacceptable in other people's games or the game system itself.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6388308, member: 2011"] Maybe not less fun, but definitely less rich in flavor. If the DM puts Firesnakes into his game and describes them as cute little babies, doesn't that bring up a moral conundrum for some players? Since that conundrum is uncomfortable for you as a player, should we try to limit this from other people's games? Yes, argumentum ad populum is still a logical fallacy. I wasn't trying to introduce it to prove which side has the morally correct POV, but to show that the social importance of this topic appears to be limited. Ok, but you do realize that you answered the question "What is it about your moral framework such that you find it distasteful for the very existence of fictional baby monsters?" with "this does not belong in the game and I am uncomfortable with it"? That's totally fine for you, but I don't see why you would want to put restrictions on other players and groups. For one reason, these types of creatures have been in the game system for decades. Should they be removed because you are uncomfortable with them? My thoughts are not more important than yours. But I am not the one trying to push a moral agenda. This, in my mind, is making a mountain out of a very tiny molehill. The game designers sometimes make poor decisions, but on a scale of 1 to 10, this is definitely a 0 in my mind since I think that there is nothing wrong with the decision. "Killing is wrong"? You do realize that we are talking about a game where a good majority of PCs go around "breaking and entering", "murdering", and "stealing"? That's a good chunk of the game. Players justify their heroic PC killing actions, but if killing were truly wrong, they would just knock all of their enemies out and take them back to town for real justice. If you do not want some moral ambiguity in your game and you want the heroes to always be in the right and always have extremely good justifications for the monsters that they kill, great. Do so. In your game. Whereas I think that the expression of real world fiction has to allow for heroes killing baby menaces. The baby menace that I do not kill today is the predator tomorrow. It might be a distasteful job, but someone has to do it for the greater good. And you'll note that we are talking baby menaces here. Not baby puppies. Your side of the argument seems to not be able to draw the line between the two. Btw, in the real world, this moral conundrum happens all of the time. There were warehouses of body parts from the Iraqi wars, including many children. Some military personnel felt these baby killing issues quite strongly, but sometimes the job has to be done. But we are not talking real world here. We are talking a game. Heroes can do distasteful things in a game and it's all part of the experience. If you do not like that experience, fine. Do not have it in your game. But don't dictate that it is unacceptable in other people's games or the game system itself. [/QUOTE]
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