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MM: How many high levels monsters have some form of magic resistance?
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<blockquote data-quote="Dausuul" data-source="post: 6419223" data-attributes="member: 58197"><p>Not hardly. It just means legendary monsters reliably make their saves, which they had a decent chance to do anyway. <em>Meteor swarm</em> is still dishing out an ungodly 40d6 damage; that's an average of 70 on a successful save. <em>Power word kill</em> doesn't grant a save; you have to hold off till the monster's been beaten down into the spell's hit point range, but as soon as that happens, boom. <em>Forcecage</em> works just fine on legendary foes. And of course there's plenty of high-end stuff that isn't legendary and doesn't have autosaves.</p><p></p><p>Moreover, if you're really determined to nail the dragon with a save-or-lose, you can bombard it with mid-level spells to wear down its Legendary Resistance. <em>Hold monster</em>, <em>confusion</em>, and <em>bestow curse</em> are all nasty spells that a legendary creature facing a party of PCs can't afford to submit to; if it fails its save, it will have to use Legendary Resistance or face a world of hurt.</p><p></p><p>Now, all that said, will you equal the fighter's performance against a solo legendary monster? No. Guess what: You're not supposed to. Slugging it out with giant monsters is the fighter's time to shine; you don't get to steal her spotlight just because the campaign's reached high levels. Your time to shine is when dealing with large groups of foes, or situations that can't be solved by brute force.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6419223, member: 58197"] Not hardly. It just means legendary monsters reliably make their saves, which they had a decent chance to do anyway. [i]Meteor swarm[/i] is still dishing out an ungodly 40d6 damage; that's an average of 70 on a successful save. [i]Power word kill[/i] doesn't grant a save; you have to hold off till the monster's been beaten down into the spell's hit point range, but as soon as that happens, boom. [i]Forcecage[/i] works just fine on legendary foes. And of course there's plenty of high-end stuff that isn't legendary and doesn't have autosaves. Moreover, if you're really determined to nail the dragon with a save-or-lose, you can bombard it with mid-level spells to wear down its Legendary Resistance. [i]Hold monster[/i], [i]confusion[/i], and [i]bestow curse[/i] are all nasty spells that a legendary creature facing a party of PCs can't afford to submit to; if it fails its save, it will have to use Legendary Resistance or face a world of hurt. Now, all that said, will you equal the fighter's performance against a solo legendary monster? No. Guess what: You're not supposed to. Slugging it out with giant monsters is the fighter's time to shine; you don't get to steal her spotlight just because the campaign's reached high levels. Your time to shine is when dealing with large groups of foes, or situations that can't be solved by brute force. [/QUOTE]
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